/// <summary> /// Function to reset the shader states. /// </summary> internal void Reset() { VertexShader.Reset(); PixelShader.Reset(); if (GeometryShader != null) { GeometryShader.Reset(); } if (ComputeShader != null) { ComputeShader.Reset(); } if (HullShader != null) { HullShader.Reset(); } if (DomainShader != null) { DomainShader.Reset(); } }