private void render_gpc(Graphics2D graphics2D) { switch (m_polygons.SelectedIndex) { case 0: { //------------------------------------ // Two simple paths // VertexStorage ps1 = new VertexStorage(); VertexStorage ps2 = new VertexStorage(); double x = m_x - Width / 2 + 100; double y = m_y - Height / 2 + 100; ps1.MoveTo(x + 140, y + 145); ps1.LineTo(x + 225, y + 44); ps1.LineTo(x + 296, y + 219); ps1.ClosePolygon(); ps1.LineTo(x + 226, y + 289); ps1.LineTo(x + 82, y + 292); ps1.MoveTo(x + 220, y + 222); ps1.LineTo(x + 363, y + 249); ps1.LineTo(x + 265, y + 331); ps1.MoveTo(x + 242, y + 243); ps1.LineTo(x + 268, y + 309); ps1.LineTo(x + 325, y + 261); ps1.MoveTo(x + 259, y + 259); ps1.LineTo(x + 273, y + 288); ps1.LineTo(x + 298, y + 266); ps2.MoveTo(100 + 32, 100 + 77); ps2.LineTo(100 + 473, 100 + 263); ps2.LineTo(100 + 351, 100 + 290); ps2.LineTo(100 + 354, 100 + 374); graphics2D.Render(ps1, new ColorF(0, 0, 0, 0.1).ToColor()); graphics2D.Render(ps2, new ColorF(0, 0.6, 0, 0.1).ToColor()); CreateAndRenderCombined(graphics2D, ps1, ps2); } break; case 1: { //------------------------------------ // Closed stroke // VertexStorage ps1 = new VertexStorage(); VertexStorage ps2 = new VertexStorage(); Stroke stroke = new Stroke(ps2); stroke.width(10.0); double x = m_x - Width / 2 + 100; double y = m_y - Height / 2 + 100; ps1.MoveTo(x + 140, y + 145); ps1.LineTo(x + 225, y + 44); ps1.LineTo(x + 296, y + 219); ps1.ClosePolygon(); ps1.LineTo(x + 226, y + 289); ps1.LineTo(x + 82, y + 292); ps1.MoveTo(x + 220 - 50, y + 222); ps1.LineTo(x + 265 - 50, y + 331); ps1.LineTo(x + 363 - 50, y + 249); ps1.close_polygon(ShapePath.FlagsAndCommand.FlagCCW); ps2.MoveTo(100 + 32, 100 + 77); ps2.LineTo(100 + 473, 100 + 263); ps2.LineTo(100 + 351, 100 + 290); ps2.LineTo(100 + 354, 100 + 374); ps2.ClosePolygon(); graphics2D.Render(ps1, new ColorF(0, 0, 0, 0.1).ToColor()); graphics2D.Render(stroke, new ColorF(0, 0.6, 0, 0.1).ToColor()); CreateAndRenderCombined(graphics2D, ps1, stroke); } break; case 2: { //------------------------------------ // Great Britain and Arrows // VertexStorage gb_poly = new VertexStorage(); VertexStorage arrows = new VertexStorage(); GreatBritanPathStorage.Make(gb_poly); make_arrows(arrows); Affine mtx1 = Affine.NewIdentity(); Affine mtx2 = Affine.NewIdentity(); mtx1 *= Affine.NewTranslation(-1150, -1150); mtx1 *= Affine.NewScaling(2.0); mtx2 = mtx1; mtx2 *= Affine.NewTranslation(m_x - Width / 2, m_y - Height / 2); VertexSourceApplyTransform trans_gb_poly = new VertexSourceApplyTransform(gb_poly, mtx1); VertexSourceApplyTransform trans_arrows = new VertexSourceApplyTransform(arrows, mtx2); graphics2D.Render(trans_gb_poly, new ColorF(0.5, 0.5, 0, 0.1).ToColor()); Stroke stroke_gb_poly = new Stroke(trans_gb_poly); stroke_gb_poly.Width = 0.1; graphics2D.Render(stroke_gb_poly, new ColorF(0, 0, 0).ToColor()); graphics2D.Render(trans_arrows, new ColorF(0.0, 0.5, 0.5, 0.1).ToColor()); CreateAndRenderCombined(graphics2D, trans_gb_poly, trans_arrows); } break; case 3: { //------------------------------------ // Great Britain and a Spiral // spiral sp = new spiral(m_x, m_y, 10, 150, 30, 0.0); Stroke stroke = new Stroke(sp); stroke.width(15.0); VertexStorage gb_poly = new VertexStorage(); GreatBritanPathStorage.Make(gb_poly); Affine mtx = Affine.NewIdentity();; mtx *= Affine.NewTranslation(-1150, -1150); mtx *= Affine.NewScaling(2.0); VertexSourceApplyTransform trans_gb_poly = new VertexSourceApplyTransform(gb_poly, mtx); graphics2D.Render(trans_gb_poly, new ColorF(0.5, 0.5, 0, 0.1).ToColor()); Stroke stroke_gb_poly = new Stroke(trans_gb_poly); stroke_gb_poly.width(0.1); graphics2D.Render(stroke_gb_poly, new ColorF(0, 0, 0).ToColor()); graphics2D.Render(stroke, new ColorF(0.0, 0.5, 0.5, 0.1).ToColor()); CreateAndRenderCombined(graphics2D, trans_gb_poly, stroke); } break; case 4: { //------------------------------------ // Spiral and glyph // spiral sp = new spiral(m_x, m_y, 10, 150, 30, 0.0); Stroke stroke = new Stroke(sp); stroke.width(15.0); VertexStorage glyph = new VertexStorage(); glyph.MoveTo(28.47, 6.45); glyph.curve3(21.58, 1.12, 19.82, 0.29); glyph.curve3(17.19, -0.93, 14.21, -0.93); glyph.curve3(9.57, -0.93, 6.57, 2.25); glyph.curve3(3.56, 5.42, 3.56, 10.60); glyph.curve3(3.56, 13.87, 5.03, 16.26); glyph.curve3(7.03, 19.58, 11.99, 22.51); glyph.curve3(16.94, 25.44, 28.47, 29.64); glyph.LineTo(28.47, 31.40); glyph.curve3(28.47, 38.09, 26.34, 40.58); glyph.curve3(24.22, 43.07, 20.17, 43.07); glyph.curve3(17.09, 43.07, 15.28, 41.41); glyph.curve3(13.43, 39.75, 13.43, 37.60); glyph.LineTo(13.53, 34.77); glyph.curve3(13.53, 32.52, 12.38, 31.30); glyph.curve3(11.23, 30.08, 9.38, 30.08); glyph.curve3(7.57, 30.08, 6.42, 31.35); glyph.curve3(5.27, 32.62, 5.27, 34.81); glyph.curve3(5.27, 39.01, 9.57, 42.53); glyph.curve3(13.87, 46.04, 21.63, 46.04); glyph.curve3(27.59, 46.04, 31.40, 44.04); glyph.curve3(34.28, 42.53, 35.64, 39.31); glyph.curve3(36.52, 37.21, 36.52, 30.71); glyph.LineTo(36.52, 15.53); glyph.curve3(36.52, 9.13, 36.77, 7.69); glyph.curve3(37.01, 6.25, 37.57, 5.76); glyph.curve3(38.13, 5.27, 38.87, 5.27); glyph.curve3(39.65, 5.27, 40.23, 5.62); glyph.curve3(41.26, 6.25, 44.19, 9.18); glyph.LineTo(44.19, 6.45); glyph.curve3(38.72, -0.88, 33.74, -0.88); glyph.curve3(31.35, -0.88, 29.93, 0.78); glyph.curve3(28.52, 2.44, 28.47, 6.45); glyph.ClosePolygon(); glyph.MoveTo(28.47, 9.62); glyph.LineTo(28.47, 26.66); glyph.curve3(21.09, 23.73, 18.95, 22.51); glyph.curve3(15.09, 20.36, 13.43, 18.02); glyph.curve3(11.77, 15.67, 11.77, 12.89); glyph.curve3(11.77, 9.38, 13.87, 7.06); glyph.curve3(15.97, 4.74, 18.70, 4.74); glyph.curve3(22.41, 4.74, 28.47, 9.62); glyph.ClosePolygon(); Affine mtx = Affine.NewIdentity(); mtx *= Affine.NewScaling(4.0); mtx *= Affine.NewTranslation(220, 200); VertexSourceApplyTransform trans = new VertexSourceApplyTransform(glyph, mtx); FlattenCurves curve = new FlattenCurves(trans); CreateAndRenderCombined(graphics2D, stroke, curve); graphics2D.Render(stroke, new ColorF(0, 0, 0, 0.1).ToColor()); graphics2D.Render(curve, new ColorF(0, 0.6, 0, 0.1).ToColor()); } break; } }