void StartAssetLoad() { load_count = 0; cacaulte_load_list(); if (load_list.Count > 0) { StartCoroutine(LoadPrefabModel(PublicClass.filePath + load_list[0].name, Vesal_DirFiles.remove_name_suffix(load_list[0].name), count_load)); AsyncLoadModel.instance.show_message("<size=26>正在加载模型,请稍等...</size>\r\n<size=30>已经完成</size>" + (load_count / (float)load_list.Count).ToString("00%")); try { AsyncLoadModel.instance.img.fillAmount = 0; } catch (Exception) { } //Debug.Log(AsyncLoadModel.instance.img.fillAmount); // Debug.Log(load_count / (float)load_list.Count); } else { AsyncLoadModel.instance.show_message("<size=26>正在加载模型,请稍等...</size>\r\n<size=30>已经完成</size>" + (0.9).ToString("00%")); try { AsyncLoadModel.instance.img.fillAmount = 0.9f; } catch (Exception) { } hasNewModelLoaded = true; } PublicClass.appstate = App_State.Init_2; }
static public void vesal_write_log(String logcontent) { try { _log_path = PublicClass.tempPath + "unity.log"; FileStream fs; if (!File.Exists(_log_path)) { Vesal_DirFiles.CreateDir(PublicClass.tempPath); fs = new FileStream(_log_path, System.IO.FileMode.CreateNew); } else { fs = new FileStream(_log_path, System.IO.FileMode.Append); } String time_now = DateTime.Now.ToString(); // FileStream fs = new FileStream("D:\\vesal.log", System.IO.FileMode.Append, FileAccess.Read, FileShare.ReadWrite); //获得字节数组 byte[] data = System.Text.Encoding.UTF8.GetBytes(time_now + " : [" + _pid + "] " + logcontent + "\r\n\r\n"); //开始写入 fs.Write(data, 0, data.Length); //清空缓冲区、关闭流 fs.Flush(); fs.Close(); } catch (Exception e) { UnityEngine.Debug.Log(e.Message); } }
public void Init(string db_path, GameObject model, string timeLine_path) { QualitySettings.blendWeights = BlendWeights.FourBones; GO = model; this.timelinePath = timeLine_path; AssetBundle ab = AssetBundle.LoadFromFile(timeLine_path); PlayableAsset wallPrefab = ab.LoadAsset <PlayableAsset>(Vesal_DirFiles.get_file_name_from_full_path(timelinePath).Split('_')[0]); PlayableDirector pad = model.GetComponent <PlayableDirector>(); pad.playableAsset = wallPrefab; var timeline = pad.playableAsset as TimelineAsset; foreach (var track in timeline.GetOutputTracks()) { Debug.Log(track.name); } pad.SetGenericBinding(timeline.GetOutputTrack(0), GO); this.db_path = db_path; timelineControll.timeLine = pad; showMode.model = model; // showMode.Init(); ab.Unload(false); loaddb(); }
public static void update_app_fix() { index = 0; PublicClass.InitStaticData(); db_list = new List <string>(); db_list.AddRange(Vesal_DirFiles.ReadFileWithLine(PublicClass.filePath + "Mediacl/222.txt")); count = db_list.Count; update_db_process(db_list[index], count_load); }
IEnumerator LoadPrefabModel() { DebugLog.DebugLogInfo("--------487055555555555555555555552800-----" + PublicClass.Transform_parent.transform.Find("framework/GG_LuGu_Diff").childCount); Model_Group = new List <GameObject>(); string temp_path = PublicClass.tempPath + "temp.dat"; AssetBundleCreateRequest assetBundleCreateRequest = null; try { assetBundleCreateRequest = AssetBundle.LoadFromMemoryAsync(Vesal_DirFiles.GetAbfile(PublicClass.filePath + Asset_ab_name, temp_path)); } catch (System.Exception ex) { UnityEngine.Debug.Log(ex.Message); UnityEngine.Debug.Log(ex.StackTrace); } if (assetBundleCreateRequest != null) { yield return(assetBundleCreateRequest); GameObject obj = (GameObject)assetBundleCreateRequest.assetBundle.LoadAsset(Prefab_Inner_name, typeof(GameObject)); realObj = Instantiate(obj); //载入模型的 信息初始化 destory多余脚本 添加block 脚本 Manager_Trans = GameObject.Find(Last_group_name).transform; last_Object = Instantiate(Manager_Trans); last_Object.SetParent(Model_parent, true); last_Object.localPosition = Vector3.zero; last_Object.localScale *= SizeOf_Model; realObj.SetActive(false); Model[] remove_models = last_Object.GetComponentsInChildren <Model>(); List <Model> ya_list = new List <Model>(); for (int i = 0; i < remove_models.Length; i++) { if (remove_models[i].name.Contains("Ya")) { ya_list.Add(remove_models[i]); continue; } Model_Group.Add(remove_models[i].gameObject); } for (int i = 0; i < ya_list.Count; i++) { Destroy(ya_list[i].gameObject); } DebugLog.DebugLogInfo("拼图个数: " + Model_Group.Count); Add_block_componet(Model_Group); BlockManager.Instance.InitTargetPosition();//记录显示模型的初始化位置 //ChangeModel_position(Model_Group);//随机位置 assetBundleCreateRequest.assetBundle.Unload(false); } }
void ReadCopyList() { string target_file = PublicClass.filePath + "filelist.txt"; StartCoroutine((Vesal_DirFiles.Vesal_FileCopy(PublicClass.fileLocalStreamingPath + "filelist.txt", target_file, () => { copy_list.AddRange(Vesal_DirFiles.ReadFileWithLine(target_file)); DebugLog.DebugLogInfo("copy_list count -----------------:" + copy_list.Count); PublicClass.DataManagerStatus = DataIntState.Init; Vesal_DirFiles.DelFile(target_file); }))); }
//贴图记录工具 public static void SetTextureDataToDB(string texture_path, string db_fullname) { print("<Color=#00ff00> db路径 :" + db_fullname + " </color>"); List <string> list = new List <string>(); list.AddRange(Vesal_DirFiles.GetAllDirInfoFromPath(texture_path)); print("<Color=#00ff00> 贴图列表长度 :" + list.Count + "</color>"); DbRepository <texture_mask> temp_db = new DbRepository <texture_mask>(); // temp_db.DataService("StartStop.db"); temp_db.CreateDb(db_fullname); temp_db.CreateTable(); //db 原数据 List <string> mask_name_list = new List <string>(); var tmpssp = temp_db.Select <texture_mask>((ss_id) => { if (ss_id != null) { return(true); } else { return(false); } }); for (int i = 0; i < list.Count; i++) { texture_mask temp_mask = new texture_mask { id = i + 1, name = Vesal_DirFiles.get_file_name_from_full_path(list[i]), tex_data = File.ReadAllBytes(list[i]),// Vesal_DirFiles.Object2Bytes(new SceneModelState()), }; bool has_record = false; foreach (texture_mask tmp in tmpssp) { if (temp_mask.name == tmp.name) { temp_db.Update(temp_mask); has_record = true; print("update : " + temp_mask.name); } } if (has_record == false) { temp_db.Insert(temp_mask); } } Debug.Log("写入mask texture 数据成功"); temp_db.Close(); }
