private void cmdDeleteMod_Click(object sender, EventArgs e)
        {
            TreeNode objSelectedNode = treMods.SelectedNode;
            string   strSelectedId   = objSelectedNode?.Tag.ToString();

            if (!string.IsNullOrEmpty(strSelectedId) && strSelectedId.IsGuid())
            {
                VehicleMod objMod = _lstMods.FirstOrDefault(x => x.InternalId == strSelectedId);
                if (objMod != null && !objMod.IncludedInVehicle)
                {
                    if (!_objCharacter.ConfirmDelete(LanguageManager.GetString("Message_DeleteVehicle", GlobalOptions.Language)))
                    {
                        return;
                    }

                    _lstMods.Remove(objMod);
                    foreach (Weapon objLoopWeapon in objMod.Weapons)
                    {
                        objLoopWeapon.DeleteWeapon();
                    }
                    foreach (Cyberware objLoopCyberware in objMod.Cyberware)
                    {
                        objLoopCyberware.DeleteCyberware();
                    }
                    TreeNode objParentNode = objSelectedNode.Parent;
                    objSelectedNode.Remove();
                    if (objParentNode.Nodes.Count == 0)
                    {
                        objParentNode.Remove();
                    }
                }
            }
        }
        /// <summary>
        /// Locate a VehicleMod within the character's Vehicles.
        /// </summary>
        /// <param name="funcPredicate">Predicate to locate the VehicleMod.</param>
        /// <param name="lstVehicles">List of Vehicles to search.</param>
        /// <param name="objFoundVehicle">Vehicle that the VehicleMod was found in.</param>
        /// <param name="objFoundWeaponMount">Weapon Mount that the VehicleMod was found in.</param>
        public static VehicleMod FindVehicleMod([NotNull] this IEnumerable <Vehicle> lstVehicles, [NotNull] Func <VehicleMod, bool> funcPredicate, out Vehicle objFoundVehicle, out WeaponMount objFoundWeaponMount)
        {
            foreach (Vehicle objVehicle in lstVehicles)
            {
                VehicleMod objMod = objVehicle.FindVehicleMod(funcPredicate, out objFoundWeaponMount);
                if (objMod != null)
                {
                    objFoundVehicle = objVehicle;
                    return(objMod);
                }
            }

            objFoundVehicle     = null;
            objFoundWeaponMount = null;
            return(null);
        }
Exemple #3
0
        public void CreateAllVehicleModsTest()
        {
            // Create a new Human character.
            Character objCharacter = new Character();

            objCharacter.LoadMetatype(Guid.Parse("e28e7075-f635-4c02-937c-e4fc61c51602"));

            TreeNode objNode = new TreeNode();

            XmlDocument objXmlDocument = XmlManager.Instance.Load("vehicles.xml");

            foreach (XmlNode objXmlNode in objXmlDocument.SelectNodes("/chummer/mods/mod"))
            {
                VehicleMod objMod = new VehicleMod(objCharacter);
                objMod.Create(objXmlNode, objNode, 1);
            }
        }
        /// <summary>
        /// Возвращает стоимость элемента тюнинга
        /// </summary>
        internal static int GetPrice(VehicleMod type)
        {
            switch (type)
            {
            case VehicleMod.Spoilers:
                return(800);

            case VehicleMod.FrontBumper:
            case VehicleMod.RearBumper:
            case VehicleMod.SideSkirt:
            case VehicleMod.Exhaust:
            case VehicleMod.Frame:
            case VehicleMod.Grille:
                return(600);

            case VehicleMod.Hood:
            case VehicleMod.Fender:
            case VehicleMod.Roof:
                return(700);

            case VehicleMod.Engine:
                return(2000);

            case VehicleMod.Suspension:
            case VehicleMod.Transmission:
                return(1300);

            case VehicleMod.Horns:
                return(500);

            case VehicleMod.Armor:
                return(1500);

            case VehicleMod.Brakes:
            case VehicleMod.Xenon:
                return(1000);

            case VehicleMod.FrontWheels:
            case VehicleMod.BackWheels:
                return(1500);

            default:
                return(0);
            }
        }
Exemple #5
0
        public override bool Run(string[] inputParams)
        {
            VehicleMod vehicleMod = VehicleMod.Aerials;

            if (inputParams.Length > 2)
            {
                int.TryParse(inputParams[2], out modIndex);
            }
            if (inputParams.Length > 3)
            {
                bool.TryParse(inputParams[3], out variations);
            }
            if (Enum.TryParse <VehicleMod>(inputParams[1], out vehicleMod))
            {
                Game.Player.LastVehicle.SetMod(vehicleMod, modIndex, variations);
                return(true);
            }
            else
            {
                Game.Player.LastVehicle.SetMod((VehicleMod)int.Parse(inputParams[1]), modIndex, variations);
                return(true);
            }
        }
Exemple #6
0
        private void tsVehicleAddWeaponWeapon_Click(object sender, EventArgs e)
        {
            VehicleMod objMod = new VehicleMod(_objCharacter);

            // Make sure that a Weapon Mount has been selected.
            try
            {
                // Attempt to locate the selected VehicleMod.
                Vehicle objFoundVehicle = new Vehicle(_objCharacter);
                objMod = _objFunctions.FindVehicleMod(treVehicles.SelectedNode.Tag.ToString(), _objCharacter.Vehicles, out objFoundVehicle);

                if (!objMod.Name.StartsWith("Weapon Mount") && !objMod.Name.StartsWith("Heavy Weapon Mount") && !objMod.Name.StartsWith("Mechanical Arm"))
                {
                    MessageBox.Show(LanguageManager.Instance.GetString("Message_CannotAddWeapon"), LanguageManager.Instance.GetString("MessageTitle_CannotAddWeapon"), MessageBoxButtons.OK, MessageBoxIcon.Information);
                    return;
                }
            }
            catch
            {
                MessageBox.Show(LanguageManager.Instance.GetString("Message_CannotAddWeapon"), LanguageManager.Instance.GetString("MessageTitle_CannotAddWeapon"), MessageBoxButtons.OK, MessageBoxIcon.Information);
                return;
            }

            frmSelectWeapon frmPickWeapon = new frmSelectWeapon(_objCharacter, true);
            frmPickWeapon.ShowDialog();

            if (frmPickWeapon.DialogResult == DialogResult.Cancel)
                return;

            // Open the Weapons XML file and locate the selected piece.
            XmlDocument objXmlDocument = XmlManager.Instance.Load("weapons.xml");

            XmlNode objXmlWeapon = objXmlDocument.SelectSingleNode("/chummer/weapons/weapon[name = \"" + frmPickWeapon.SelectedWeapon + "\"]");

            TreeNode objNode = new TreeNode();
            Weapon objWeapon = new Weapon(_objCharacter);
            objWeapon.Create(objXmlWeapon, _objCharacter, objNode, cmsVehicleWeapon, cmsVehicleWeaponAccessory, cmsVehicleWeaponMod);
            objWeapon.VehicleMounted = true;

            int intCost = objWeapon.TotalCost;
            // Apply a markup if applicable.
            if (frmPickWeapon.Markup != 0)
            {
                double dblCost = Convert.ToDouble(intCost, GlobalOptions.Instance.CultureInfo);
                dblCost *= 1 + (Convert.ToDouble(frmPickWeapon.Markup, GlobalOptions.Instance.CultureInfo) / 100.0);
                intCost = Convert.ToInt32(dblCost);
            }

            // Multiply the cost if applicable.
            if (objWeapon.TotalAvail.EndsWith(LanguageManager.Instance.GetString("String_AvailRestricted")) && _objOptions.MultiplyRestrictedCost)
                intCost *= _objOptions.RestrictedCostMultiplier;
            if (objWeapon.TotalAvail.EndsWith(LanguageManager.Instance.GetString("String_AvailForbidden")) && _objOptions.MultiplyForbiddenCost)
                intCost *= _objOptions.ForbiddenCostMultiplier;

            if (!frmPickWeapon.FreeCost)
            {
                // Check the item's Cost and make sure the character can afford it.
                if (intCost > _objCharacter.Nuyen)
                {
                    MessageBox.Show(LanguageManager.Instance.GetString("Message_NotEnoughNuyen"), LanguageManager.Instance.GetString("MessageTitle_NotEnoughNuyen"), MessageBoxButtons.OK, MessageBoxIcon.Information);
                    if (frmPickWeapon.AddAgain)
                        tsVehicleAddWeaponWeapon_Click(sender, e);

                    return;
                }
                else
                {
                    // Create the Expense Log Entry.
                    ExpenseLogEntry objExpense = new ExpenseLogEntry();
                    objExpense.Create(intCost * -1, LanguageManager.Instance.GetString("String_ExpensePurchaseVehicleWeapon") + " " + objWeapon.DisplayNameShort, ExpenseType.Nuyen, DateTime.Now);
                    _objCharacter.ExpenseEntries.Add(objExpense);
                    _objCharacter.Nuyen -= intCost;

                    ExpenseUndo objUndo = new ExpenseUndo();
                    objUndo.CreateNuyen(NuyenExpenseType.AddVehicleWeapon, objWeapon.InternalId);
                    objExpense.Undo = objUndo;
                }
            }

            objMod.Weapons.Add(objWeapon);

            objNode.ContextMenuStrip = cmsVehicleWeapon;
            treVehicles.SelectedNode.Nodes.Add(objNode);
            treVehicles.SelectedNode.Expand();

            if (frmPickWeapon.AddAgain)
                tsVehicleAddWeaponWeapon_Click(sender, e);

            UpdateCharacterInfo();

