Exemple #1
0
 public static void GetNamedBufferParameterNV(UInt32 buffer, VertexBufferObjectParameter pname, [Out] UInt64[] @params)
 {
     unsafe
     {
         fixed(UInt64 *p_params = @params)
         {
             Debug.Assert(Delegates.pglGetNamedBufferParameterui64vNV != null, "pglGetNamedBufferParameterui64vNV not implemented");
             Delegates.pglGetNamedBufferParameterui64vNV(buffer, (Int32)pname, p_params);
             LogCommand("glGetNamedBufferParameterui64vNV", null, buffer, pname, @params);
         }
     }
     DebugCheckErrors(null);
 }
Exemple #2
0
 public abstract void GetNamedBufferParameter([Flow(FlowDirection.In)] uint buffer, [Flow(FlowDirection.In)] VertexBufferObjectParameter pname, [Count(Computed = "pname"), Flow(FlowDirection.Out)] out ulong @params);