private VertexCounter CountVertices() { VertexCounter counter = new VertexCounter(); foreach (var edge in resultingEdges) { counter.IncreaseForIndex(edge.Item1); counter.IncreaseForIndex(edge.Item2); } return(counter); }
public override void OnInspectorGUI() { VertexCounter loader = (VertexCounter)target; if (DrawDefaultInspector()) { //loader.Generate(); } if (GUILayout.Button("Count Mesh Parameters")) { loader.Generate(); } //base.OnInspectorGUI(); }