/** * Edits a video file, saving the contents to a new file. This involves decoding and * re-encoding, not to mention conversions between YUV and RGB, and so may be lossy. * <p> * If we recognize the decoded format we can do this in Java code using the ByteBuffer[] * output, but it's not practical to support all OEM formats. By using a SurfaceTexture * for output and a Surface for input, we can avoid issues with obscure formats and can * use a fragment shader to do transformations. */ private VideoChunks editVideoFile(VideoChunks inputData) { if (AppSettings.Logging.SendToConsole) { Log.Debug(TAG, "editVideoFile " + mWidth + "x" + mHeight); } VideoChunks outputData = new VideoChunks(); MediaCodec decoder = null; MediaCodec encoder = null; InputSurface inputSurface = null; OutputSurface outputSurface = null; try { MediaFormat inputFormat = inputData.getMediaFormat(); // Create an encoder format that matches the input format. (Might be able to just // re-use the format used to generate the video, since we want it to be the same.) MediaFormat outputFormat = MediaFormat.CreateVideoFormat(MIME_TYPE, mWidth, mHeight); outputFormat.SetInteger(MediaFormat.KeyColorFormat, (int)MediaCodecInfo.CodecCapabilities.COLORFormatSurface); outputFormat.SetInteger(MediaFormat.KeyBitRate, inputFormat.GetInteger(MediaFormat.KeyBitRate)); outputFormat.SetInteger(MediaFormat.KeyFrameRate, inputFormat.GetInteger(MediaFormat.KeyFrameRate)); outputFormat.SetInteger(MediaFormat.KeyIFrameInterval, inputFormat.GetInteger(MediaFormat.KeyIFrameInterval)); outputData.setMediaFormat(outputFormat); encoder = MediaCodec.CreateEncoderByType(MIME_TYPE); encoder.Configure(outputFormat, null, null, MediaCodecConfigFlags.Encode); inputSurface = new InputSurface(encoder.CreateInputSurface()); inputSurface.MakeCurrent(); encoder.Start(); // OutputSurface uses the EGL context created by InputSurface. decoder = MediaCodec.CreateDecoderByType(MIME_TYPE); outputSurface = new OutputSurface(); outputSurface.ChangeFragmentShader(FRAGMENT_SHADER); decoder.Configure(inputFormat, outputSurface.Surface, null, 0); decoder.Start(); editVideoData(inputData, decoder, outputSurface, inputSurface, encoder, outputData); } finally { if (AppSettings.Logging.SendToConsole) { Log.Debug(TAG, "shutting down encoder, decoder"); } if (outputSurface != null) { outputSurface.Release(); } if (inputSurface != null) { inputSurface.Release(); } if (encoder != null) { encoder.Stop(); encoder.Release(); } if (decoder != null) { decoder.Stop(); decoder.Release(); } } return(outputData); }
/** * Generates a test video file, saving it as VideoChunks. We generate frames with GL to * avoid having to deal with multiple YUV formats. * * @return true on success, false on "soft" failure */ private bool generateVideoFile(VideoChunks output) { if (AppSettings.Logging.SendToConsole) { Log.Debug(TAG, "generateVideoFile " + mWidth + "x" + mHeight); } MediaCodec encoder = null; InputSurface inputSurface = null; try { MediaCodecInfo codecInfo = selectCodec(MIME_TYPE); if (codecInfo == null) { // Don't fail CTS if they don't have an AVC codec (not here, anyway). Log.Error(TAG, "Unable to find an appropriate codec for " + MIME_TYPE); return(false); } if (AppSettings.Logging.SendToConsole) { Log.Debug(TAG, "found codec: " + codecInfo.Name); } // We avoid the device-specific limitations on width and height by using values that // are multiples of 16, which all tested devices seem to be able to handle. MediaFormat format = MediaFormat.CreateVideoFormat(MIME_TYPE, mWidth, mHeight); // Set some properties. Failing to specify some of these can cause the MediaCodec // configure() call to throw an unhelpful exception. format.SetInteger(MediaFormat.KeyColorFormat, (int)MediaCodecCapabilities.Formatsurface); format.SetInteger(MediaFormat.KeyBitRate, mBitRate); format.SetInteger(MediaFormat.KeyFrameRate, FRAME_RATE); format.SetInteger(MediaFormat.KeyIFrameInterval, IFRAME_INTERVAL); if (AppSettings.Logging.SendToConsole) { Log.Debug(TAG, "format: " + format); } output.setMediaFormat(format); // Create a MediaCodec for the desired codec, then configure it as an encoder with // our desired properties. encoder = MediaCodec.CreateByCodecName(codecInfo.Name); encoder.Configure(format, null, null, MediaCodecConfigFlags.Encode); inputSurface = new InputSurface(encoder.CreateInputSurface()); inputSurface.MakeCurrent(); encoder.Start(); generateVideoData(encoder, inputSurface, output); } finally { if (encoder != null) { if (AppSettings.Logging.SendToConsole) { Log.Debug(TAG, "releasing encoder"); } encoder.Stop(); encoder.Release(); if (AppSettings.Logging.SendToConsole) { Log.Debug(TAG, "released encoder"); } } if (inputSurface != null) { inputSurface.Release(); } } return(true); }