private static bool AddModEntryToVersionManifest(VersionManifest manifest, ModDef.ManifestEntry modEntry, bool addToDB = false) { if (modEntry.Path == null) { return(false); } VersionManifestAddendum addendum = null; if (!string.IsNullOrEmpty(modEntry.AddToAddendum)) { addendum = manifest.GetAddendumByName(modEntry.AddToAddendum); // create the addendum if it doesn't exist if (addendum == null) { Log($"\t\tCreated addendum: {modEntry.AddToAddendum}"); addendum = new VersionManifestAddendum(modEntry.AddToAddendum); manifest.ApplyAddendum(addendum); } } // add to DB if (addToDB && Path.GetExtension(modEntry.Path).ToLower() == ".json") { var type = (BattleTechResourceType)Enum.Parse(typeof(BattleTechResourceType), modEntry.Type); using (var metadataDatabase = new MetadataDatabase()) { VersionManifestHotReload.InstantiateResourceAndUpdateMDDB(type, modEntry.Path, metadataDatabase); Log($"\t\tAdding to MDDB! {type} {modEntry.Path}"); } } // add assetbundle path so it can be changed when the assetbundle path is requested if (modEntry.Type == "AssetBundle") { ModAssetBundlePaths[modEntry.Id] = modEntry.Path; } // add to addendum instead of adding to manifest if (addendum != null) { Log($"\t\tAddOrUpdate => {modEntry.Id} ({modEntry.Type}) to addendum {addendum.Name}"); addendum.AddOrUpdate(modEntry.Id, modEntry.Path, modEntry.Type, DateTime.Now, modEntry.AssetBundleName, modEntry.AssetBundlePersistent); return(true); } // not added to addendum, not added to jsonmerges Log($"\t\tAddOrUpdate => {modEntry.Id} ({modEntry.Type})"); manifest.AddOrUpdate(modEntry.Id, modEntry.Path, modEntry.Type, DateTime.Now, modEntry.AssetBundleName, modEntry.AssetBundlePersistent); return(true); }
private static bool AddModEntryToDB(MetadataDatabase db, string absolutePath, string typeStr) { if (Path.GetExtension(absolutePath)?.ToLower() != ".json") { return(false); } var type = (BattleTechResourceType)Enum.Parse(typeof(BattleTechResourceType), typeStr); var relativePath = GetRelativePath(absolutePath, GameDirectory); switch (type) // switch is to avoid poisoning the output_log.txt with known types that don't use MDD { case BattleTechResourceType.TurretDef: case BattleTechResourceType.UpgradeDef: case BattleTechResourceType.VehicleDef: case BattleTechResourceType.ContractOverride: case BattleTechResourceType.SimGameEventDef: case BattleTechResourceType.LanceDef: case BattleTechResourceType.MechDef: case BattleTechResourceType.PilotDef: case BattleTechResourceType.WeaponDef: var writeTime = File.GetLastWriteTimeUtc(absolutePath); if (!dbCache.ContainsKey(relativePath) || dbCache[relativePath] != writeTime) { try { VersionManifestHotReload.InstantiateResourceAndUpdateMDDB(type, absolutePath, db); dbCache[relativePath] = writeTime; return(true); } catch (Exception e) { Log($"\tAdd to DB failed for {Path.GetFileName(absolutePath)}, exception caught:"); Log($"\t\t{e.Message}"); return(false); } } break; } return(false); }
internal static void TryAddToVersionManifest(VersionManifest manifest) { if (!hasLoadedMods) { LoadMods(); } var breakMyGame = File.Exists(Path.Combine(ModDirectory, "break.my.game")); LogWithDate("Adding in mod manifests!"); if (breakMyGame) { var mddPath = Path.Combine(Path.Combine(StreamingAssetsDirectory, "MDD"), "MetadataDatabase.db"); var mddBackupPath = mddPath + ".orig"; Log($"\tBreak my game mode enabled! All new modded content (doesn't currently support merges) will be added to the DB."); if (!File.Exists(mddBackupPath)) { Log($"\t\tBacking up metadata database to {Path.GetFileName(mddBackupPath)}"); File.Copy(mddPath, mddBackupPath); } } foreach (var modName in modLoadOrder) { if (!ModManifest.ContainsKey(modName)) { continue; } Log($"\t{modName}:"); foreach (var modEntry in ModManifest[modName]) { var existingEntry = manifest.Find(x => x.Id == modEntry.Id); VersionManifestAddendum addendum = null; if (!string.IsNullOrEmpty(modEntry.AddToAddendum)) { addendum = manifest.GetAddendumByName(modEntry.AddToAddendum); // create the addendum if it doesn't exist if (addendum == null) { Log($"\t\tCreated addendum {modEntry.AddToAddendum}:"); addendum = new VersionManifestAddendum(modEntry.AddToAddendum); manifest.ApplyAddendum(addendum); } } if (modEntry.Type == null) { // null type means that we have to find existing entry with the same rel path to fill in the entry // TODO: + 16 is a little bizzare looking, it's the length of the substring + 1 because we want to get rid of it and the \ var relPath = modEntry.Path.Substring(modEntry.Path.LastIndexOf("StreamingAssets", StringComparison.Ordinal) + 16); var fakeStreamingAssetsPath = Path.Combine(StreamingAssetsDirectory, relPath); existingEntry = manifest.Find(x => Path.GetFullPath(x.FilePath) == Path.GetFullPath(fakeStreamingAssetsPath)); if (existingEntry == null) { continue; } modEntry.Id = existingEntry.Id; modEntry.Type = existingEntry.Type; } if (Path.GetExtension(modEntry.Path).ToLower() == ".json" && modEntry.ShouldMergeJSON && existingEntry != null) { // read the manifest pointed entry and hash the contents JsonHashToId[File.ReadAllText(existingEntry.FilePath).GetHashCode()] = modEntry.Id; // The manifest already contains this information, so we need to queue it to be merged var partialJson = File.ReadAllText(modEntry.Path); if (!JsonMerges.ContainsKey(modEntry.Id)) { JsonMerges.Add(modEntry.Id, new List <string>()); } if (JsonMerges[modEntry.Id].Contains(partialJson)) { Log($"\t\tAlready added {modEntry.Id} to JsonMerges"); continue; } Log($"\t\tAdding {modEntry.Id} to JsonMerges"); JsonMerges[modEntry.Id].Add(partialJson); continue; } if (breakMyGame && Path.GetExtension(modEntry.Path).ToLower() == ".json") { var type = (BattleTechResourceType)Enum.Parse(typeof(BattleTechResourceType), modEntry.Type); using (var metadataDatabase = new MetadataDatabase()) { VersionManifestHotReload.InstantiateResourceAndUpdateMDDB(type, modEntry.Path, metadataDatabase); Log($"\t\tAdding to MDDB! {type} {modEntry.Path}"); } } if (!string.IsNullOrEmpty(modEntry.AddToAddendum)) { Log($"\t\tAddOrUpdate {modEntry.Type} {modEntry.Id} to addendum {addendum.Name}"); addendum.AddOrUpdate(modEntry.Id, modEntry.Path, modEntry.Type, DateTime.Now, modEntry.AssetBundleName, modEntry.AssetBundlePersistent); continue; } // This is a new definition or a replacement that doesn't get merged, so add or update the manifest Log($"\t\tAddOrUpdate {modEntry.Type} {modEntry.Id}"); manifest.AddOrUpdate(modEntry.Id, modEntry.Path, modEntry.Type, DateTime.Now, modEntry.AssetBundleName, modEntry.AssetBundlePersistent); } } Log(""); }