public static void Append(this ViOStream OS, List <ViGameUnit> list) { ViEntitySerialize.Append(OS, list); }
public static void Append(this ViOStream OS, ViGameUnit value) { ViEntitySerialize.Append(OS, value); }
public static void Append(this ViOStream OS, List <ViGameUnit> list) { ViEntitySerialize.Append(OS, list); }
public static void Append(this ViOStream OS, ViGameUnit value) { ViEntitySerialize.Append(OS, value); }