            _blnIsDirty = true;
            UpdateWindowTitle();
        }
Exemple #7
0
        private void tsVehicleAddMod_Click(object sender, EventArgs e)
        {
            // Make sure a parent items is selected, then open the Select Vehicle Mod window.
            try
            {
                if (treVehicles.SelectedNode.Level == 0)
                {
                    MessageBox.Show(LanguageManager.Instance.GetString("Message_SelectVehicle"), LanguageManager.Instance.GetString("MessageTitle_SelectVehicle"), MessageBoxButtons.OK, MessageBoxIcon.Information);
                    return;
                }
            }
            catch
            {
                MessageBox.Show(LanguageManager.Instance.GetString("Message_SelectVehicle"), LanguageManager.Instance.GetString("MessageTitle_SelectVehicle"), MessageBoxButtons.OK, MessageBoxIcon.Information);
                return;
            }

            if (treVehicles.SelectedNode.Level > 1)
                treVehicles.SelectedNode = treVehicles.SelectedNode.Parent;

            Vehicle objSelectedVehicle = _objFunctions.FindVehicle(treVehicles.SelectedNode.Tag.ToString(), _objCharacter.Vehicles);

            frmSelectVehicleMod frmPickVehicleMod = new frmSelectVehicleMod(_objCharacter, true);
            // Set the Vehicle properties for the window.
            frmPickVehicleMod.VehicleCost = Convert.ToInt32(objSelectedVehicle.Cost);
            frmPickVehicleMod.Body = objSelectedVehicle.Body;
            frmPickVehicleMod.Speed = objSelectedVehicle.Speed;
            frmPickVehicleMod.Accel = objSelectedVehicle.Accel;
            frmPickVehicleMod.DeviceRating = objSelectedVehicle.DeviceRating;
            frmPickVehicleMod.HasModularElectronics = objSelectedVehicle.HasModularElectronics();

            frmPickVehicleMod.ShowDialog(this);

            // Make sure the dialogue window was not canceled.
            if (frmPickVehicleMod.DialogResult == DialogResult.Cancel)
                return;

            // Open the Vehicles XML file and locate the selected piece.
            XmlDocument objXmlDocument = XmlManager.Instance.Load("vehicles.xml");

            XmlNode objXmlMod = objXmlDocument.SelectSingleNode("/chummer/mods/mod[name = \"" + frmPickVehicleMod.SelectedMod + "\"]");

            TreeNode objNode = new TreeNode();
            VehicleMod objMod = new VehicleMod(_objCharacter);
            objMod.Create(objXmlMod, objNode, frmPickVehicleMod.SelectedRating);

            // Make sure that the Armor Rating does not exceed the maximum allowed by the Vehicle.
            if (objMod.Name.StartsWith("Armor"))
            {
                if (objMod.Rating > objSelectedVehicle.MaxArmor)
                {
                    objMod.Rating = objSelectedVehicle.MaxArmor;
                    objNode.Text = objMod.DisplayName;
                }
            }

            // Check the item's Cost and make sure the character can afford it.
            int intOriginalCost = objSelectedVehicle.TotalCost;
            objSelectedVehicle.Mods.Add(objMod);

            // Do not allow the user to add a new Vehicle Mod if the Vehicle's Capacity has been reached.
            if (_objOptions.EnforceCapacity && objSelectedVehicle.Slots < objSelectedVehicle.SlotsUsed)
            {
                MessageBox.Show(LanguageManager.Instance.GetString("Message_CapacityReached"), LanguageManager.Instance.GetString("MessageTitle_CapacityReached"), MessageBoxButtons.OK, MessageBoxIcon.Information);
                objSelectedVehicle.Mods.Remove(objMod);
                if (frmPickVehicleMod.AddAgain)
                    tsVehicleAddMod_Click(sender, e);
                return;
            }

            int intCost = objSelectedVehicle.TotalCost - intOriginalCost;
            // Apply a markup if applicable.
            if (frmPickVehicleMod.Markup != 0)
            {
                double dblCost = Convert.ToDouble(intCost, GlobalOptions.Instance.CultureInfo);
                dblCost *= 1 + (Convert.ToDouble(frmPickVehicleMod.Markup, GlobalOptions.Instance.CultureInfo) / 100.0);
                intCost = Convert.ToInt32(dblCost);
            }

            // Multiply the cost if applicable.
            if (objMod.TotalAvail.EndsWith(LanguageManager.Instance.GetString("String_AvailRestricted")) && _objOptions.MultiplyRestrictedCost)
                intCost *= _objOptions.RestrictedCostMultiplier;
            if (objMod.TotalAvail.EndsWith(LanguageManager.Instance.GetString("String_AvailForbidden")) && _objOptions.MultiplyForbiddenCost)
                intCost *= _objOptions.ForbiddenCostMultiplier;

            if (!frmPickVehicleMod.FreeCost)
            {
                if (intCost > _objCharacter.Nuyen)
                {
                    objSelectedVehicle.Mods.Remove(objMod);
                    MessageBox.Show(LanguageManager.Instance.GetString("Message_NotEnoughNuyen"), LanguageManager.Instance.GetString("MessageTitle_NotEnoughNuyen"), MessageBoxButtons.OK, MessageBoxIcon.Information);
                    if (frmPickVehicleMod.AddAgain)
                        tsVehicleAddMod_Click(sender, e);

                    return;
                }
                else
                {
                    // Create the Expense Log Entry.
                    ExpenseLogEntry objExpense = new ExpenseLogEntry();
                    objExpense.Create(intCost * -1, LanguageManager.Instance.GetString("String_ExpensePurchaseVehicleMod") + " " + objMod.DisplayNameShort, ExpenseType.Nuyen, DateTime.Now);
                    _objCharacter.ExpenseEntries.Add(objExpense);
                    _objCharacter.Nuyen -= intCost;

                    ExpenseUndo objUndo = new ExpenseUndo();
                    objUndo.CreateNuyen(NuyenExpenseType.AddVehicleMod, objMod.InternalId);
                    objExpense.Undo = objUndo;
                }
            }

            objNode.ContextMenuStrip = cmsVehicle;
            treVehicles.SelectedNode.Nodes.Add(objNode);
            treVehicles.SelectedNode.Expand();
            RefreshSelectedVehicle();

            // Check for Improved Sensor bonus.
            if (objMod.Bonus != null)
            {
                if (objMod.Bonus["selecttext"] != null)
                {
                    frmSelectText frmPickText = new frmSelectText();
                    frmPickText.Description = LanguageManager.Instance.GetString("String_Improvement_SelectText").Replace("{0}", objMod.DisplayNameShort);
                    frmPickText.ShowDialog(this);
                    objMod.Extra = frmPickText.SelectedValue;
                    objNode.Text = objMod.DisplayName;
                }
                if (objMod.Bonus["improvesensor"] != null)
                {
                    ChangeVehicleSensor(objSelectedVehicle, true);
                }
            }

            _blnIsDirty = true;
            UpdateWindowTitle();

            if (frmPickVehicleMod.AddAgain)
                tsVehicleAddMod_Click(sender, e);
        }
Exemple #8
0
        private void TestVehicles()
        {
            Character   objCharacter   = new Character();
            XmlDocument objXmlDocument = XmlManager.Load("vehicles.xml");

            pgbProgress.Minimum  = 0;
            pgbProgress.Value    = 0;
            pgbProgress.Maximum  = objXmlDocument.SelectNodes("/chummer/vehicles/vehicle")?.Count ?? 0;
            pgbProgress.Maximum += objXmlDocument.SelectNodes("/chummer/mods/mod")?.Count ?? 0;

            // Vehicles.
            foreach (XmlNode objXmlGear in objXmlDocument.SelectNodes("/chummer/vehicles/vehicle"))
            {
                pgbProgress.Value++;
                Application.DoEvents();
                try
                {
                    Vehicle objTemp = new Vehicle(objCharacter);
                    objTemp.Create(objXmlGear);
                    try
                    {
                        decimal objValue = objTemp.TotalCost;
                    }
                    catch
                    {
                        txtOutput.Text += objXmlGear["name"].InnerText + " failed TotalCost\r\n";
                    }
                    try
                    {
                        string objValue = objTemp.TotalAccel;
                    }
                    catch
                    {
                        txtOutput.Text += objXmlGear["name"].InnerText + " failed TotalAccel\r\n";
                    }
                    try
                    {
                        int objValue = objTemp.TotalArmor;
                    }
                    catch
                    {
                        txtOutput.Text += objXmlGear["name"].InnerText + " failed TotalArmor\r\n";
                    }
                    try
                    {
                        int objValue = objTemp.TotalBody;
                    }
                    catch
                    {
                        txtOutput.Text += objXmlGear["name"].InnerText + " failed TotalBody\r\n";
                    }
                    try
                    {
                        string objValue = objTemp.TotalHandling;
                    }
                    catch
                    {
                        txtOutput.Text += objXmlGear["name"].InnerText + " failed TotalHandling\r\n";
                    }
                    try
                    {
                        string objValue = objTemp.TotalSpeed;
                    }
                    catch
                    {
                        txtOutput.Text += objXmlGear["name"].InnerText + " failed TotalSpeed\r\n";
                    }
                    try
                    {
                        string objValue = objTemp.TotalAvail(GlobalOptions.CultureInfo, GlobalOptions.Language);
                    }
                    catch
                    {
                        txtOutput.Text += objXmlGear["name"].InnerText + " failed CalculatedAvail\r\n";
                    }
                }
                catch
                {
                    txtOutput.Text += objXmlGear["name"].InnerText + " general failure\r\n";
                }
            }

