public override void OnResponse(NetState state, RelayInfo info) { if (m_Follower.Deleted || !m_Follower.IsBonded || !m_Follower.IsDeadPet) { return; } Mobile from = state.Mobile; if (info.ButtonID == 1) { if (m_Follower.Map == null || !m_Follower.Map.CanFit(m_Follower.Location, 16, false, false)) { from.SendLocalizedMessage(503256); // You fail to resurrect the creature. return; } /* * if (m_Follower.CanBeResurrectedThroughVeterinary && m_Salts == null) * { * ResurrectPet(); * } * */ if (m_Salts != null && m_Salts.Charges >= m_Follower.ControlSlots) { ResurrectPet(); m_Salts.Charges -= m_Follower.ControlSlots; if (m_Follower.ResurrectionsRemaining != -1) { m_Follower.ResurrectionsRemaining--; if (m_Follower.ResurrectionsRemaining > 0) { from.SendMessage("You resurrect your target. They may be resurrected " + m_Follower.ResurrectionsRemaining.ToString() + " more time(s) before they fade from creation."); } else { from.SendMessage("You resurrect your target, however you are certain the next time they perish they will fade from creation."); } } if (m_Salts.Charges <= 0) { m_Salts.Delete(); } } else { from.SendMessage("There are not enough charges remaining to resurrect this creature."); } } }
public override void OnResponse(NetState state, RelayInfo info) { if (m_Follower.Deleted || !m_Follower.IsBonded || !m_Follower.IsDeadFollower) { return; } Mobile from = state.Mobile; if (info.ButtonID == 1) { if (m_Follower.Map == null || !m_Follower.Map.CanFit(m_Follower.Location, 16, false, false)) { from.SendLocalizedMessage(503256); // You fail to resurrect the creature. return; } /* * if (m_Follower.CanBeResurrectedThroughVeterinary && m_Salts == null) * { * ResurrectPet(); * } * */ if (m_Salts != null && m_Salts.Charges >= m_Follower.ControlSlots) { ResurrectPet(); m_Salts.Charges -= m_Follower.ControlSlots; if (m_Salts.Charges <= 0) { m_Salts.Delete(); } } else { from.SendMessage("There are not enough charges remaining to resurrect this creature."); } } }