//public static GameObject QaController; private void Awake() { //#if UNITY_EDITOR // LinkStart.message = "JGCY_GX"; // PublicClass.filePath = Application.persistentDataPath + "/"; //#endif if (GlobalVariable.practiceState == PracticeState.classes || GlobalVariable.practiceState == PracticeState.errors) { Debug.Log("GlobalVariable.practiceState :" + GlobalVariable.practiceState); currentQaPath = PublicClass.filePath; return; } Debug.Log("BanckScript: " + JsonConvert.SerializeObject(PublicClass.app)); string basePath = AppOpera.QA_path; currentQaPath = basePath + PublicClass.app.app_id + "_" + PublicClass.app.app_version; if (Directory.Exists(currentQaPath)) { currentQaPath = Vesal_DirFiles.findFileInPath(currentQaPath, PublicClass.app.struct_code + ".xml"); } else { StartCoroutine(transform.GetComponent <StartPanel>().requestFailed("资源获取失败,请返回重试!")); } //if (!File.Exists(currentQaPath + PublicClass.app.struct_code + ".xml")) //{ // Debug.Log("BanckScript: " + currentQaPath + PublicClass.app.struct_code + ".xml"); // Debug.Log("BanckScript: 不存在xml,解压文件夹。"); // //pass // string firstDirName = string.Empty; // Vesal_DirFiles.ExtractAppData(ref basePath, ref firstDirName); // if (File.Exists(currentQaPath + PublicClass.app.struct_code + ".xml")) // { // //pass // } // else if (File.Exists(currentQaPath + firstDirName + "/" + PublicClass.app.struct_code + ".xml")) // { // currentQaPath = currentQaPath + firstDirName + "/"; // } // else // { // StartCoroutine(transform.GetComponent<StartPanel>().requestFailed("资源获取失败,请返回重试!")); // } // Debug.Log(firstDirName); //} GlobalVariable.bankName = PublicClass.app.struct_code; Debug.Log(currentQaPath); Debug.Log(GlobalVariable.bankName); }
public void PreAssets() { DebugLog.DebugLogInfo("preasset---------------------------------"); PublicClass.DataManagerStatus = DataIntState.StreamCopying; string source_path = string.Empty; #if UNITY_EDITOR || UNITY_STANDALONE_WIN source_path = PublicClass.fileLocalStreamingPath.Replace("file://", ""); #elif UNITY_IOS source_path = PublicClass.fileLocalStreamingPath; #elif UNITY_ANDROID source_path = PublicClass.fileLocalStreamingPath; #endif string target_path = PublicClass.filePath; try { Vesal_DirFiles.DelectDirFiles(target_path, new List <string> { "PPT", "temp" }); DebugLog.DebugLogInfo("delete files ok---------------------------------"); UnityEngine.Debug.Log(source_path); UnityEngine.Debug.Log(copy_list.Count); PublicClass.InitDirFiles(); stream_copy_list = PublicTools.DeepCopy <List <string> >(copy_list); for (int i = 0; i < stream_copy_list.Count; i++) { stream_copy_list[i] = source_path + stream_copy_list[i]; } if (copy_list.Count > 0) { string source = stream_copy_list[stream_copy_count]; string target = target_path + copy_list[stream_copy_count]; StartCoroutine(Vesal_DirFiles.Vesal_FileCopy(source, target, count_stream_copy)); } else { DebugLog.DebugLogInfo("stream copy 异常--------------------------------"); PublicClass.DataManagerStatus = DataIntState.FetchDb; } } catch (Exception e) { UnityEngine.Debug.Log("current count :" + stream_copy_count); UnityEngine.Debug.Log(e.Message); UnityEngine.Debug.Log(e.StackTrace); PublicClass.DataManagerStatus = DataIntState.FetchDb; } }