            // Vehicle Mods.
            foreach (XmlNode objXmlGear in objXmlDocument.SelectNodes("/chummer/mods/mod"))
            {
                pgbProgress.Value++;
                Application.DoEvents();
                try
                {
                    VehicleMod objTemp = new VehicleMod(objCharacter);
                    objTemp.Create(objXmlGear, 1, null);
                    try
                    {
                        decimal objValue = objTemp.TotalCost;
                    }
                    catch
                    {
                        txtOutput.Text += objXmlGear["name"].InnerText + " failed TotalCost\r\n";
                    }
                    try
                    {
                        string objValue = objTemp.TotalAvail(GlobalOptions.CultureInfo, GlobalOptions.DefaultLanguage);
                    }
                    catch
                    {
                        txtOutput.Text += objXmlGear["name"].InnerText + " failed TotalAvail\r\n";
                    }
                    try
                    {
                        int objValue = objTemp.CalculatedSlots;
                    }
                    catch
                    {
                        txtOutput.Text += objXmlGear["name"].InnerText + " failed CalculatedSlots\r\n";
                    }
                }
                catch
                {
                    txtOutput.Text += objXmlGear["name"].InnerText + " general failure\r\n";
                }
            }

            objCharacter.DeleteCharacter();
        }
Exemple #9
0
        public static void RefreshChildrenCyberware(this IHasInternalId objParent, TreeView treCyberware, ContextMenuStrip cmsCyberware, ContextMenuStrip cmsCyberwareGear, Func <int> funcOffset, NotifyCollectionChangedEventArgs notifyCollectionChangedEventArgs)
        {
            if (notifyCollectionChangedEventArgs == null || objParent == null || treCyberware == null)
            {
                return;
            }

            TreeNode nodParent = treCyberware.FindNodeByTag(objParent);

            if (nodParent == null)
            {
                return;
            }

            switch (notifyCollectionChangedEventArgs.Action)
            {
            case NotifyCollectionChangedAction.Add:
            {
                int intNewIndex = notifyCollectionChangedEventArgs.NewStartingIndex;
                if (funcOffset != null)
                {
                    intNewIndex += funcOffset.Invoke();
                }
                foreach (Cyberware objCyberware in notifyCollectionChangedEventArgs.NewItems)
                {
                    AddToTree(objCyberware, intNewIndex);
                    objCyberware.SetupChildrenCyberwareCollectionChanged(true, treCyberware, cmsCyberware, cmsCyberwareGear);
                    ++intNewIndex;
                }
            }
            break;

            case NotifyCollectionChangedAction.Remove:
            {
                foreach (Cyberware objCyberware in notifyCollectionChangedEventArgs.OldItems)
                {
                    objCyberware.SetupChildrenCyberwareCollectionChanged(false, treCyberware);
                    nodParent.FindNodeByTag(objCyberware)?.Remove();
                }
            }
            break;

            case NotifyCollectionChangedAction.Replace:
            {
                string strSelectedId = (treCyberware.SelectedNode?.Tag as IHasInternalId)?.InternalId ?? string.Empty;
                foreach (Cyberware objCyberware in notifyCollectionChangedEventArgs.OldItems)
                {
                    objCyberware.SetupChildrenCyberwareCollectionChanged(false, treCyberware);
                    nodParent.FindNodeByTag(objCyberware)?.Remove();
                }
                int intNewIndex = notifyCollectionChangedEventArgs.NewStartingIndex;
                if (funcOffset != null)
                {
                    intNewIndex += funcOffset.Invoke();
                }
                foreach (Cyberware objCyberware in notifyCollectionChangedEventArgs.NewItems)
                {
                    AddToTree(objCyberware, intNewIndex);
                    objCyberware.SetupChildrenCyberwareCollectionChanged(true, treCyberware, cmsCyberware, cmsCyberwareGear);
                    ++intNewIndex;
                }
                treCyberware.SelectedNode = treCyberware.FindNode(strSelectedId);
            }
            break;

            case NotifyCollectionChangedAction.Move:
            {
                string strSelectedId = (treCyberware.SelectedNode?.Tag as IHasInternalId)?.InternalId ?? string.Empty;
                foreach (Cyberware objCyberware in notifyCollectionChangedEventArgs.OldItems)
                {
                    nodParent.FindNodeByTag(objCyberware)?.Remove();
                }
                int intNewIndex = notifyCollectionChangedEventArgs.NewStartingIndex;
                if (funcOffset != null)
                {
                    intNewIndex += funcOffset.Invoke();
                }
                foreach (Cyberware objCyberware in notifyCollectionChangedEventArgs.NewItems)
                {
                    AddToTree(objCyberware, intNewIndex);
                    ++intNewIndex;
                }
                treCyberware.SelectedNode = treCyberware.FindNode(strSelectedId);
            }
            break;

            case NotifyCollectionChangedAction.Reset:
            {
                VehicleMod objParentAsVehicleMod = objParent as VehicleMod;
                for (int i = nodParent.Nodes.Count - 1; i >= 0; --i)
                {
                    TreeNode objNode = nodParent.Nodes[i];
                    if (objNode.Tag is Cyberware objNodeCyberware && !ReferenceEquals(objNodeCyberware.Parent, objParent) && !ReferenceEquals(objNodeCyberware.ParentVehicle, objParent) && objParentAsVehicleMod?.Cyberware.Contains(objNodeCyberware) != true)
                    {
                        objNode.Remove();
                    }
                }
            }
            break;
            }

            void AddToTree(Cyberware objCyberware, int intIndex = -1, bool blnSingleAdd = true)
            {
                TreeNode objNode = objCyberware.CreateTreeNode(cmsCyberware, cmsCyberwareGear);

                if (objNode == null)
                {
                    return;
                }

                if (intIndex >= 0)
                {
                    nodParent.Nodes.Insert(intIndex, objNode);
                }
                else
                {
                    nodParent.Nodes.Add(objNode);
                }
                nodParent.Expand();
                if (blnSingleAdd)
                {
                    treCyberware.SelectedNode = objNode;
                }
            }
        }
Exemple #10
0
        private void tsVehicleAddMod_Click(object sender, EventArgs e)
        {
            // Make sure a parent items is selected, then open the Select Vehicle Mod window.
            try
            {
                if (treVehicles.SelectedNode.Level == 0)
                {
                    MessageBox.Show(LanguageManager.Instance.GetString("Message_SelectVehicle"), LanguageManager.Instance.GetString("MessageTitle_SelectVehicle"), MessageBoxButtons.OK, MessageBoxIcon.Information);
                    return;
                }
            }
            catch
            {
                MessageBox.Show(LanguageManager.Instance.GetString("Message_SelectVehicle"), LanguageManager.Instance.GetString("MessageTitle_SelectVehicle"), MessageBoxButtons.OK, MessageBoxIcon.Information);
                return;
            }

            if (treVehicles.SelectedNode.Level > 1)
                treVehicles.SelectedNode = treVehicles.SelectedNode.Parent;

            Vehicle objSelectedVehicle = _objFunctions.FindVehicle(treVehicles.SelectedNode.Tag.ToString(), _objCharacter.Vehicles);

            frmSelectVehicleMod frmPickVehicleMod = new frmSelectVehicleMod(_objCharacter);
            // Set the Vehicle properties for the window.
            frmPickVehicleMod.VehicleCost = Convert.ToInt32(objSelectedVehicle.Cost);
            frmPickVehicleMod.Body = objSelectedVehicle.TotalBody;
			frmPickVehicleMod.Seats = objSelectedVehicle.Seats;
			frmPickVehicleMod.Handling = objSelectedVehicle.Handling;
			frmPickVehicleMod.Speed = objSelectedVehicle.Speed;
            frmPickVehicleMod.Accel = objSelectedVehicle.Accel;
            frmPickVehicleMod.DeviceRating = objSelectedVehicle.DeviceRating;
            frmPickVehicleMod.HasModularElectronics = objSelectedVehicle.HasModularElectronics();

            frmPickVehicleMod.ShowDialog(this);

            // Make sure the dialogue window was not canceled.
            if (frmPickVehicleMod.DialogResult == DialogResult.Cancel)
                return;

            // Open the Vehicles XML file and locate the selected piece.
            XmlDocument objXmlDocument = XmlManager.Instance.Load("vehicles.xml");

            XmlNode objXmlMod = objXmlDocument.SelectSingleNode("/chummer/mods/mod[name = \"" + frmPickVehicleMod.SelectedMod + "\"]");

            TreeNode objNode = new TreeNode();
            VehicleMod objMod = new VehicleMod(_objCharacter);
            objMod.Create(objXmlMod, objNode, frmPickVehicleMod.SelectedRating);

            // Make sure that the Armor Rating does not exceed the maximum allowed by the Vehicle.
            if (objMod.Name.StartsWith("Armor"))
            {
                if (objMod.Rating > objSelectedVehicle.MaxArmor)
                {
                    objMod.Rating = objSelectedVehicle.MaxArmor;
                    objNode.Text = objMod.DisplayName;
                }
            }

            objSelectedVehicle.Mods.Add(objMod);

            objNode.ContextMenuStrip = cmsVehicle;
            treVehicles.SelectedNode.Nodes.Add(objNode);
            treVehicles.SelectedNode.Expand();
            RefreshSelectedVehicle();

            // Check for Improved Sensor bonus.
            if (objMod.Bonus != null)
            {
                if (objMod.Bonus["selecttext"] != null)
                {
                    frmSelectText frmPickText = new frmSelectText();
                    frmPickText.Description = LanguageManager.Instance.GetString("String_Improvement_SelectText").Replace("{0}", objMod.DisplayNameShort);
                    frmPickText.ShowDialog(this);
                    objMod.Extra = frmPickText.SelectedValue;
                    objNode.Text = objMod.DisplayName;
                }
                if (objMod.Bonus["improvesensor"] != null)
                {
                    ChangeVehicleSensor(objSelectedVehicle, true);
                }
            }

            _blnIsDirty = true;
            UpdateWindowTitle();

            if (frmPickVehicleMod.AddAgain)
                tsVehicleAddMod_Click(sender, e);
        }
Exemple #11
0
        private void mnuEditPaste_Click(object sender, EventArgs e)
        {
            if (tabCharacterTabs.SelectedTab == tabStreetGear)
            {
                // Lifestyle Tab.
                if (tabStreetGearTabs.SelectedTab == tabLifestyle)
                {
                    // Paste Lifestyle.
                    Lifestyle objLifestyle = new Lifestyle(_objCharacter);
                    XmlNode objXmlNode = GlobalOptions.Instance.Clipboard.SelectSingleNode("/character/lifestyle");
                    if (objXmlNode != null)
                    {
                        objLifestyle.Load(objXmlNode, true);
                        // Reset the number of months back to 1 since 0 isn't valid in Create Mode.
                        objLifestyle.Months = 1;

