Exemple #1
0
        /// <summary>
        /// Solves the game by fictitious play and verifies the solution.
        /// </summary>
        /// <param name="snapshotAfter">Number of iterations to make an intermediate snapshot after. -1 for no intermediate snapshot.</param>
        /// <param name="configureSolver"></param>
        private StrategyTree[]  SolveAndVerifyVerifySolution(ActionTree at, ChanceTree ct, double epsilon, bool useLp)
        {
            if (useLp)
            {
                double[]       gv;
                StrategyTree[] st = EqLp.Solve(at, ct, out gv);
                VisStrategyTree.Show(st[0], Path.Combine(_outDir, "st-0.gv"));
                VisStrategyTree.Show(st[1], Path.Combine(_outDir, "st-1.gv"));
                Console.WriteLine("LP gv: {0}, {1}", gv[0], gv[1]);
            }

            FictPlayHelper fp = new FictPlayHelper
            {
                Epsilon        = epsilon,
                VisualizeTrees = true,
                BaseDir        = Path.Combine(_outDir, "fp")
            };

            StrategyTree[] eqStrategies = fp.Solve(at, ct);
            string         error;

            // Verify consistency of strategies
            for (int p = 0; p < 2; ++p)
            {
                Assert.IsTrue(VerifyAbsStrategy.Verify(eqStrategies[p], p, 1e-7, out error), string.Format("Pos {0}: {1}", p, error));
            }

            // Run VerifyEq on the computed strategies.
            Assert.IsTrue(VerifyEq.Verify(at, ct,
                                          eqStrategies, 3 * epsilon, out error), error);

            return(eqStrategies);
        }
Exemple #2
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        private void Solve(TestParams testParams, bool visualize, ConfigureSolver configureSolver)
        {
            if (visualize)
            {
                VisActionTree.Show(testParams.ActionTree,
                                   Path.Combine(_outDir, String.Format("{0}-at.gv", testParams.Name)));
                VisChanceTree.Show(testParams.ChanceTree,
                                   Path.Combine(_outDir, String.Format("{0}-ct.gv", testParams.Name)));
            }

            StrategyTree [] eqStrategies = new StrategyTree[testParams.ChanceTree.PlayersCount];

            string error;

            for (int heroPos = 0; heroPos < testParams.ChanceTree.PlayersCount; ++heroPos)
            {
                // Create and configure EqLp solver
                EqLp solver = new EqLp
                {
                    HeroPosition = heroPos,
                    ChanceTree   = testParams.ChanceTree,
                    ActionTree   = testParams.ActionTree,
                };

                if (configureSolver != null)
                {
                    configureSolver(solver);
                }

                // Solve EqLp
                solver.Solve();
                eqStrategies[heroPos] = solver.Strategy;

                if (visualize)
                {
                    VisStrategyTree.Show(solver.Strategy,
                                         Path.Combine(_outDir, string.Format("{0}-eq-{1}.gv", testParams.Name, heroPos)));
                }

                // Verify the eq value and strategy
                Assert.AreEqual(testParams.ExpectedResult[heroPos], solver.Value, testParams.Epsilon, "Wrong eq value");
                Assert.IsTrue(VerifyAbsStrategy.Verify(solver.Strategy, solver.HeroPosition, 1e-7, out error), error);
            }
            // Verify eq, use another (better) epsilon because EqLp and VerifyEq have better precision
            // than most of the reference game solvers like OCFR.
            Assert.IsTrue(VerifyEq.Verify(testParams.ActionTree, testParams.ChanceTree, eqStrategies, 1e-7, out error), error);
        }
Exemple #3
0
        /// <summary>
        /// Solves the game by fictitious play and verifies the solution.
        /// </summary>
        /// <param name="snapshotAfter">Number of iterations to make an intermediate snapshot after. -1 for no intermediate snapshot.</param>
        /// <param name="configureSolver"></param>
        private void SolveAndVerifyVerifySolution(TestParams testParams, bool visualize, bool trace, int[] iterCounts, ConfigureSolver configureSolver)
        {
            int playersCount = testParams.ChanceTree.PlayersCount;

            StrategyTree eqStrategy = RunSolver(testParams, visualize, trace, iterCounts, configureSolver);
            string       error;