/// <summary> /// 结束解压,开始加载器预处理 /// </summary> /// <returns></returns> IEnumerator endUnzip() { initProgress("正在加载幻灯片"); yield return(null); if (PPTGlobal.PPTEnv == PPTGlobal.PPTEnvironment.PPTPlayer || PPTGlobal.PPTEnv == PPTGlobal.PPTEnvironment.WeiKePlayer) { DirectoryInfo di = new DirectoryInfo(PPTHomePageController.TempFilePath); PPTGlobal.PPTPath = di.GetDirectories()[0].FullName; string id = System.Guid.NewGuid().ToString("N"); string renamePath = Vesal_DirFiles.get_dir_from_full_path(PPTGlobal.PPTPath) + id; //重命名文件夹,替换中文 Directory.Move(PPTGlobal.PPTPath, renamePath); PPTGlobal.PPTPath = renamePath; PPTGlobal.PPTPath = PPTGlobal.PPTPath.Replace("\\", "/"); if (!PPTGlobal.PPTPath.EndsWith("/")) { PPTGlobal.PPTPath += "/"; } } else { int pos = PublicClass.app.xml_path.LastIndexOf("."); string basePath = ""; if (pos >= 0) { basePath = PublicClass.app.xml_path.Substring(0, pos); } basePath = basePath + "/"; message = Vesal_DirFiles.GetFirstDirInDir(basePath); Debug.Log("basePath:" + basePath); //Vesal_DirFiles.ExtractAppData(ref basePath, ref message); string renamePath = basePath + PublicClass.app.app_id; if (basePath + message != renamePath) { //if (Directory.Exists(renamePath)) { // Directory.Delete(renamePath,true); //} Directory.Move(basePath + message, renamePath); message = PublicClass.app.app_id; } PPTGlobal.PPTPath = basePath + message + "/"; Debug.Log(PPTGlobal.PPTPath); } yield return(null); //progressPanel.SetActive(false); PPTGlobal.pptStatus = PPTGlobal.PPTStatus.initial; }
//string cameraParamsByte; //private Customer markData; //public Customer MarkData //{ // set // { // markData = value; // _id = markData._id; // nameText.text = markData.bookmarkName; // // DebugLog.DebugLogInfo(markData.btnState+" btnState:"+btnState); // // DebugLog.DebugLogInfo(" markData.cameraParams:"+markData.cameraParams); // // DebugLog.DebugLogInfo("markData.BookmarkPicture :"+markData.BookmarkPicture.Length); // //类对象反序列化 // btnState = (SceneBtnState)BookMarkManager.DeserializeObject<SceneBtnState>(markData.btnState); // modelState = (SceneModelState)BookMarkManager.DeserializeObject<SceneModelState>(markData.modelState); // cameraParams = (CameraParams)BookMarkManager.DeserializeObject<CameraParams>(markData.cameraParams); // ImageMark = markData.BookmarkPicture; // ShowUI(); // } //} //书签的构造函数 //public BookMark(string _id,string _name,byte[] _ImageMark,string _modelState,string _btnState,string _cameraParams) //{ // id = _id; // ImageMarkByte = _ImageMark; // modelStateByte = _modelState; // btnStateByte = _btnState; // cameraParamsByte = _cameraParams; //} public void SetMarkData(BookMarkInfo mark_data, bool pc_image) { markInfo = mark_data; id = markInfo.id; nameText.text = markInfo.bookmarkName; //类对象反序列化 btnState = (SceneBtnState)Vesal_DirFiles.Bytes2Object(markInfo.btnState); modelState = (SceneModelState)Vesal_DirFiles.Bytes2Object(markInfo.modelState); cameraParams = (CameraParams)Vesal_DirFiles.Bytes2Object(markInfo.cameraParams); ImageMarkByte = markInfo.bookmarkPicture; is_fix = (markInfo.type == "0") ?true:false; playRecord = new PlayerCommand(modelState, btnState, cameraParams); ShowUI(pc_image); }
//截屏操作 IEnumerator ScreenShotCut() { Vesal_DirFiles.DelFile(PublicClass.filePath + "share.png"); //添加水印,截屏完成后,自动调用分享界面 #if UNITY_EDITOR ScreenCapture.CaptureScreenshot(PublicClass.filePath + "share.png"); yield return(new WaitForSeconds(0.7f)); #else //截屏获取图片 ScreenCapture.CaptureScreenshot("share.png"); //截屏 while (true) { if (!File.Exists(PublicClass.filePath + "share.png")) { yield return(null); } else { break; } } #endif yield return(null); Debug.Log("截屏完成 shot