/// <summary> /// Loads a KML tree from data file to the tree view /// </summary> /// <param name="filename">The full path and filename of the data file to read</param> public void Load(string filename) { WarningsManager.BeforeTreeLoad(); TreeManager.Load(filename); VesselsManager.Load(TreeManager); KerbalsManager.Load(TreeManager); WarningsManager.AfterTreeLoad(); // Show warnings tab if there are any if (Syntax.Messages.Count > 0) { WarningsTab.Visibility = System.Windows.Visibility.Visible; Tabs.SelectedItem = WarningsTab; WarningsManager.Focus(); } else { if (Tabs.SelectedItem == WarningsTab) { Tabs.SelectedItem = TreeTab; TreeManager.Focus(); } else { IGuiManager mgr = GetActiveGuiManager(); if (mgr != null) { mgr.Focus(); } } WarningsTab.Visibility = System.Windows.Visibility.Collapsed; } }
/// <summary> /// Loads a KML tree from data file to the tree view /// </summary> /// <param name="filename">The full path and filename of the data file to read</param> public void Load(string filename) { Filename = filename; WarningsManager.BeforeTreeLoad(); TreeManager.Load(filename); VesselsManager.Load(TreeManager); KerbalsManager.Load(TreeManager); WarningsManager.AfterTreeLoad(); // Show warnings tab if there are any and its not a craft file if (!WarningsManager.IsEmpty && !FileIsCraft) { WarningsTab.Visibility = System.Windows.Visibility.Visible; Tabs.SelectedItem = WarningsTab; WarningsManager.Focus(); } else { WarningsTab.Visibility = System.Windows.Visibility.Collapsed; } // Show vessels and kerbals list if its not a craft file if (FileIsCraft) { VesselsTab.Visibility = System.Windows.Visibility.Collapsed; KerbalsTab.Visibility = System.Windows.Visibility.Collapsed; } else { VesselsTab.Visibility = System.Windows.Visibility.Visible; KerbalsTab.Visibility = System.Windows.Visibility.Visible; } if (Tabs.SelectedItem is TabItem && (Tabs.SelectedItem as TabItem).Visibility != System.Windows.Visibility.Visible) { // Switch to another tab when hidden Tabs.SelectedItem = TreeTab; TreeManager.Focus(); } IGuiManager mgr = GetActiveGuiManager(); if (mgr != null) { mgr.Focus(); } }