public override void Initialize() { _vertexBuildChunkProcessor = new VertexBuildChunkProcessor(GraphicsDevice); _lightingChunkProcessor = new LightingChunkProcessor(); base.Initialize(); }
public void Initialize() { _vertexBuildChunkProcessor = new VertexBuildChunkProcessor(_graphicsDevice); _lightingChunkProcessor = new LightingChunkProcessor(); Debug.WriteLine("Generate initial chunks"); _world.visitChunks(DoGenerate, GENERATE_RANGE_HIGH); Debug.WriteLine("Light initial chunks"); _world.visitChunks(DoLighting, LIGHT_RANGE); Debug.WriteLine("Build initial chunks"); _world.visitChunks(DoBuild, BUILD_RANGE); }
public void Initialize() { _vertexBuildChunkProcessor = new VertexBuildChunkProcessor(_graphicsDevice); _lightingChunkProcessor = new LightingChunkProcessor(); Debug.WriteLine("Generate initial chunks"); _world.visitChunks(DoInitialGenerate, GENERATE_RANGE); Debug.WriteLine("Light initial chunks"); _world.visitChunks(DoLighting, LIGHT_RANGE); Debug.WriteLine("Build initial chunks"); _world.visitChunks(DoBuild, BUILD_RANGE); #region debugFont Rectangle debugRectTexture = new Texture2D(_graphicsDevice, 1, 1); Color[] texcol = new Color[1]; debugRectTexture.GetData(texcol); texcol[0] = Color.Black; debugRectTexture.SetData(texcol); genQVector2 = new Vector2(580, 0); lightQVector2 = new Vector2(580, 16); buildQVector2 = new Vector2(580, 32); memVector2 = new Vector2(580, 48); backgroundRectangle = new Rectangle(580, 0, 100, 144); #endregion #region Thread creation _workerQueueThread = new Thread(new ThreadStart(WorkerThread)); _workerQueueThread.Priority = ThreadPriority.Highest; _workerQueueThread.IsBackground = true; _workerQueueThread.Start(); _workerRemoveThread = new Thread(new ThreadStart(WorkerRemoveThread)); _workerRemoveThread.Priority = ThreadPriority.Highest; _workerRemoveThread.IsBackground = true; _workerRemoveThread.Start(); //_workerGenerateQueueThread = new Thread(new ThreadStart(WorkerGenerateQueueThread)); //_workerGenerateQueueThread.Priority = ThreadPriority.AboveNormal; //_workerGenerateQueueThread.IsBackground = true; //_workerGenerateQueueThread.Name = "WorkerGenerateQueueThread"; //_workerGenerateQueueThread.Start(); //_workerLightingQueueThread = new Thread(new ThreadStart(WorkerLightingQueueThread)); //_workerLightingQueueThread.Priority = ThreadPriority.AboveNormal; //_workerLightingQueueThread.IsBackground = true; //_workerLightingQueueThread.Name = "WorkerLightingQueueThread"; //_workerLightingQueueThread.Start(); //_workerBuildQueueThread = new Thread(new ThreadStart(WorkerBuildQueueThread)); //_workerBuildQueueThread.Priority = ThreadPriority.AboveNormal; //_workerBuildQueueThread.IsBackground = true; //_workerBuildQueueThread.Name = "WorkerBuildQueueThread"; //_workerBuildQueueThread.Start(); _workerCheckThread = new Thread(new ThreadStart(WorkerCheckThread)); _workerCheckThread.Priority = ThreadPriority.Highest; _workerCheckThread.IsBackground = true; _workerCheckThread.Name = "WorkerCheckThread"; _workerCheckThread.Start(); #endregion }