completed"); DrawLinePanel.SetActive(true); ShareUsed.SetActive(false); Debug.Log(PublicClass.filePath + "share.png"); JObject data_obj = new JObject(); data_obj["PicturePath"] = PublicClass.filePath + "share.png"; //UnityMessageManager.Instance.SendMessageToRN(new UnityMessage() //{ // name = "share", // data = data_obj, // callBack = (data) => { DebugLog.DebugLogInfo("message : " + data); } //}); // Logo.gameObject.SetActive(true); // Application.CaptureScreenshot(ScreenshotName); //截屏 // yield return new WaitForSeconds(0.7f); //等待 // Debug.Log("截屏完成"); // Logo.gameObject.SetActive(false); //_text.text = "截屏完成"; //_text.color = new Color(0,0,0,1); //_text.CrossFadeAlpha(0f, 0.3f, true);//淡入 //_text.CrossFadeAlpha(4f, 1f, true);//淡出 }
void UnZip(string filePath, Action call) { if (File.Exists(filePath)) { StartCoroutine(Vesal_DirFiles.unzipInThread(filePath, Vesal_DirFiles.get_dir_from_full_path(filePath), () => { call(); Vesal_DirFiles.DelFile(filePath); })); } else { call(); } }
public static void SplitByte() { PublicClass.InitStaticData(); string db_path = PublicClass.filePath + "Mediacl/RA0901001_1/"; List <string> namelist = new List <string>(); namelist.AddRange(Vesal_DirFiles.GetAllDirInfoFromPath(db_path)); Debug.Log(db_path); for (int i = 0; i < namelist.Count; i++) { Debug.Log(namelist[i]); Vesal_DirFiles.SaveAbfile(namelist[i], PublicClass.filePath + Vesal_DirFiles.get_file_name_from_full_path(namelist[i]), false, false); } }
//异步加载assetbundle资源列表 public void load_assets_A(Action load_complete = null) { Unity_Tools.StarTime("获取远程数据计时-------"); load_length = 0; load_count = 0; load_length = load_list.Count; DebugLog.DebugLogInfo("--------------------加载模型长度:" + load_length); for (int i = 0; i < load_list.Count; i++) { DebugLog.DebugLogInfo("--------------------: " + load_list[i].name); } StartCoroutine(LoadPrefabModel(PublicClass.filePath + load_list[0].name, Vesal_DirFiles.remove_name_suffix(load_list[0].name), count_load)); }
void count_stream_copy() { stream_copy_count++; if (stream_copy_count >= stream_copy_list.Count) { PublicClass.DataManagerStatus = DataIntState.FetchDb; PublicTools.save_version_to_file(PublicClass.filePath + "version.dat", PublicClass.get_assets_version()); } else { string source = stream_copy_list[stream_copy_count]; string target = PublicClass.filePath + copy_list[stream_copy_count]; StartCoroutine((Vesal_DirFiles.Vesal_FileCopy(source, target, count_stream_copy))); } }
/// <summary> /// 解压缩文件并返回临时文件夹路径 /// </summary> /// <param name="filePath"></param> /// <returns></returns> public string extractFile(string filePath) { Vesal_DirFiles.UnZip(filePath, TempFilePath); DirectoryInfo di = new DirectoryInfo(TempFilePath); try { return(di.GetDirectories()[0].FullName); } catch (Exception e) { Debug.Log(e.Message); } return(string.Empty); }
public static void InitDirFiles() { Vesal_DirFiles.CreateDir(PublicClass.filePath); Vesal_DirFiles.CreateDir(PublicClass.tempPath); Vesal_DirFiles.CreateDir(PublicClass.vesal_db_path); Vesal_DirFiles.CreateDir(PublicClass.sign_texture_path); Vesal_DirFiles.CreateDir(PublicClass.UpdatePath); Vesal_DirFiles.CreateDir(PublicClass.SignPath); Vesal_DirFiles.CreateDir(PublicClass.ModelPath); Vesal_DirFiles.CreateDir(PublicClass.MedicalPath); Vesal_DirFiles.CreateDir(PublicClass.xluaPath); Vesal_DirFiles.CreateDir(PublicClass.Anim_TimelinePath); Vesal_DirFiles.CreateDir(PublicClass.Video_path); Vesal_DirFiles.CreateDir(PublicClass.WeiKePlayer_path); // DebugLog.DebugLogInfo("---------------设备内存-------------------" + mem); Vesal_DirFiles.CreateDir(PublicClass.BookMarkPath); }
