public VertexAttribute(VertexAttributeName name, int size, VertexAttributeType type, bool normalized, uint offset = 0) { Name = name; Size = size; Type = type; Normalized = normalized; Index = GetAttributeIndex(name) + offset; }
public VertexAttributeAttribute(VertexAttributeName attribute) { Attribute = attribute; }
public static uint GetAttributeIndex(VertexAttributeName name) { return(_attributeIndices[name]); }