Exemple #1
0
        /// <summary>
        /// Indicates to the game mode that it is activated.
        /// </summary>
        public void Activate()
        {
            // If we don't have a game state, kick this over to the
            // new game state as an error condition.
            if (Game.State == null)
                Game.GameMode = new NewGameMode();

            // Create the sprite manager
            sprites = new SpriteViewport();
            sprites.IsMouseSensitive = true;
            sprites.ClipContents = true;
            Game.SpriteManager.Add(sprites);

            // Create the board viewport
            blockViewport =
                new BlockViewport(Game.State.Board, AssetLoader.Instance);
            blockViewport.ClipContents = true;
            blockViewport.IsMouseSensitive = true;
            blockViewport.MousePosition = 8;
            blockViewport.FocusPosition = Constants.FocusPosition;
            sprites.Add(blockViewport);

            // Create the top-down vertical explorer
            vertViewport = new VerticalViewport(Game.State.Board);
            vertViewport.Z = 50;
            vertViewport.BackgroundColor = Color.FromArgb(32, Color.Black);
            vertViewport.Padding = 2;
            vertViewport.BlockWidth = vertViewport.BlockHeight = 16;
            vertViewport.MaximumHeight = vertViewport.MinimumHeight = 4;
            vertViewport.Size = vertViewport.Extents.Size;
            vertViewport.Visible = false;
            vertViewport.Opacity = 0.75f;
            sprites.Add(vertViewport);

            // Speeches and overlays
            speeches = new SpriteViewport();
            speeches.Z = 100;
            speeches.IsMouseSensitive = true;
            sprites.Add(speeches);

            // Connect our events for selectors
            blockViewport.StackMouseEnter += OnStackMouseEnter;
            blockViewport.StackMouseExit += OnStackMouseExit;

            // Create the scroller on the viewport
            scroller = new MouseEdgeScroller();
            scroller.Register(blockViewport);

            // Create our selector icon
            selector = AssetLoader.Instance.CreateBlock("Selector");
            selector.Height = 0;
            selector.CastsShadows = false;

            // Create the scores and other indicators
            CreateIndicators();

            // Connect the events
            Game.State.Board.MovingChanged += OnMovingChanged;
            Game.State.Board.BlockMovingChanged += OnBlockMovingChanged;
            Game.State.Board.BlockMovingChanged += Game.Sound.BlockLanded;
        }
Exemple #2
0
        /// <summary>
        /// Indicates to the game mode that it is activated.
        /// </summary>
        public void Activate()
        {
            // If we don't have a game state, kick this over to the
            // new game state as an error condition.
            if (Game.State == null)
            {
                Game.GameMode = new NewGameMode();
            }

            // Create the sprite manager
            sprites = new SpriteViewport();
            sprites.IsMouseSensitive = true;
            sprites.ClipContents     = true;
            Game.SpriteManager.Add(sprites);

            // Create the board viewport
            blockViewport =
                new BlockViewport(Game.State.Board, AssetLoader.Instance);
            blockViewport.ClipContents     = true;
            blockViewport.IsMouseSensitive = true;
            blockViewport.MousePosition    = 8;
            blockViewport.FocusPosition    = Constants.FocusPosition;
            sprites.Add(blockViewport);

            // Create the top-down vertical explorer
            vertViewport   = new VerticalViewport(Game.State.Board);
            vertViewport.Z = 50;
            vertViewport.BackgroundColor = Color.FromArgb(32, Color.Black);
            vertViewport.Padding         = 2;
            vertViewport.BlockWidth      = vertViewport.BlockHeight = 16;
            vertViewport.MaximumHeight   = vertViewport.MinimumHeight = 4;
            vertViewport.Size            = vertViewport.Extents.Size;
            vertViewport.Visible         = false;
            vertViewport.Opacity         = 0.75f;
            sprites.Add(vertViewport);

            // Speeches and overlays
            speeches   = new SpriteViewport();
            speeches.Z = 100;
            speeches.IsMouseSensitive = true;
            sprites.Add(speeches);

            // Connect our events for selectors
            blockViewport.StackMouseEnter += OnStackMouseEnter;
            blockViewport.StackMouseExit  += OnStackMouseExit;

            // Create the scroller on the viewport
            scroller = new MouseEdgeScroller();
            scroller.Register(blockViewport);

            // Create our selector icon
            selector              = AssetLoader.Instance.CreateBlock("Selector");
            selector.Height       = 0;
            selector.CastsShadows = false;

            // Create the scores and other indicators
            CreateIndicators();

            // Connect the events
            Game.State.Board.MovingChanged      += OnMovingChanged;
            Game.State.Board.BlockMovingChanged += OnBlockMovingChanged;
            Game.State.Board.BlockMovingChanged += Game.Sound.BlockLanded;
        }