                        _objCharacter.Lifestyles.Add(objLifestyle);

                        TreeNode objLifestyleNode = new TreeNode();
                        objLifestyleNode.Text = objLifestyle.DisplayName;
                        objLifestyleNode.Tag = objLifestyle.InternalId;
						if (objLifestyle.StyleType.ToString() != "Standard")
							objLifestyleNode.ContextMenuStrip = cmsAdvancedLifestyle;
                        else
                            objLifestyleNode.ContextMenuStrip = cmsLifestyleNotes;
                        if (objLifestyle.Notes != string.Empty)
                            objLifestyleNode.ForeColor = Color.SaddleBrown;
                        objLifestyleNode.ToolTipText = CommonFunctions.WordWrap(objLifestyle.Notes, 100);
                        treLifestyles.Nodes[0].Nodes.Add(objLifestyleNode);

                        UpdateCharacterInfo();
                        _blnIsDirty = true;
                        UpdateWindowTitle();
                        return;
                    }
                }

                // Armor Tab.
                if (tabStreetGearTabs.SelectedTab == tabArmor)
                {
                    // Paste Armor.
                    Armor objArmor = new Armor(_objCharacter);
                    XmlNode objXmlNode = GlobalOptions.Instance.Clipboard.SelectSingleNode("/character/armor");
                    if (objXmlNode != null)
                    {
                        objArmor.Load(objXmlNode, true);

                        _objCharacter.Armor.Add(objArmor);

                        _objFunctions.CreateArmorTreeNode(objArmor, treArmor, cmsArmor, cmsArmorMod, cmsArmorGear);

                        UpdateCharacterInfo();
                        _blnIsDirty = true;
                        UpdateWindowTitle();
                        return;
                    }

                    // Paste Gear.
                    Gear objGear = new Gear(_objCharacter);
                    objXmlNode = GlobalOptions.Instance.Clipboard.SelectSingleNode("/character/gear");

                    if (objXmlNode != null)
                    {
                        switch (objXmlNode["category"].InnerText)
                        {
                            case "Commlinks":
                            case "Cyberdecks":
                            case "Rigger Command Consoles":
                                Commlink objCommlink = new Commlink(_objCharacter);
                                objCommlink.Load(objXmlNode, true);
                                objGear = objCommlink;
                                break;
                            default:
                                Gear objNewGear = new Gear(_objCharacter);
                                objNewGear.Load(objXmlNode, true);
                                objGear = objNewGear;
                                break;
                        }

                        foreach (Armor objCharacterArmor in _objCharacter.Armor)
                        {
                            if (objCharacterArmor.InternalId == treArmor.SelectedNode.Tag.ToString())
                            {
                                objCharacterArmor.Gear.Add(objGear);
                                TreeNode objNode = new TreeNode();
                                objNode.Text = objGear.DisplayName;
                                objNode.Tag = objGear.InternalId;
                                objNode.ContextMenuStrip = cmsArmorGear;

                                _objFunctions.BuildGearTree(objGear, objNode, cmsArmorGear);

                                treArmor.SelectedNode.Nodes.Add(objNode);
                                treArmor.SelectedNode.Expand();
                            }
                        }

                        // Add any Weapons that come with the Gear.
                        objXmlNode = GlobalOptions.Instance.Clipboard.SelectSingleNode("/character/weapon");
                        if (objXmlNode != null)
                        {
                            Weapon objWeapon = new Weapon(_objCharacter);
                            objWeapon.Load(objXmlNode, true);
                            _objCharacter.Weapons.Add(objWeapon);
                            objGear.WeaponID = objWeapon.InternalId;
                            _objFunctions.CreateWeaponTreeNode(objWeapon, treWeapons.Nodes[0], cmsWeapon, cmsWeaponMod, cmsWeaponAccessory, cmsWeaponAccessoryGear);
                        }

                        UpdateCharacterInfo();
                        _blnIsDirty = true;
                        UpdateWindowTitle();
                        return;
                    }
                }

                // Weapons Tab.
                if (tabStreetGearTabs.SelectedTab == tabWeapons)
                {
                    // Paste Gear into a Weapon Accessory.
                    Gear objGear = new Gear(_objCharacter);
                    XmlNode objXmlNode = GlobalOptions.Instance.Clipboard.SelectSingleNode("/character/gear");
                    if (objXmlNode != null)
                    {
                        switch (objXmlNode["category"].InnerText)
                        {
                            case "Commlinks":
                            case "Cyberdecks":
                            case "Rigger Command Consoles":
                                Commlink objCommlink = new Commlink(_objCharacter);
                                objCommlink.Load(objXmlNode, true);
                                objGear = objCommlink;
                                break;
                            default:
                                Gear objNewGear = new Gear(_objCharacter);
                                objNewGear.Load(objXmlNode, true);
                                objGear = objNewGear;
                                break;
                        }

                        objGear.Parent = null;

                        // Make sure that a Weapon Accessory is selected and that it allows Gear of the item's Category.
                        WeaponAccessory objAccessory = _objFunctions.FindWeaponAccessory(treWeapons.SelectedNode.Tag.ToString(), _objCharacter.Weapons);
                        bool blnAllowPaste = false;
                        if (objAccessory.AllowGear != null)
                        {
                            foreach (XmlNode objAllowed in objAccessory.AllowGear.SelectNodes("gearcategory"))
                            {
                                if (objAllowed.InnerText == objGear.Category)
                                {
                                    blnAllowPaste = true;
                                    break;
                                }
                            }
                        }
                        if (blnAllowPaste)
                        {
                            objAccessory.Gear.Add(objGear);
                            TreeNode objNode = new TreeNode();
                            objNode.Text = objGear.DisplayName;
                            objNode.Tag = objGear.InternalId;
                            objNode.ContextMenuStrip = cmsWeaponAccessoryGear;

                            _objFunctions.BuildGearTree(objGear, objNode, cmsWeaponAccessoryGear);

                            treWeapons.SelectedNode.Nodes.Add(objNode);
                            treWeapons.SelectedNode.Expand();

                            // Add any Weapons that come with the Gear.
                            objXmlNode = GlobalOptions.Instance.Clipboard.SelectSingleNode("/character/weapon");
                            if (objXmlNode != null)
                            {
                                Weapon objGearWeapon = new Weapon(_objCharacter);
                                objGearWeapon.Load(objXmlNode, true);
                                _objCharacter.Weapons.Add(objGearWeapon);
                                objGear.WeaponID = objGearWeapon.InternalId;
                                _objFunctions.CreateWeaponTreeNode(objGearWeapon, treWeapons.Nodes[0], cmsWeapon, cmsWeaponMod, cmsWeaponAccessory, cmsWeaponAccessoryGear);
                            }

                            UpdateCharacterInfo();
                            _blnIsDirty = true;
                            UpdateWindowTitle();
                            return;
                        }
                    }

                    // Paste Weapon.
                    Weapon objWeapon = new Weapon(_objCharacter);
                    objXmlNode = GlobalOptions.Instance.Clipboard.SelectSingleNode("/character/weapon");
                    if (objXmlNode != null)
                    {
                        objWeapon.Load(objXmlNode, true);
                        objWeapon.VehicleMounted = false;

                        _objCharacter.Weapons.Add(objWeapon);

                        _objFunctions.CreateWeaponTreeNode(objWeapon, treWeapons.Nodes[0], cmsWeapon, cmsWeaponMod, cmsWeaponAccessory, cmsWeaponAccessoryGear);

                        UpdateCharacterInfo();
                        _blnIsDirty = true;
                        UpdateWindowTitle();
                        return;
                    }
                }

                // Gear Tab.
                if (tabStreetGearTabs.SelectedTab == tabGear)
                {
                    // Paste Gear.
                    Gear objGear = new Gear(_objCharacter);
                    XmlNode objXmlNode = GlobalOptions.Instance.Clipboard.SelectSingleNode("/character/gear");
                    if (objXmlNode != null)
                    {
                        switch (objXmlNode["category"].InnerText)
                        {
                            case "Commlinks":
                            case "Cyberdecks":
                            case "Rigger Command Consoles":
                                Commlink objCommlink = new Commlink(_objCharacter);
                                objCommlink.Load(objXmlNode, true);
                                _objCharacter.Gear.Add(objCommlink);
                                objGear = objCommlink;
                                break;
                            default:
                                Gear objNewGear = new Gear(_objCharacter);
                                objNewGear.Load(objXmlNode, true);
                                _objCharacter.Gear.Add(objNewGear);
                                objGear = objNewGear;
                                break;
                        }

                        objGear.Parent = null;

                        TreeNode objNode = new TreeNode();
                        objNode.Text = objGear.DisplayName;
                        objNode.Tag = objGear.InternalId;
                        if (objGear.Notes != string.Empty)
                            objNode.ForeColor = Color.SaddleBrown;
                        objNode.ToolTipText = CommonFunctions.WordWrap(objGear.Notes, 100);

                        _objFunctions.BuildGearTree(objGear, objNode, cmsGear);

                        objNode.ContextMenuStrip = cmsGear;

                        TreeNode objParent = new TreeNode();
                        if (objGear.Location == "")
                            objParent = treGear.Nodes[0];
                        else
                        {
                            foreach (TreeNode objFind in treGear.Nodes)
                            {
                                if (objFind.Text == objGear.Location)
                                {
                                    objParent = objFind;
                                    break;
                                }
                            }
                        }
                        objParent.Nodes.Add(objNode);
                        objParent.Expand();

