/// <summary>
 /// Используется для отрисовки вертексного буфера внешнего класса, например TerrainSpriteLayer
 /// </summary>
 /// <param name="buffer">.</param>
 /// <param name="start">.</param>
 /// <param name="length">.</param>
 /// <param name="type">.</param>
 /// <param name="sheet">.</param>
 /// <param name="blendMode">.</param>
 public void DrawVertexBuffer(VertexBuffer <Vertex> buffer, int start, int length, PrimitiveType type, Sheet sheet, BlendMode blendMode)
 {
     shader.SetTexture("Texture0", sheet.AssignOrGetOrSetDataGLTexture());
     renderer.Context.SetBlendMode(blendMode);
     shader.PrepareRender();
     buffer.ActivateVAO();
     renderer.DrawBatcForOpenGLVertexBuffer(buffer, start, length, type);
     buffer.CloseVAO();
     renderer.Context.SetBlendMode(BlendMode.None);
 }
        public void DrawVertexBuffer(VertexBuffer <Vertex> buffer, int start, int length, PrimitiveType type, Sheet2D[] sheets, BlendMode blendMode)
        {
            if (rendererID == "WorldSpriteRenderer")
            {
            }
            for (var i = 0; i < sheets.Length; i++)
            {
                if (sheets[i] == null)
                {
                    continue;
                }
                shader.SetTexture("Texture2D{0}".F(i), sheets[i].AssignOrGetOrSetDataGLTexture());
            }

            renderer.Context.SetBlendMode(blendMode);
            shader.PrepareRender();
            buffer.ActivateVAO();
            renderer.DrawBatcForOpenGLVertexBuffer(buffer, start, length, type);
            buffer.CloseVAO();
            renderer.Context.SetBlendMode(BlendMode.None);
        }
Exemple #3
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 public void RendererOpenVAO()
 {
     RendererVertexBuffer.ActivateVAO();
 }