public void Init() { mockInventoryManager = new Mock <IInventoryManager>(); mockAccountManager = new Mock <IAccountManager>(); mockCardManager = new Mock <ICardManager>(); vending = new Vending(mockInventoryManager.Object, mockAccountManager.Object, mockCardManager.Object); }
void Start() { //find the player and enter the player into our object... //so we don't have to manually place them in the inspector instace = this; }
public void ShowAll_Cond_Expect() // ??? { //Arrange Vending myVendor = new Vending(); // vending machine is now populated with standard products //Act //Assert }
public void Constructor_Create_NotEmpty() { //Arrange Vending myVendor = new Vending(); // vending machine is now populated with standard products //Act List <Product> collection = myVendor.GetProducts(); //Assert Assert.NotEmpty(collection); }
public void GetId_CreateVendorPickDrinkOut_CheckedIdIs2() { //Arrange Vending myVendor = new Vending(); List <Product> collection = myVendor.GetProducts(); Product myProduct = collection[2]; int expectedId = 2; //Act int myProductId = myProduct.GetId(); //Assert Assert.Equal(expectedId, myProductId); }
public void Enough_Money() { //arrange double userMoney = 1; bool expected = true; Vending test = new Vending(); //act bool actual = test.checkAndCharge(userMoney); // assert Assert.AreEqual(expected, actual, "It is not charging properly."); }
public void Too_Little_Money() { // arrange double userMoney = .5; bool expected = false; Vending test = new Vending(); // act bool actual = test.checkAndCharge(userMoney); // assert Assert.AreEqual(expected, actual, "It is not charging properly."); }
public void InsertMoney_PutInHundred_HundredInSaldo() { //Arrange Vending myVendor = new Vending(); // vending machine is now populated with standard products int expectedValue = 100; //Act myVendor.InsertMoney(MyLocalCurrency.Hundred); int userMoney = myVendor.Saldo(); //Assert Assert.Equal(expectedValue, userMoney); }
public void EndTeansaction_PutInMoneyExit_ReturnsMoneyVendorEmpty() { //Arrange Vending myVendor = new Vending(); // vending machine is now populated with standard products int expectedSaldo = 0; //Act myVendor.InsertMoney((MyLocalCurrency)100); // Even if ve pretend to buy, we need money! myVendor.EndTeansaction(); int userSaldo = myVendor.Saldo(); //Assert Assert.Equal(expectedSaldo, userSaldo); }
public void EndTeansaction_PutInMoneyExit_SameAmountProductsLeftInVendor() { //Arrange Vending myVendor = new Vending(); // vending machine is now populated with standard products List <Product> collection = myVendor.GetProducts(); int expectedNumberOfItems = 3; //Act myVendor.InsertMoney((MyLocalCurrency)100); // Even if ve pretend to buy, we need money! myVendor.EndTeansaction(); int numberOfItems2 = collection.Count; //Assert Assert.Equal(expectedNumberOfItems, numberOfItems2); }
public void Constructor_Create_ThreeItems() { //Arrange Vending myVendor = new Vending(); // vending machine is now populated with standard products int expectedSumOfItems = 3; int numberOfItems = 0; List <Product> collection = myVendor.GetProducts(); //Act foreach (var item in collection) { numberOfItems++; } //Assert Assert.Equal(expectedSumOfItems, numberOfItems); }
public void Purchase_PutIn3ItemsBuy1_LessItemsLeftOnlyTwoItemsLeft() //??? { //Arrange Vending myVendor = new Vending(); // vending machine is now populated with standard products List <Product> collection = myVendor.GetProducts(); int expectedNumberOfItems = 2; //Act myVendor.InsertMoney((MyLocalCurrency)100); // Even if ve pretend to buy, we need money! int NumberOfItems1 = collection.Count; myVendor.Purchase(1); // Purchase the first item in Vendor int NumberOfItems2 = collection.Count; //Assert Assert.NotEqual(NumberOfItems1, NumberOfItems2); Assert.Equal(expectedNumberOfItems, NumberOfItems2); }
public void Setup(Vending data) { vending = data; name.text = Entity.Name(data.Result); price.text = $"{data.Num}個 ¥{data.Price}"; }