                        // Add any Weapons that come with the Gear.
                        objXmlNode = GlobalOptions.Instance.Clipboard.SelectSingleNode("/character/weapon");
                        if (objXmlNode != null)
                        {
                            Weapon objWeapon = new Weapon(_objCharacter);
                            objWeapon.Load(objXmlNode, true);
                            _objCharacter.Weapons.Add(objWeapon);
                            objGear.WeaponID = objWeapon.InternalId;
                            _objFunctions.CreateWeaponTreeNode(objWeapon, treWeapons.Nodes[0], cmsWeapon, cmsWeaponMod, cmsWeaponAccessory, cmsWeaponAccessoryGear);
                        }

                        UpdateCharacterInfo();
                        _blnIsDirty = true;
                        UpdateWindowTitle();
                        return;
                    }
                }
            }

            // Vehicles Tab.
            if (tabCharacterTabs.SelectedTab == tabVehicles)
            {
                // Paste Vehicle.
                Vehicle objVehicle = new Vehicle(_objCharacter);
                XmlNode objXmlNode = GlobalOptions.Instance.Clipboard.SelectSingleNode("/character/vehicle");
                if (objXmlNode != null)
                {
                    objVehicle.Load(objXmlNode, true);

                    _objCharacter.Vehicles.Add(objVehicle);

                    _objFunctions.CreateVehicleTreeNode(objVehicle, treVehicles, cmsVehicle, cmsVehicleLocation, cmsVehicleWeapon, cmsVehicleWeaponMod, cmsVehicleWeaponAccessory, cmsVehicleWeaponAccessoryGear, cmsVehicleGear);

                    UpdateCharacterInfo();
                    _blnIsDirty = true;
                    UpdateWindowTitle();
                    return;
                }

                // Paste Gear.
                Gear objGear = new Gear(_objCharacter);
                objXmlNode = GlobalOptions.Instance.Clipboard.SelectSingleNode("/character/gear");

                if (objXmlNode != null)
                {
                    switch (objXmlNode["category"].InnerText)
                    {
                        case "Commlinks":
                        case "Cyberdecks":
                        case "Rigger Command Consoles":
                            Commlink objCommlink = new Commlink(_objCharacter);
                            objCommlink.Load(objXmlNode, true);
                            objGear = objCommlink;
                            break;
                        default:
                            Gear objNewGear = new Gear(_objCharacter);
                            objNewGear.Load(objXmlNode, true);
                            objGear = objNewGear;
                            break;
                    }

                    // Paste the Gear into a Vehicle.
                    foreach (Vehicle objCharacterVehicle in _objCharacter.Vehicles)
                    {
                        if (objCharacterVehicle.InternalId == treVehicles.SelectedNode.Tag.ToString())
                        {
                            objCharacterVehicle.Gear.Add(objGear);
                            TreeNode objNode = new TreeNode();
                            objNode.Text = objGear.DisplayName;
                            objNode.Tag = objGear.InternalId;
                            objNode.ContextMenuStrip = cmsVehicleGear;
                            objVehicle = objCharacterVehicle;

                            _objFunctions.BuildGearTree(objGear, objNode, cmsVehicleGear);

                            treVehicles.SelectedNode.Nodes.Add(objNode);
                            treVehicles.SelectedNode.Expand();
                        }
                    }

                    // Paste the Gear into a Vehicle's Gear.
                    Vehicle objTempVehicle = objVehicle;
                    Gear objVehicleGear = _objFunctions.FindVehicleGear(treVehicles.SelectedNode.Tag.ToString(), _objCharacter.Vehicles, out objVehicle);
                    if (objVehicle == null)
                        objVehicle = objTempVehicle;
                    if (objVehicleGear != null)
                    {
                        objVehicleGear.Children.Add(objGear);
                        objGear.Parent = objVehicleGear;
                        TreeNode objNode = new TreeNode();
                        objNode.Text = objGear.DisplayName;
                        objNode.Tag = objGear.InternalId;
                        objNode.ContextMenuStrip = cmsVehicleGear;

                        _objFunctions.BuildGearTree(objGear, objNode, cmsVehicleGear);

                        treVehicles.SelectedNode.Nodes.Add(objNode);
                        treVehicles.SelectedNode.Expand();
                    }

                    UpdateCharacterInfo();
                    _blnIsDirty = true;
                    UpdateWindowTitle();
                    return;
                }

                // Paste Weapon.
                Weapon objWeapon = new Weapon(_objCharacter);
                objXmlNode = GlobalOptions.Instance.Clipboard.SelectSingleNode("/character/weapon");
                if (objXmlNode != null)
                {
                    objWeapon.Load(objXmlNode, true);
                    objWeapon.VehicleMounted = true;

                    try
                    {
                        // Weapons can only be added to Vehicle Mods that support them (Weapon Mounts and Mechanical Arms).
                        VehicleMod objMod = new VehicleMod(_objCharacter);
                        foreach (Vehicle objCharacterVehicle in _objCharacter.Vehicles)
                        {
                            foreach (VehicleMod objVehicleMod in objCharacterVehicle.Mods)
                            {
                                if (objVehicleMod.InternalId == treVehicles.SelectedNode.Tag.ToString())
                                {
                                    if (objVehicleMod.Name.StartsWith("Weapon Mount") || objVehicleMod.Name.StartsWith("Heavy Weapon Mount") || objVehicleMod.Name.StartsWith("Mechanical Arm"))
                                    {
                                        objVehicleMod.Weapons.Add(objWeapon);

                                        _objFunctions.CreateWeaponTreeNode(objWeapon, treVehicles.SelectedNode, cmsVehicleWeapon, cmsVehicleWeaponMod, cmsVehicleWeaponAccessory, null);

                                        UpdateCharacterInfo();
                                        _blnIsDirty = true;
                                        UpdateWindowTitle();
                                        return;
                                    }
                                }
                            }
                        }
                    }
                    catch
                    {
                    }
                }
            }
        }
Exemple #12
0
        /// <summary>
        /// Add a PACKS Kit to the character.
        /// </summary>
        public void AddPACKSKit()
        {
            frmSelectPACKSKit frmPickPACKSKit = new frmSelectPACKSKit(_objCharacter);
            frmPickPACKSKit.ShowDialog(this);

            bool blnCreateChildren = true;

            // If the form was canceled, don't do anything.
            if (frmPickPACKSKit.DialogResult == DialogResult.Cancel)
                return;

            XmlDocument objXmlDocument = XmlManager.Instance.Load("packs.xml");

            // Do not create child items for Gear if the chosen Kit is in the Custom category since these items will contain the exact plugins desired.
            if (frmPickPACKSKit.SelectedCategory == "Custom")
                blnCreateChildren = false;

            XmlNode objXmlKit = objXmlDocument.SelectSingleNode("/chummer/packs/pack[name = \"" + frmPickPACKSKit.SelectedKit + "\" and category = \"" + frmPickPACKSKit.SelectedCategory + "\"]");
            // Update Qualities.
            if (objXmlKit["qualities"] != null)
            {
                XmlDocument objXmlQualityDocument = XmlManager.Instance.Load("qualities.xml");

                // Positive Qualities.
                foreach (XmlNode objXmlQuality in objXmlKit.SelectNodes("qualities/positive/quality"))
                {
                    XmlNode objXmlQualityNode = objXmlQualityDocument.SelectSingleNode("/chummer/qualities/quality[name = \"" + objXmlQuality.InnerText + "\"]");

                    TreeNode objNode = new TreeNode();
                    List<Weapon> objWeapons = new List<Weapon>();
                    List<TreeNode> objWeaponNodes = new List<TreeNode>();
                    Quality objQuality = new Quality(_objCharacter);
                    string strForceValue = "";

                    if (objXmlQuality.Attributes["select"] != null)
                        strForceValue = objXmlQuality.Attributes["select"].InnerText;

                    objQuality.Create(objXmlQualityNode, _objCharacter, QualitySource.Selected, objNode, objWeapons, objWeaponNodes, strForceValue);
                    _objCharacter.Qualities.Add(objQuality);

                    treQualities.Nodes[0].Nodes.Add(objNode);
                    treQualities.Nodes[0].Expand();

                    // Add any created Weapons to the character.
                    foreach (Weapon objWeapon in objWeapons)
                        _objCharacter.Weapons.Add(objWeapon);

                    // Create the Weapon Node if one exists.
                    foreach (TreeNode objWeaponNode in objWeaponNodes)
                    {
                        objWeaponNode.ContextMenuStrip = cmsWeapon;
                        treWeapons.Nodes[0].Nodes.Add(objWeaponNode);
                        treWeapons.Nodes[0].Expand();
                    }
                }

                // Negative Qualities.
                foreach (XmlNode objXmlQuality in objXmlKit.SelectNodes("qualities/negative/quality"))
                {
                    XmlNode objXmlQualityNode = objXmlQualityDocument.SelectSingleNode("/chummer/qualities/quality[name = \"" + objXmlQuality.InnerText + "\"]");

                    TreeNode objNode = new TreeNode();
                    List<Weapon> objWeapons = new List<Weapon>();
                    List<TreeNode> objWeaponNodes = new List<TreeNode>();
                    Quality objQuality = new Quality(_objCharacter);
                    string strForceValue = "";

                    if (objXmlQuality.Attributes["select"] != null)
                        strForceValue = objXmlQuality.Attributes["select"].InnerText;

                    objQuality.Create(objXmlQualityNode, _objCharacter, QualitySource.Selected, objNode, objWeapons, objWeaponNodes, strForceValue);
                    _objCharacter.Qualities.Add(objQuality);

                    treQualities.Nodes[1].Nodes.Add(objNode);
                    treQualities.Nodes[1].Expand();

                    // Add any created Weapons to the character.
                    foreach (Weapon objWeapon in objWeapons)
                        _objCharacter.Weapons.Add(objWeapon);

                    // Create the Weapon Node if one exists.
                    foreach (TreeNode objWeaponNode in objWeaponNodes)
                    {
                        objWeaponNode.ContextMenuStrip = cmsWeapon;
                        treWeapons.Nodes[0].Nodes.Add(objWeaponNode);
                        treWeapons.Nodes[0].Expand();
                    }
                }
            }

