public static void GetNamedBufferParameterNV(UInt32 buffer, VertexBufferObjectParameter pname, [Out] UInt64[] @params) { unsafe { fixed(UInt64 *p_params = @params) { Debug.Assert(Delegates.pglGetNamedBufferParameterui64vNV != null, "pglGetNamedBufferParameterui64vNV not implemented"); Delegates.pglGetNamedBufferParameterui64vNV(buffer, (Int32)pname, p_params); LogCommand("glGetNamedBufferParameterui64vNV", null, buffer, pname, @params); } } DebugCheckErrors(null); }
public abstract void GetNamedBufferParameter([Flow(FlowDirection.In)] uint buffer, [Flow(FlowDirection.In)] VertexBufferObjectParameter pname, [Count(Computed = "pname"), Flow(FlowDirection.Out)] out ulong @params);