public static IDictionary <string, List <IModifier> > ReadTriggerLex(string filename) { var lex = new Dictionary <string, List <IModifier> >(); using (var reader = new StreamReader(filename)) using (var csv = new CsvReader(reader)) { csv.Configuration.HasHeaderRecord = true; //Triggerword ModifierType Lookahead ModValue Extra csv.Read(); csv.Configuration.Delimiter = ","; while (csv.Read()) { var mods = new List <IModifier>(); var tword = Program.InternConcurrentSafe(csv.GetField(0).ToLower()); var lookahead = int.Parse(csv.GetField(2)); var modValue = float.Parse(csv.GetField(3).Replace(".", ",")); IModifier modifier = null; // this could be waaaay prettier... Just wanted to try a switch case switch (csv.GetField(1)) { case "mult": modifier = new Mult(modValue, lookahead); break; case "v": var tokens = new List <Token>(); foreach (string s in csv.GetField(4).Split("|")) // couldn't a vending just take strings instead?... no reason to have a token { tokens.Add(new Token(s, 0)); } modifier = new Vending(modValue, lookahead, tokens); break; case "neg": modifier = new Mult(-1.0f, lookahead); break; case "repeating": modifier = new Repeating(modValue, lookahead, tword, int.Parse(csv.GetField(4))); break; case "special": modifier = new Special(modValue, lookahead); break; default: FileWriter.WriteErrorLog("[TriggerLexicon] Couldn't match triggerword '" + tword + " -> is it unique in the lex?"); break; } if (!lex.ContainsKey(tword)) { mods.Add(modifier); if (!lex.TryAdd(tword, mods)) { FileWriter.WriteErrorLog("[Lexicon] Couldn't add '" + tword + "' with mod " + modifier + " -> is it unique in the lex?"); } } else { lex.TryGetValue(tword, out mods); mods.Add(modifier); lex.Remove(tword); lex.Add(tword, mods); } } reader.Close(); } return(lex); }
public void setVending(Vending vending) { this.vending = vending; }
static void Main(string[] args) { Vending myVending = new Vending(); int userInput; Console.WriteLine("Hello Vending Machine!"); /* * //====== Tester av Enums och Dictionaries för eget bruk ============== * int EnFemtiLapp = (int)MyLocalCurrency.Fifty; * Console.WriteLine("{0} = {1}",(MyLocalCurrency)50, EnFemtiLapp); * * Dictionary<MyLocalCurrency, int> moneyCollection = new Dictionary<MyLocalCurrency, int>(); * * moneyCollection.Add(MyLocalCurrency.Fifty, 2); * moneyCollection.Add(MyLocalCurrency.One, 2); * moneyCollection.Add(MyLocalCurrency.Twenty, 2); * Console.WriteLine("Antal Valörer: " + moneyCollection.Count); * * foreach (KeyValuePair<MyLocalCurrency, int> myValor in moneyCollection) * { * System.Console.WriteLine($"{myValor.Key}: {myValor.Value}"); * } * * * === Tester av klassen MoneyPool =========== * MoneyPool AnotherMoneyPool = new MoneyPool(); * AnotherMoneyPool.Add(MyLocalCurrency.Hundred); * AnotherMoneyPool.Add(MyLocalCurrency.Ten); * AnotherMoneyPool.Add(MyLocalCurrency.Fifty); * AnotherMoneyPool.Add(MyLocalCurrency.Ten); * AnotherMoneyPool.Add(MyLocalCurrency.Five); * AnotherMoneyPool.Add(MyLocalCurrency.One); * * ========== More tests: =========================================== * for (int myLoop = 0; myLoop <= 1000; myLoop++) * { * Console.Write("{0} ", Enum.GetName(typeof(MyLocalCurrency), myLoop)); * } */ bool Repeat = true; // ===== input some money: while (Repeat) { Console.Clear(); Console.WriteLine("Vendor offers: "); myVending.ShowAll(); Console.WriteLine("\nCurrency acceptance: 1,5,10,20,50,100,1000."); Console.WriteLine("User money saldo: [0=exit] " + myVending.Saldo()); Console.Write("Insert Money: "); userInput = GetNumber(); if (userInput == 0) { Repeat = false; } if (Repeat) { myVending.InsertMoney((Models.MyLocalCurrency)userInput); Console.WriteLine("User money saldo: " + myVending.Saldo()); } } //====== show goods: ======== Console.Clear(); Console.WriteLine("Vendorlist: "); myVending.ShowAll(); Console.WriteLine("User money saldo: " + myVending.Saldo()); Console.WriteLine("What you wanna buy? [id]: "); userInput = GetNumber(); myVending.Purchase(userInput); Console.WriteLine("\n===== Checking rest of products in Vending Machine =="); myVending.ShowAll(); Console.WriteLine("=====================================================\n"); myVending.EndTeansaction(); Console.WriteLine("Thanks for shopping att Buy n Large (BnL Corp.)!"); }
public VendingTest() { _vending = new Vending(); _vending.Reset(); }