            // Verify consistency of strategies
            for (int p = 0; p < 2; ++p)
            {
                Assert.IsTrue(VerifyAbsStrategy.Verify(eqStrategy, p, 1e-7, out error), string.Format("Pos {0}: {1}", p, error));
            }

            // Run VerifyEq on the computed strategies.
            StrategyTree[] strategies = new StrategyTree[] { eqStrategy, eqStrategy };
            Assert.IsTrue(VerifyEq.Verify(testParams.ActionTree, testParams.ChanceTree,
                                          strategies, 3 * testParams.Epsilon, out error), error);

            //
            // Do a redundant test with EqLp
            //

            // Find game values for our solution
            GameValue gv = new GameValue
            {
                ActionTree = testParams.ActionTree,
                ChanceTree = testParams.ChanceTree,
                Strategies = new StrategyTree[] { eqStrategy, eqStrategy }
            };

            gv.Solve();

            // Solve eq with EqLp
            double[]       expEqValues;
            StrategyTree[] expStrategies = EqLp.Solve(testParams.ActionTree, testParams.ChanceTree, out expEqValues);

            // Verify the eq value and strategy
            for (int p = 0; p < 2; ++p)
            {
                if (visualize)
                {
                    Console.WriteLine("Expected eq value pos {0}: {1}", p, expEqValues[p]);
                }
                Assert.AreEqual(expEqValues[p], gv.Values[p], testParams.Epsilon, "Eq value differs from EqLp solution");
            }
        }
Exemple #4
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        public void Test_Verify()
        {
            string [] strFiles = new string[] { "eq-KunhPoker-0-s.xml", "eq-KunhPoker-1-s.xml" };

            GameDefinition gd = XmlSerializerExt.Deserialize <GameDefinition>(
                Props.Global.Expand("${bds.DataDir}ai.pkr.metastrategy/kuhn.gamedef.xml"));

            StrategyTree[] st = new StrategyTree[gd.MinPlayers];
            for (int i = 0; i < gd.MinPlayers; ++i)
            {
                string strPath = Path.Combine(_testResDir, strFiles[i]);
                st[i] = XmlToStrategyTree.Convert(strPath, gd.DeckDescr);
            }
            ActionTree at = CreateActionTreeByGameDef.Create(gd);
            ChanceTree ct = CreateChanceTreeByGameDef.Create(gd);
            string     error;

            Assert.IsTrue(VerifyEq.Verify(at, ct, st, 0.0000001, out error), error);
            // Now modify the strategy (with a J: not always fold to a r)
            st[1].Nodes[10].Probab = 0.5;
            st[1].Nodes[11].Probab = 0.5;
            Assert.IsFalse(VerifyEq.Verify(at, ct, st, 0.0000001, out error));
        }
        void SolveGame(string runDir, GameDefinition gd, IChanceAbstraction [] chanceAbstractions, double [] brValues)
        {
            ChanceTree ct = CreateChanceTreeByAbstraction.CreateS(gd, chanceAbstractions);
            ActionTree at = CreateActionTreeByGameDef.Create(gd);

            double[]       eqValues;
            StrategyTree[] eqStrategies = EqLp.Solve(at, ct, out eqValues);

            string error;

            for (int p = 0; p < gd.MinPlayers; ++p)
            {
                Assert.IsTrue(VerifyAbsStrategy.Verify(eqStrategies[p], p, 1e-7, out error), error);
            }
            // Verify eq
            Assert.IsTrue(VerifyEq.Verify(at, ct, eqStrategies, 1e-7, out error), error);

            StrategyTree[] brStrategies = new StrategyTree[gd.MinPlayers];

            // Find BR for each position
            for (int heroPos = 0; heroPos < gd.MinPlayers; ++heroPos)
            {
                Br br = new Br
                {
                    HeroPosition = heroPos,
                    ActionTree   = at,
                    ChanceTree   = ct,
                    Strategies   = (StrategyTree[])eqStrategies.Clone()
                };
                br.Solve();
                brStrategies[heroPos] = br.Strategies[heroPos];
                brValues[heroPos]     = br.Value;
            }

            MergeAndSaveStrategies(runDir, "", eqStrategies, chanceAbstractions);
            MergeAndSaveStrategies(runDir, "-br", brStrategies, chanceAbstractions);
        }