private void SetVertexColours() { // Pass colours to vertexManagers for (int i = 0; i < m_numMeshes; i++) { VertexManager vm = m_VertexManagers[i]; int meshVertCount = vm.m_VertexIDs.Count * 4; vm.SetMeshCols(m_VertexColours.GetRange(MaxVertIndexPerMesh * i * 4, meshVertCount)); //VertexManager vmOutline = m_OutlineVertexManagers[i]; //vmOutline.SetMeshCols(m_OutlineColours.GetRange(MaxVertIndexPerMesh * i * 4, meshVertCount)); } }