            // Update Attributes.
            if (objXmlKit["attributes"] != null)
            {
                // Reset all Attributes back to 1 so we don't go over any BP limits.
                nudBOD.Value = nudBOD.Minimum;
                nudAGI.Value = nudAGI.Minimum;
                nudREA.Value = nudREA.Minimum;
                nudSTR.Value = nudSTR.Minimum;
                nudCHA.Value = nudCHA.Minimum;
                nudINT.Value = nudINT.Minimum;
                nudLOG.Value = nudLOG.Minimum;
                nudWIL.Value = nudWIL.Minimum;
                nudEDG.Value = nudEDG.Minimum;
                nudMAG.Value = nudMAG.Minimum;
                nudRES.Value = nudRES.Minimum;
                foreach (XmlNode objXmlAttribute in objXmlKit["attributes"])
                {
                    // The Attribute is calculated as given value - (6 - Metatype Maximum) so that each Metatype has the values from the file adjusted correctly.
                    switch (objXmlAttribute.Name)
                    {
                        case "bod":
                            nudBOD.Value = Convert.ToInt32(objXmlAttribute.InnerText) - (6 - _objCharacter.BOD.MetatypeMaximum);
                            break;
                        case "agi":
                            nudAGI.Value = Convert.ToInt32(objXmlAttribute.InnerText) - (6 - _objCharacter.AGI.MetatypeMaximum);
                            break;
                        case "rea":
                            nudREA.Value = Convert.ToInt32(objXmlAttribute.InnerText) - (6 - _objCharacter.REA.MetatypeMaximum);
                            break;
                        case "str":
                            nudSTR.Value = Convert.ToInt32(objXmlAttribute.InnerText) - (6 - _objCharacter.STR.MetatypeMaximum);
                            break;
                        case "cha":
                            nudCHA.Value = Convert.ToInt32(objXmlAttribute.InnerText) - (6 - _objCharacter.CHA.MetatypeMaximum);
                            break;
                        case "int":
                            nudINT.Value = Convert.ToInt32(objXmlAttribute.InnerText) - (6 - _objCharacter.INT.MetatypeMaximum);
                            break;
                        case "log":
                            nudLOG.Value = Convert.ToInt32(objXmlAttribute.InnerText) - (6 - _objCharacter.LOG.MetatypeMaximum);
                            break;
                        case "wil":
                            nudWIL.Value = Convert.ToInt32(objXmlAttribute.InnerText) - (6 - _objCharacter.WIL.MetatypeMaximum);
                            break;
                        case "mag":
                            nudMAG.Value = Convert.ToInt32(objXmlAttribute.InnerText) - (6 - _objCharacter.MAG.MetatypeMaximum);
                            break;
                        case "res":
                            nudRES.Value = Convert.ToInt32(objXmlAttribute.InnerText) - (6 - _objCharacter.RES.MetatypeMaximum);
                            break;
                        default:
                            nudEDG.Value = Convert.ToInt32(objXmlAttribute.InnerText) - (6 - _objCharacter.EDG.MetatypeMaximum);
                            break;
                    }
                }
            }

            // Update Skills.
            if (objXmlKit["skills"] != null)
            {
                // Active Skills.
                foreach (XmlNode objXmlSkill in objXmlKit.SelectNodes("skills/skill"))
                {
                    if (objXmlSkill["name"].InnerText.Contains("Exotic"))
                    {
                        int i = panActiveSkills.Controls.Count;
                        Skill objSkill = new Skill(_objCharacter);

                        SkillControl objSkillControl = new SkillControl(_objCharacter);
                        objSkillControl.SkillObject = objSkill;
                        objSkillControl.Width = 510;

                        // Attach an EventHandler for the RatingChanged and SpecializationChanged Events.
                        objSkillControl.RatingChanged += objActiveSkill_RatingChanged;
                        objSkillControl.SpecializationChanged += objSkill_SpecializationChanged;
                        objSkillControl.SkillName = objXmlSkill["name"].InnerText;

                        switch (objXmlSkill["name"].InnerText)
                        {
                            case "Exotic Ranged Weapon":
                            case "Exotic Melee Weapon":
                                objSkill.Attribute = "AGI";
                                objSkillControl.SkillCategory = "Combat Active";
                                objSkill.Default = true;
                                break;
                            default:
                                objSkill.Attribute = "REA";
                                objSkillControl.SkillCategory = "Vehicle Active";
                                objSkill.Default = false;
                                break;
                        }
                        objSkill.ExoticSkill = true;
                        _objCharacter.Skills.Add(objSkill);


						if (_objCharacter.IgnoreRules)
						{
							objSkillControl.SkillRatingMaximum = 12;
						}
						else
						{
							objSkillControl.SkillRatingMaximum = 6;
						}

						// Make sure it's not going above the maximum number.
						if (Convert.ToInt32(objXmlSkill["rating"].InnerText) > objSkillControl.SkillRatingMaximum)
                            objSkillControl.SkillRating = objSkillControl.SkillRatingMaximum;
                        else
                            objSkillControl.SkillRating = Convert.ToInt32(objXmlSkill["rating"].InnerText);

                        if (objXmlSkill["spec"] != null)
                            objSkillControl.SkillSpec = objXmlSkill["spec"].InnerText;
                        else
                            objSkillControl.SkillSpec = "";

                        // Set the SkillControl's Location since scrolling the Panel causes it to actually change the child Controls' Locations.
                        objSkillControl.Location = new Point(0, objSkillControl.Height * i + panActiveSkills.AutoScrollPosition.Y);
                        panActiveSkills.Controls.Add(objSkillControl);
                    }
                    else
                    {
                        // Find the correct Skill Control.
                        SkillControl objSkillControl = new SkillControl(_objCharacter);
                        foreach (SkillControl objControl in panActiveSkills.Controls)
                        {
                            if (objControl.SkillName == objXmlSkill["name"].InnerText)
                            {
                                objSkillControl = objControl;
                                break;
                            }
                        }

                        // Make sure it's not going above the maximum number.
                        if (Convert.ToInt32(objXmlSkill["rating"].InnerText) > objSkillControl.SkillRatingMaximum)
                            objSkillControl.SkillRating = objSkillControl.SkillRatingMaximum;
                        else
                            objSkillControl.SkillRating = Convert.ToInt32(objXmlSkill["rating"].InnerText);

                        if (objXmlSkill["spec"] != null)
                            objSkillControl.SkillSpec = objXmlSkill["spec"].InnerText;
                        else
                            objSkillControl.SkillSpec = "";
                    }
                }

                // Skill Groups.
                foreach (XmlNode objXmlGroup in objXmlKit.SelectNodes("skills/skillgroup"))
                {
                    // Find the correct SkillGroupControl.
                    SkillGroupControl objSkillGroupControl = new SkillGroupControl(_objCharacter.Options, _objCharacter);
                    foreach (SkillGroupControl objControl in panSkillGroups.Controls)
                    {
                        if (objControl.GroupName == objXmlGroup["name"].InnerText)
                        {
                            objSkillGroupControl = objControl;
                            break;
                        }
                    }

                    // Make sure it's not going above the maximum number.
                    if (Convert.ToInt32(objXmlGroup["base"].InnerText) > objSkillGroupControl.GroupRatingMaximum)
                    {
                        objSkillGroupControl.BaseRating = objSkillGroupControl.GroupRatingMaximum;
                        objSkillGroupControl.KarmaRating = 0;
                    }
                    else if (Convert.ToInt32(objXmlGroup["base"].InnerText) + Convert.ToInt32(objXmlGroup["karma"].InnerText) > objSkillGroupControl.GroupRatingMaximum)
                    {
                        objSkillGroupControl.BaseRating = Convert.ToInt32(objXmlGroup["base"].InnerText);
                        objSkillGroupControl.KarmaRating = objSkillGroupControl.GroupRatingMaximum - objSkillGroupControl.BaseRating;
                    }
                    else
                    {
                        objSkillGroupControl.BaseRating = Convert.ToInt32(objXmlGroup["base"].InnerText);
                        objSkillGroupControl.KarmaRating = Convert.ToInt32(objXmlGroup["karma"].InnerText);
                    }
                }
            }

            // Update Knowledge Skills.
            if (objXmlKit["knowledgeskills"] != null)
            {
                foreach (XmlNode objXmlSkill in objXmlKit.SelectNodes("knowledgeskills/skill"))
                {
                    int i = panKnowledgeSkills.Controls.Count;
                    Skill objSkill = new Skill(_objCharacter);
                    objSkill.Name = objXmlSkill["name"].InnerText;

                    SkillControl objSkillControl = new SkillControl(_objCharacter);
                    objSkillControl.SkillObject = objSkill;

                    // Attach an EventHandler for the RatingChanged and SpecializationChanged Events.
                    objSkillControl.RatingChanged += objKnowledgeSkill_RatingChanged;
                    objSkillControl.SpecializationChanged += objSkill_SpecializationChanged;
                    objSkillControl.DeleteSkill += objKnowledgeSkill_DeleteSkill;

                    objSkillControl.KnowledgeSkill = true;
                    objSkillControl.AllowDelete = true;

					if (_objCharacter.IgnoreRules)
					{
						objSkillControl.SkillRatingMaximum = 12;
					}
					else
					{
						objSkillControl.SkillRatingMaximum = 6;
					}
					// Set the SkillControl's Location since scrolling the Panel causes it to actually change the child Controls' Locations.
					objSkillControl.Location = new Point(0, objSkillControl.Height * i + panKnowledgeSkills.AutoScrollPosition.Y);
                    panKnowledgeSkills.Controls.Add(objSkillControl);

                    objSkillControl.SkillName = objXmlSkill["name"].InnerText;

                    // Make sure it's not going above the maximum number.
                    if (Convert.ToInt32(objXmlSkill["rating"].InnerText) > objSkillControl.SkillRatingMaximum)
                        objSkillControl.SkillRating = objSkillControl.SkillRatingMaximum;
                    else
                        objSkillControl.SkillRating = Convert.ToInt32(objXmlSkill["rating"].InnerText);

                    if (objXmlSkill["spec"] != null)
                        objSkillControl.SkillSpec = objXmlSkill["spec"].InnerText;
                    else
                        objSkillControl.SkillSpec = "";

                    if (objXmlSkill["category"] != null)
                        objSkillControl.SkillCategory = objXmlSkill["category"].InnerText;

