public void SetVertex(Vertex vertex)
        {
            var i = VertexBufferData.FindIndex(m => m.Position == vertex.Position);

            VertexBufferData[i] = vertex;

            var vbd = VertexBufferData.ToArray();

            VertexBuffer = SharpDX.Direct3D11.Buffer.Create(Video.GraphicDevice, BindFlags.VertexBuffer, vbd);
        }