public GraphicsContext(Lazy<IFileStore> files, IInputContext input) { var deviceManager = new DeviceManager(); DeviceManager = deviceManager; TextureResourceManager = new TextureResourceManager(deviceManager, files); TextureSamplerManager = new TextureSamplerManager(deviceManager); MaterialManager = new MaterialManager(this); BlendStateManager = new BlendStateManager(deviceManager); RasterizerStateManager = new RasterizerStateManager(deviceManager); RenderTargetFactory = new RenderTargetFactory(this, input); VertexBufferManagerFactory = new VertexBufferManagerFactory(deviceManager); IndexBufferManagerFactory = new IndexBufferManagerFactory(deviceManager); ConstantBufferManagerFactory = new ConstantBufferManagerFactory(deviceManager); }
public GraphicsContext(Lazy <IFileStore> files, IInputContext input) { var deviceManager = new DeviceManager(); DeviceManager = deviceManager; TextureResourceManager = new TextureResourceManager(deviceManager, files); TextureSamplerManager = new TextureSamplerManager(deviceManager); MaterialManager = new MaterialManager(this); BlendStateManager = new BlendStateManager(deviceManager); RasterizerStateManager = new RasterizerStateManager(deviceManager); RenderTargetFactory = new RenderTargetFactory(this, input); VertexBufferManagerFactory = new VertexBufferManagerFactory(deviceManager); IndexBufferManagerFactory = new IndexBufferManagerFactory(deviceManager); ConstantBufferManagerFactory = new ConstantBufferManagerFactory(deviceManager); }