//下载切换 void DownSwitch() { string tmpName = Ready_Download_list[ndr].name; string tmpUrl = Ready_Download_list[ndr].url;//+ "?v=" + System.DateTime.Now; string filePath; switch (Ready_Download_list[ndr].type.ToLower()) { case "anim_ab": filePath = PublicClass.Anim_TimelinePath + tmpName; PublicClass.Anim_ABPath = filePath; break; case "ab": filePath = PublicClass.filePath + tmpName; break; case "db": filePath = PublicClass.vesal_db_path + tmpName; break; case "update": filePath = PublicClass.filePath + tmpName; break; case "lua": filePath = PublicClass.filePath + tmpName; Vesal_DirFiles.ClearFolder(PublicClass.xluaPath); break; default: filePath = PublicClass.filePath + tmpName; break; } Debug.Log("当前下载资源:" + tmpName + " 路径:" + tmpUrl + "version " + Ready_Download_list[ndr].version); Vesal_DirFiles.DelFile(filePath); if (!http.DownLoad(tmpUrl, filePath, Download, Download_error)) { Unity_Tools.ui_return_to_platform(); Application.Quit(); //下载过程中,连接断开,重连失败 } }
void Create_assets_path() { model_path = PublicClass.filePath + "model/"; sign_path = PublicClass.filePath + "sign/"; sign_ssp_path = PublicClass.filePath + "sign_ssp_path/"; acu_path = PublicClass.filePath + "acu_path/"; WeiKePlayer_path = PublicClass.filePath + "microlesson/"; game_path = PublicClass.filePath + "game/"; QA_path = PublicClass.filePath + "qa/"; //生成资源文件夹 Vesal_DirFiles.CreateDir(QA_path); Vesal_DirFiles.CreateDir(model_path); Vesal_DirFiles.CreateDir(sign_ssp_path); Vesal_DirFiles.CreateDir(sign_path); Vesal_DirFiles.CreateDir(WeiKePlayer_path); Vesal_DirFiles.CreateDir(game_path); Vesal_DirFiles.CreateDir(acu_path); }
void DownloadFileCompleted(object sender, DownloadFileCompletedArgs eventArgs) { if (eventArgs.State == CompletedState.Succeeded && eventArgs.BytesReceived == eventArgs.BytesTotal) { //download completed vesal_log.vesal_write_log("completed file percent:" + eventArgs.DownloadProgress); vesal_log.vesal_write_log("bytes:" + eventArgs.BytesReceived.ToString() + "::" + eventArgs.BytesTotal); string suffix = Vesal_DirFiles.get_name_suffix(savepath); if (suffix == "assetbundle") { // state = "saveab"; abfile_process(); } else if (suffix.ToLower() == "zip") { // state = "zip"; unzip_process(); } else { File.Move(temppath, savepath); if (succes_method != null) { succes_method(); } } } else { vesal_log.vesal_write_log("download fail:" + eventArgs.DownloadProgress); //download failed Vesal_DirFiles.DelFile(temppath); if (fail_method != null) { fail_method(eventArgs.Error); } } if (fileDownloader != null) { fileDownloader.Dispose(); } }
