Exemple #1
0
        protected void ReadVertexBuffer(XmlNode node, VertexData vertexData, XmlVertexData xmlVertexData)
        {
            bool positions        = false;
            bool normals          = false;
            bool colours_diffuse  = false;
            bool colours_specular = false;
            int  texture_coords   = 0;

            foreach (XmlAttribute attr in node.Attributes)
            {
                switch (attr.Name)
                {
                case "positions":
                    if (attr.Value == "true")
                    {
                        positions = true;
                        xmlVertexData.positionData = new float[xmlVertexData.vertexCount, 3];
                    }
                    break;

                case "normals":
                    if (attr.Value == "true")
                    {
                        normals = true;
                        xmlVertexData.normalData = new float[xmlVertexData.vertexCount, 3];
                    }
                    break;

                case "colours_diffuse":
                    if (attr.Value == "true")
                    {
                        colours_diffuse           = true;
                        xmlVertexData.diffuseData = new uint[xmlVertexData.vertexCount];
                    }
                    break;

                case "colours_specular":
                    if (attr.Value == "true")
                    {
                        colours_specular           = true;
                        xmlVertexData.specularData = new uint[xmlVertexData.vertexCount];
                    }
                    break;

                case "texture_coords":
                    texture_coords = int.Parse(attr.Value);
                    break;

                case "texture_coord_dimensions_0":
                case "texture_coord_dimensions_1":
                case "texture_coord_dimensions_2":
                case "texture_coord_dimensions_3":
                case "texture_coord_dimensions_4":
                case "texture_coord_dimensions_5":
                case "texture_coord_dimensions_6":
                case "texture_coord_dimensions_7":
                    break;

                default:
                    DebugMessage(node, attr);
                    break;
                }
            }

            for (int i = 0; i < texture_coords; ++i)
            {
                string  key      = string.Format("texture_coord_dimensions_{0}", i);
                XmlNode attrNode = node.Attributes.GetNamedItem(key);
                if (attrNode != null)
                {
                    xmlVertexData.AddTexture(int.Parse(attrNode.Value));
                }
                else
                {
                    xmlVertexData.AddTexture(2);
                }
            }

            int vertexIndex = 0;

            foreach (XmlNode childNode in node.ChildNodes)
            {
                switch (childNode.Name)
                {
                case "vertex":
                    ReadVertex(childNode, xmlVertexData, vertexIndex++);
                    break;

                default:
                    DebugMessage(childNode);
                    break;
                }
            }

            if (positions)
            {
                AllocateBuffer(vertexData, VertexElementType.Float3,
                               VertexElementSemantic.Position, xmlVertexData.bindIdx++,
                               0, xmlVertexData.positionData);
            }
            if (normals)
            {
                AllocateBuffer(vertexData, VertexElementType.Float3,
                               VertexElementSemantic.Normal, xmlVertexData.bindIdx++,
                               0, xmlVertexData.normalData);
            }
            if (colours_diffuse)
            {
                AllocateBuffer(vertexData, VertexElementType.Color,
                               VertexElementSemantic.Diffuse, xmlVertexData.bindIdx++,
                               0, xmlVertexData.diffuseData);
            }
            if (colours_specular)
            {
                AllocateBuffer(vertexData, VertexElementType.Color,
                               VertexElementSemantic.Specular, xmlVertexData.bindIdx++,
                               0, xmlVertexData.specularData);
            }
            for (int i = 0; i < texture_coords; ++i)
            {
                int dim = xmlVertexData.GetTextureData(i).GetLength(1);
                AllocateBuffer(vertexData,
                               VertexElement.MultiplyTypeCount(VertexElementType.Float1, dim),
                               VertexElementSemantic.TexCoords, xmlVertexData.bindIdx++,
                               i, xmlVertexData.GetTextureData(i));
            }

            // We have read the textures for this vertex buffer node.
            xmlVertexData.textureOffset += texture_coords;
        }