/// <summary> /// Assign a key/value property to the vertex. /// If a value already exists for this key, then the previous key/value is overwritten. /// </summary> /// <param name="property">The property type to set</param> /// <param name="v">the property value</param> public void SetProperty(PropertyType property, IComparable v) { m_vertexType.SetPropertyValue(VertexId, property, v); }