/// <summary> /// 微课初始化 /// </summary> public void init() { PPTGlobal.pptStatus = PPTGlobal.PPTStatus.unziping; ModelUiCamera.depth = 21; LittleMapCam.depth = 20; Camera.main.depth = 20; ModelBgCamera.depth = 19; initProgress("正在解析资源"); //yield return null; if (PPTGlobal.PPTEnv == PPTGlobal.PPTEnvironment.pc || PPTGlobal.PPTEnv == PPTGlobal.PPTEnvironment.ios || PPTGlobal.PPTEnv == PPTGlobal.PPTEnvironment.android) { Debug.Log("init WeiKe"); //string basePath = AppOpera.WeiKePlayer_path; //if (basePath!=string.Empty) { // Vesal_DirFiles.DelectDir(basePath); //} //Vesal_DirFiles.CreateDir(basePath + PublicClass.app.app_id + "/"); //StartCoroutine(Vesal_DirFiles.UnZipAsync(basePath + PublicClass.app.ab_path, basePath + PublicClass.app.app_id + "/", unzipProgress, true)); unzipProgress(1.0F); } PPTGlobal.PPTPath = PPTGlobal.PPTPath + message + "/"; Debug.Log(PPTGlobal.PPTPath); if (PPTGlobal.PPTEnv == PPTGlobal.PPTEnvironment.PPTPlayer || PPTGlobal.PPTEnv == PPTGlobal.PPTEnvironment.WeiKePlayer) { if (isSkipUnzip) { isSkipUnzip = false; unzipProgress(1f); } else { if (PPTHomePageController.TempFilePath != string.Empty) { Vesal_DirFiles.DelectDir(PPTHomePageController.TempFilePath); } Debug.Log(PPTHomePageController.tmpSelectPath); //PPTHomePageController.TempFilePath = Vesal_DirFiles.get_dir_from_full_path(PPTHomePageController.tmpSelectPath)+ System.Guid.NewGuid().ToString("N"); Debug.Log(PPTHomePageController.TempFilePath); StartCoroutine(Vesal_DirFiles.UnZipAsync(PPTHomePageController.tmpSelectPath, PPTHomePageController.TempFilePath, unzipProgress, true)); } } }
string Read() { string target_file = PublicClass.fileLocalStreamingPath + "server_ip.txt"; List <string> tempList = Vesal_DirFiles.ReadFileWithLine(target_file); string str = ""; for (int i = 0; i < tempList.Count; i++) { str += tempList[i]; } if (str.Contains("server")) { return(str.Split('s')[0]); } else { return(str.Split('c')[0]); } }
/// <summary> /// 执行新的命令 /// </summary> public void ExecutiveCommand(BaseCommand command) { if (CloseCommandCompent) { return; } indexId++; CommandList db_command = new CommandList { id = indexId, modelInfo = Vesal_DirFiles.Object2Bytes(new SceneModelState()), }; local_db.DataService("Command.db"); local_db.Insert(db_command); local_db.Close(); DebugLog.DebugLogInfo("插入命令 " + indexId); command.ExecuteCommand(); this.CanOperaCommand(true); }
/// <summary> /// 开始时加载题库列表 /// </summary> void Start() { if (selectClassId != string.Empty) { if (GlobalVariable.practiceState == PracticeState.classes) { initClassInfo(); GlobalVariable.bankName = "classId_" + selectClassId + "_QAXML"; Debug.Log(GlobalVariable.bankName); } else if (GlobalVariable.practiceState == PracticeState.errors) { GlobalVariable.bankName = "classId_" + selectClassId + "_Error_QAXML"; Debug.Log(GlobalVariable.bankName); } this.transform.GetComponent <StartPanel>().changeBankName(); } else { //正常加载QA系统 , 初始化题库旋转列表 XmlDocument xmlDoc = new XmlDocument(); xmlDoc = Vesal_DirFiles.loadXml(currentQaPath, GlobalVariable.bankName + ".xml"); if (xmlDoc == null) { Debug.Log("BankScriControl missing Xml"); return; } string xPath = "//banks"; XmlNodeList node = xmlDoc.SelectSingleNode(xPath).ChildNodes; foreach (XmlElement nodeElement in node) { InstantiateList(nodeElement["bankName"].InnerText, nodeElement["tips"].InnerText, nodeElement["fileName"].InnerText); } //获得班级题库 // StartCoroutine(getClassInfo()); } }
