Exemple #1
0
    IEnumerator GameTimerFunction()
    {
        startTime = Time.fixedTime;
        yield return(new WaitForSeconds(initialGameTime));

        Debug.Log("Time is up");
        VictoryCondition vc = va.gameObject.GetComponentInChildren(typeof(VictoryCondition)) as VictoryCondition;

        vc.loseByTimeUp();
    }