public void FlipVertical() { var minY = Min(Vertex1.Y, Vertex2.Y, Vertex3.Y); var maxY = Max(Vertex1.Y, Vertex2.Y, Vertex3.Y); var reltiveYCoordinate = (minY + maxY) / 2.0; Vertex1.FlipVertical(reltiveYCoordinate); Vertex2.FlipVertical(reltiveYCoordinate); Vertex3.FlipVertical(reltiveYCoordinate); }