/// <summary> /// 破棄します。 /// </summary> protected override void DisposeResource() { if (VertexBucket != null) { VertexBucket.Deallocate(this); VertexBucket = null; } base.DisposeResource(); }
internal VertexInfo(VertexBucket bucket, int count, int offset) { VertexBucket = bucket; Count = count; Offset = offset; }