                    _objCharacter.Skills.Add(objSkill);
                }
            }

            // Select a Martial Art.
            if (objXmlKit["selectmartialart"] != null)
            {
                string strForcedValue = "";
                int intRating = 1;
                if (objXmlKit["selectmartialart"].Attributes["select"] != null)
                    strForcedValue = objXmlKit["selectmartialart"].Attributes["select"].InnerText;
                if (objXmlKit["selectmartialart"].Attributes["rating"] != null)
                    intRating = Convert.ToInt32(objXmlKit["selectmartialart"].Attributes["rating"].InnerText);

                frmSelectMartialArt frmPickMartialArt = new frmSelectMartialArt(_objCharacter);
                frmPickMartialArt.ForcedValue = strForcedValue;
                frmPickMartialArt.ShowDialog(this);

                if (frmPickMartialArt.DialogResult != DialogResult.Cancel)
                {
                    // Open the Martial Arts XML file and locate the selected piece.
                    XmlDocument objXmlMartialArtDocument = XmlManager.Instance.Load("martialarts.xml");

                    XmlNode objXmlArt = objXmlMartialArtDocument.SelectSingleNode("/chummer/martialarts/martialart[name = \"" + frmPickMartialArt.SelectedMartialArt + "\"]");

                    TreeNode objNode = new TreeNode();
                    MartialArt objMartialArt = new MartialArt(_objCharacter);
                    objMartialArt.Create(objXmlArt, objNode, _objCharacter);
                    objMartialArt.Rating = intRating;
                    _objCharacter.MartialArts.Add(objMartialArt);

                    objNode.ContextMenuStrip = cmsMartialArts;

                    treMartialArts.Nodes[0].Nodes.Add(objNode);
                    treMartialArts.Nodes[0].Expand();

                    treMartialArts.SelectedNode = objNode;
                }
            }

            // Update Martial Arts.
            if (objXmlKit["martialarts"] != null)
            {
                // Open the Martial Arts XML file and locate the selected art.
                XmlDocument objXmlMartialArtDocument = XmlManager.Instance.Load("martialarts.xml");

                foreach (XmlNode objXmlArt in objXmlKit.SelectNodes("martialarts/martialart"))
                {
                    TreeNode objNode = new TreeNode();
                    MartialArt objArt = new MartialArt(_objCharacter);
                    XmlNode objXmlArtNode = objXmlMartialArtDocument.SelectSingleNode("/chummer/martialarts/martialart[name = \"" + objXmlArt["name"].InnerText + "\"]");
                    objArt.Create(objXmlArtNode, objNode, _objCharacter);
                    objArt.Rating = Convert.ToInt32(objXmlArt["rating"].InnerText);
                    _objCharacter.MartialArts.Add(objArt);

                    // Check for Advantages.
                    foreach (XmlNode objXmlAdvantage in objXmlArt.SelectNodes("techniques/technique"))
                    {
                        TreeNode objChildNode = new TreeNode();
                        MartialArtAdvantage objAdvantage = new MartialArtAdvantage(_objCharacter);
                        XmlNode objXmlAdvantageNode = objXmlMartialArtDocument.SelectSingleNode("/chummer/martialarts/martialart[name = \"" + objXmlArt["name"].InnerText + "\"]/techniques/technique[. = \"" + objXmlAdvantage.InnerText + "\"]");
                        objAdvantage.Create(objXmlAdvantageNode, _objCharacter, objChildNode);
                        objArt.Advantages.Add(objAdvantage);

                        objNode.Nodes.Add(objChildNode);
                        objNode.Expand();
                    }

                    treMartialArts.Nodes[0].Nodes.Add(objNode);
                    treMartialArts.Nodes[0].Expand();
                }
            }

            // Update Adept Powers.
            if (objXmlKit["powers"] != null)
            {
                // Open the Powers XML file and locate the selected power.
                XmlDocument objXmlPowerDocument = XmlManager.Instance.Load("powers.xml");

                foreach (XmlNode objXmlPower in objXmlKit.SelectNodes("powers/power"))
                {
                    XmlNode objXmlPowerNode = objXmlPowerDocument.SelectSingleNode("/chummer/powers/power[name = \"" + objXmlPower["name"].InnerText + "\"]");

                    int i = panPowers.Controls.Count;

                    Power objPower = new Power(_objCharacter);
                    _objCharacter.Powers.Add(objPower);

                    PowerControl objPowerControl = new PowerControl();
                    objPowerControl.PowerObject = objPower;

                    // Attach an EventHandler for the PowerRatingChanged Event.
                    objPowerControl.PowerRatingChanged += objPower_PowerRatingChanged;
                    objPowerControl.DeletePower += objPower_DeletePower;

                    objPowerControl.PowerName = objXmlPowerNode["name"].InnerText;
                    objPowerControl.PointsPerLevel = Convert.ToDecimal(objXmlPowerNode["points"].InnerText, GlobalOptions.Instance.CultureInfo);
                    objPowerControl.AdeptWayDiscount = Convert.ToDecimal(objXmlPowerNode["adeptway"].InnerText, GlobalOptions.Instance.CultureInfo);
                    if (objXmlPowerNode["levels"].InnerText == "no")
                    {
                        objPowerControl.LevelEnabled = false;
                    }
                    else
                    {
                        objPowerControl.LevelEnabled = true;
                        if (objXmlPowerNode["levels"].InnerText != "yes")
                            objPower.MaxLevels = Convert.ToInt32(objXmlPowerNode["levels"].InnerText);
                    }

                    objPower.Source = objXmlPowerNode["source"].InnerText;
                    objPower.Page = objXmlPowerNode["page"].InnerText;
                    if (objXmlPowerNode["doublecost"] != null)
                        objPower.DoubleCost = false;

                    if (objXmlPowerNode.InnerXml.Contains("bonus"))
                    {
                        objPower.Bonus = objXmlPowerNode["bonus"];

                        if (objXmlPower["name"].Attributes["select"] != null)
                            _objImprovementManager.ForcedValue = objXmlPower["name"].Attributes["select"].InnerText;

                        _objImprovementManager.CreateImprovements(Improvement.ImprovementSource.Power, objPower.InternalId, objPower.Bonus, false, Convert.ToInt32(objPower.Rating), objPower.DisplayNameShort);
                        objPowerControl.Extra = _objImprovementManager.SelectedValue;
                    }

                    objPowerControl.Top = i * objPowerControl.Height;
                    panPowers.Controls.Add(objPowerControl);

                    // Set the Rating of the Power if applicable.
                    if (objXmlPower["rating"] != null)
                        objPowerControl.PowerLevel = Convert.ToInt32(objXmlPower["rating"].InnerText);
                }
            }

            // Update Complex Forms.
            if (objXmlKit["programs"] != null)
            {
                // Open the Programs XML file and locate the selected program.
                XmlDocument objXmlProgramDocument = XmlManager.Instance.Load("complexforms.xml");

                foreach (XmlNode objXmlProgram in objXmlKit.SelectNodes("complexforms/complexform"))
                {
                    XmlNode objXmlProgramNode = objXmlProgramDocument.SelectSingleNode("/chummer/complexforms/complexform[name = \"" + objXmlProgram["name"].InnerText + "\"]");

                    string strForceValue = "";
                    if (objXmlProgram.Attributes["select"] != null)
                        strForceValue = objXmlProgram.Attributes["select"].InnerText;

                    TreeNode objNode = new TreeNode();
                    ComplexForm objProgram = new ComplexForm(_objCharacter);
                    objProgram.Create(objXmlProgramNode, _objCharacter, objNode, strForceValue);

                    treComplexForms.Nodes[0].Nodes.Add(objNode);
                    treComplexForms.Nodes[0].Expand();

                    _objCharacter.ComplexForms.Add(objProgram);

                    treComplexForms.SortCustom();
                }
            }

            // Update Spells.
            if (objXmlKit["spells"] != null)
            {
                XmlDocument objXmlSpellDocument = XmlManager.Instance.Load("spells.xml");

                foreach (XmlNode objXmlSpell in objXmlKit.SelectNodes("spells/spell"))
                {
                    // Make sure the Spell has not already been added to the character.
                    bool blnFound = false;
                    foreach (TreeNode nodSpell in treSpells.Nodes[0].Nodes)
                    {
                        if (nodSpell.Text == objXmlSpell.InnerText)
                        {
                            blnFound = true;
                            break;
                        }
                    }

                    // The Spell is not in the list, so add it.
                    if (!blnFound)
                    {
                        string strForceValue = "";
                        if (objXmlSpell.Attributes["select"] != null)
                            strForceValue = objXmlSpell.Attributes["select"].InnerText;

                        XmlNode objXmlSpellNode = objXmlSpellDocument.SelectSingleNode("/chummer/spells/spell[name = \"" + objXmlSpell.InnerText + "\"]");

                        Spell objSpell = new Spell(_objCharacter);
                        TreeNode objNode = new TreeNode();
                        objSpell.Create(objXmlSpellNode, _objCharacter, objNode, strForceValue);
                        objNode.ContextMenuStrip = cmsSpell;
                        _objCharacter.Spells.Add(objSpell);

