public string InsertCar(VehiclePark3.Carro carro, int s, int p, DateTime t)
 {
     if (s > park.sectors) return string.Format("There is no sector {0} in the park", s);
     if (p > park.places_sec) return string.Format("There is no place {0} in sector {1}", p, s);
     if (DATA.Park.ContainsKey(string.Format("({0},{1})", s, p))) return string.Format("The place ({0},{1}) is occupied", s, p);
     if (DATA.números.ContainsKey(carro.LicensePlate)) return string.Format("There is already a vehicle with license plate {0} in the park", carro.LicensePlate);
     DATA.
     VehicleInPark[carro] = string.Format("({0},{1})", s, p); ;
     DATA.
     Park[string.Format("({0},{1})", s, p)] = carro;
     DATA.
     números[carro.LicensePlate] = carro;
     DATA.
     d[carro] = t;
     DATA.
     ow[carro.Owner].Add(carro);
     DATA.
     count[s - 1]--;
     return string.Format("{0} parked successfully at place ({1},{2})", carro.GetType().Name, s, p);
 }
Exemple #2
0
 public string InsertMotorbike(VehiclePark3.Moto moto, int s, int p, DateTime t)
 {
     if (s > layout.sectors) return string.Format("There is no sector {0} in the park", s);
     if (p > layout.places_sec) return string.Format("There is no place {0} in sector {1}", p, s);
     if (DATA.park.ContainsKey(string.Format("({0},{1})", s, p))) return string.Format("The place ({0},{1}) is occupied", s, p);
     if (DATA.números.ContainsKey(moto.LicensePlate)) return string.Format("There is already a vehicle with license plate {0} in the park", moto.LicensePlate);
     DATA.
         carros_inpark[moto] = string.Format("({0},{1})", s, p);
     DATA.
         park[string.Format("({0},{1})", s, p)] = moto;
     DATA.
         números[moto.LicensePlate] = moto;
     DATA.
         d[moto] = t;
     DATA.
         ow[moto.Owner].Add(moto);
     DATA.
         count[s - 1]++;
     return string.Format("{0} parked successfully at place ({1},{2})", moto.GetType().Name, s, p);
 }