public bool abfile_process() { vesal_log.vesal_write_log("--ab file start "); thread = new Thread(delegate() { vesal_log.vesal_write_log("-- ab ss"); Vesal_DirFiles.SaveAbfile(temppath, savepath, false); vesal_log.vesal_write_log("-- ab end"); if (succes_method != null) { succes_method(); } }); //开启子线程 thread.IsBackground = true; thread.Start(); vesal_log.vesal_write_log("-- ab thread started"); return(true); }
string GetRole() { string target_file = PublicClass.fileLocalStreamingPath + "server_ip.txt"; Debug.Log("server_ip info path " + target_file); List <string> tempList = Vesal_DirFiles.ReadFileWithLine(target_file); string str = ""; for (int i = 0; i < tempList.Count; i++) { str += tempList[i]; } if (str.Contains("server")) { return("server"); } else { return("client"); } }
public bool DownLoad(string downUrl, string savePath, Action callBack = null, Action <Exception> errorCallBack = null, bool NameSubDir = false) { state = "download"; sameNameSubDir = NameSubDir; vesal_log.vesal_write_log("-- download: " + downUrl + savePath); savepath = savePath; temppath = savepath + ".temp"; string suffix = Vesal_DirFiles.get_name_suffix(savepath); if (suffix.ToLower() == "zip") { isZipFile = true; } Vesal_DirFiles.DelFile(temppath); if (callBack != null) { succes_method = callBack; } if (errorCallBack != null) { fail_method = errorCallBack; } try { Uri url = new Uri(downUrl); TimeSpan x = new TimeSpan(0, 0, 8); fileDownloader = new FileDownloader.FileDownloader(); fileDownloader.MaxAttempts = 10; fileDownloader.SafeWaitTimeout = x; fileDownloader.DownloadProgressChanged += DownLoadFileChanged; fileDownloader.DownloadFileCompleted += DownloadFileCompleted; fileDownloader.DownloadFileAsync(url, temppath); vesal_log.vesal_write_log("-- downalod asy started"); } catch { return(false); } return(true); }
void Start() { if (PublicClass.app.app_type != "sign_acu") { return; } try { GameObject.Find("RightMenuManager").SetActive(false); GameObject.Find("XiaoRen").SetActive(false); GameObject.Find("CursorModeCanvas").SetActive(false); } catch (System.Exception) { Debug.Log("rightmenumanager error"); } if (PublicClass.app.app_id == "AA0100000") { i.gameObject.SetActive(false); ii.gameObject.SetActive(true); } db_path = Vesal_DirFiles.remove_name_suffix(PublicClass.app.xml_path) + "/SignAcu.db";//AppOpera.acu_path+"SignAcu.db"; PublicClass.Transform_temp.gameObject.SetActive(true); if (showTxt == null) { showTxt = new GameObject().AddComponent <Text>(); } showTxt.gameObject.SetActive(false); ReadAcuTable(); Debug.Log("---------链接数据库成功-----------"); showTxt = showinfoBG.GetComponentInChildren <Text>(); }
/// <summary> /// 撤销上一个命令 /// </summary> public void RevocationCommand() { if (CloseCommandCompent) { return; } if (indexId >= 0) { local_db.DataService("Command.db"); CommandList popDocument = local_db.SelectOne <CommandList>((temp_command) => { if (indexId == temp_command.id) { DebugLog.DebugLogInfo("查询数据:" + indexId); return(true); } else { return(false); } }); try { SceneModelState modelstaste = (SceneModelState)Vesal_DirFiles.Bytes2Object(popDocument.modelInfo); PlayerCommand command = new PlayerCommand(modelstaste); command.RevocationCommand(); } catch { // Debug.LogError("命令记录不存在 id :"+id); } DebugLog.DebugLogInfo("删除数据:" + indexId); local_db.Delete(popDocument); local_db.Close(); indexId--; this.CanOperaCommand(indexId != 0); } }