// Use this for initialization public VertexAnimationData GetAnimationData(string animName) { VertexAnimationData data = null; if (!_allAnimationData.TryGetValue(animName, out data)) { var bytes = DemoLoader.Instance.LoadBytes(animName); data = new VertexAnimationData(); data.Init(bytes); _allAnimationData.Add(animName, data); return(data); } return(data); }
public VertexAnimationState(VertexAnimationData data) { _clipData = data; }