                        switch (objSpell.Category)
                        {
                            case "Combat":
                                treSpells.Nodes[0].Nodes.Add(objNode);
                                treSpells.Nodes[0].Expand();
                                break;
                            case "Detection":
                                treSpells.Nodes[1].Nodes.Add(objNode);
                                treSpells.Nodes[1].Expand();
                                break;
                            case "Health":
                                treSpells.Nodes[2].Nodes.Add(objNode);
                                treSpells.Nodes[2].Expand();
                                break;
                            case "Illusion":
                                treSpells.Nodes[3].Nodes.Add(objNode);
                                treSpells.Nodes[3].Expand();
                                break;
                            case "Manipulation":
                                treSpells.Nodes[4].Nodes.Add(objNode);
                                treSpells.Nodes[4].Expand();
                                break;
                            case "Rituals":
                                int intNode = 5;
                                if (_objCharacter.AdeptEnabled && !_objCharacter.MagicianEnabled)
                                    intNode = 0;
                                treSpells.Nodes[intNode].Nodes.Add(objNode);
                                treSpells.Nodes[intNode].Expand();
                                break;
                        }

                        treSpells.SortCustom();
                    }
                }
            }

            // Update Spirits.
            if (objXmlKit["spirits"] != null)
            {
                foreach (XmlNode objXmlSpirit in objXmlKit.SelectNodes("spirits/spirit"))
                {
                    int i = panSpirits.Controls.Count;

                    Spirit objSpirit = new Spirit(_objCharacter);
                    _objCharacter.Spirits.Add(objSpirit);

                    SpiritControl objSpiritControl = new SpiritControl();
                    objSpiritControl.SpiritObject = objSpirit;
                    objSpiritControl.EntityType = SpiritType.Spirit;

                    // Attach an EventHandler for the ServicesOwedChanged Event.
                    objSpiritControl.ServicesOwedChanged += objSpirit_ServicesOwedChanged;
                    objSpiritControl.ForceChanged += objSpirit_ForceChanged;
                    objSpiritControl.BoundChanged += objSpirit_BoundChanged;
                    objSpiritControl.DeleteSpirit += objSpirit_DeleteSpirit;

                    objSpiritControl.Name = objXmlSpirit["name"].InnerText;
                    objSpiritControl.Force = Convert.ToInt32(objXmlSpirit["force"].InnerText);
                    objSpiritControl.ServicesOwed = Convert.ToInt32(objXmlSpirit["services"].InnerText);

                    objSpiritControl.Top = i * objSpiritControl.Height;
                    panSpirits.Controls.Add(objSpiritControl);
                }
            }

            // Update Lifestyles.
            if (objXmlKit["lifestyles"] != null)
            {
                XmlDocument objXmlLifestyleDocument = XmlManager.Instance.Load("lifestyles.xml");

                foreach (XmlNode objXmlLifestyle in objXmlKit.SelectNodes("lifestyles/lifestyle"))
                {
                    string strName = objXmlLifestyle["name"].InnerText;
                    int intMonths = Convert.ToInt32(objXmlLifestyle["months"].InnerText);

                    // Create the Lifestyle.
                    TreeNode objNode = new TreeNode();
                    Lifestyle objLifestyle = new Lifestyle(_objCharacter);

                    XmlNode objXmlLifestyleNode = objXmlLifestyleDocument.SelectSingleNode("/chummer/lifestyles/lifestyle[name = \"" + strName + "\"]");
                    if (objXmlLifestyleNode != null)
                    {
                        // This is a standard Lifestyle, so just use the Create method.
                        objLifestyle.Create(objXmlLifestyleNode, objNode);
                        objLifestyle.Months = intMonths;
                    }
                    else
                    {
                        // This is an Advanced Lifestyle, so build it manually.
                        objLifestyle.Name = strName;
                        objLifestyle.Months = intMonths;
                        objLifestyle.Cost = Convert.ToInt32(objXmlLifestyle["cost"].InnerText);
                        objLifestyle.Dice = Convert.ToInt32(objXmlLifestyle["dice"].InnerText);
                        objLifestyle.Multiplier = Convert.ToInt32(objXmlLifestyle["multiplier"].InnerText);
                        objLifestyle.BaseLifestyle = objXmlLifestyle["baselifestyle"].InnerText;
                        objLifestyle.Source = "SR5";
                        objLifestyle.Page = "373";
                        objLifestyle.Comforts = Convert.ToInt32(objXmlLifestyle["comforts"].InnerText);
                        objLifestyle.ComfortsEntertainment = Convert.ToInt32(objXmlLifestyle["comfortsentertainment"].InnerText);
                        objLifestyle.Security = Convert.ToInt32(objXmlLifestyle["security"].InnerText);
                        objLifestyle.SecurityEntertainment = Convert.ToInt32(objXmlLifestyle["securityentertainment"].InnerText);
                        objLifestyle.Area = Convert.ToInt32(objXmlLifestyle["area"].InnerText);
                        objLifestyle.AreaEntertainment = Convert.ToInt32(objXmlLifestyle["areaentertainment"].InnerText);

                        foreach (LifestyleQuality objXmlQuality in objXmlLifestyle.SelectNodes("lifestylequalities/lifestylequality"))
                            objLifestyle.LifestyleQualities.Add(objXmlQuality);

                        objNode.Text = strName;
                    }

                    // Add the Lifestyle to the character and Lifestyle Tree.
                    if (objLifestyle.BaseLifestyle != "")
                        objNode.ContextMenuStrip = cmsAdvancedLifestyle;
                    else
                        objNode.ContextMenuStrip = cmsLifestyleNotes;
                    _objCharacter.Lifestyles.Add(objLifestyle);
                    treLifestyles.Nodes[0].Nodes.Add(objNode);
                    treLifestyles.Nodes[0].Expand();
                }
            }

            // Update NuyenBP.
            if (objXmlKit["nuyenbp"] != null)
            {
                int intAmount = Convert.ToInt32(objXmlKit["nuyenbp"].InnerText);
                //if (_objCharacter.BuildMethod == CharacterBuildMethod.Karma)
                //intAmount *= 2;

                // Make sure we don't go over the field's maximum which would throw an Exception.
                if (nudNuyen.Value + intAmount > nudNuyen.Maximum)
                    nudNuyen.Value = nudNuyen.Maximum;
                else
                    nudNuyen.Value += intAmount;
            }

            // Update Armor.
            if (objXmlKit["armors"] != null)
            {
                XmlDocument objXmlArmorDocument = XmlManager.Instance.Load("armor.xml");

                foreach (XmlNode objXmlArmor in objXmlKit.SelectNodes("armors/armor"))
                {
                    XmlNode objXmlArmorNode = objXmlArmorDocument.SelectSingleNode("/chummer/armors/armor[name = \"" + objXmlArmor["name"].InnerText + "\"]");

                    Armor objArmor = new Armor(_objCharacter);
                    TreeNode objNode = new TreeNode();
                    objArmor.Create(objXmlArmorNode, objNode, cmsArmorMod, Convert.ToInt32(objXmlArmor["rating"].InnerText), false, blnCreateChildren);
                    _objCharacter.Armor.Add(objArmor);

                    // Look for Armor Mods.
                    if (objXmlArmor["mods"] != null)
                    {
                        foreach (XmlNode objXmlMod in objXmlArmor.SelectNodes("mods/mod"))
                        {
                            List<Weapon> lstWeapons = new List<Weapon>();
                            List<TreeNode> lstWeaponNodes = new List<TreeNode>();
                            XmlNode objXmlModNode = objXmlArmorDocument.SelectSingleNode("/chummer/mods/mod[name = \"" + objXmlMod["name"].InnerText + "\"]");
                            ArmorMod objMod = new ArmorMod(_objCharacter);
                            TreeNode objModNode = new TreeNode();
                            int intRating = 0;
                            if (objXmlMod["rating"] != null)
                                intRating = Convert.ToInt32(objXmlMod["rating"].InnerText);
                            objMod.Create(objXmlModNode, objModNode, intRating, lstWeapons, lstWeaponNodes);
                            objModNode.ContextMenuStrip = cmsArmorMod;
                            objMod.Parent = objArmor;

                            objArmor.ArmorMods.Add(objMod);

                            objNode.Nodes.Add(objModNode);
                            objNode.Expand();

                            // Add any Weapons created by the Mod.
                            foreach (Weapon objWeapon in lstWeapons)
                                _objCharacter.Weapons.Add(objWeapon);

                            foreach (TreeNode objWeaponNode in lstWeaponNodes)
                            {
                                objWeaponNode.ContextMenuStrip = cmsWeapon;
                                treWeapons.Nodes[0].Nodes.Add(objWeaponNode);
                                treWeapons.Nodes[0].Expand();
                            }
                        }
                    }

                    XmlDocument objXmlGearDocument = XmlManager.Instance.Load("gear.xml");
                    foreach (XmlNode objXmlGear in objXmlArmor.SelectNodes("gears/gear"))
                        AddPACKSGear(objXmlGearDocument, objXmlGear, objNode, objArmor, cmsArmorGear, blnCreateChildren);

                    objNode.ContextMenuStrip = cmsArmor;
                    treArmor.Nodes[0].Nodes.Add(objNode);
                    treArmor.Nodes[0].Expand();
                }
            }

            // Update Weapons.
            if (objXmlKit["weapons"] != null)
            {
                XmlDocument objXmlWeaponDocument = XmlManager.Instance.Load("weapons.xml");

                pgbProgress.Visible = true;
                pgbProgress.Value = 0;
                pgbProgress.Maximum = objXmlKit.SelectNodes("weapons/weapon").Count;
                int i = 0;
                foreach (XmlNode objXmlWeapon in objXmlKit.SelectNodes("weapons/weapon"))
                {
                    i++;
                    pgbProgress.Value = i;
                    Application.DoEvents();

                    XmlNode objXmlWeaponNode = objXmlWeaponDocument.SelectSingleNode("/chummer/weapons/weapon[name = \"" + objXmlWeapon["name"].InnerText + "\"]");

                    Weapon objWeapon = new Weapon(_objCharacter);
                    TreeNode objNode = new TreeNode();
                    objWeapon.Create(objXmlWeaponNode, _objCharacter, objNode, cmsWeapon, cmsWeaponAccessory, cmsWeaponMod, blnCreateChildren);
                    _objCharacter.Weapons.Add(objWeapon);

                    // Look for Weapon Accessories.
                    if (objXmlWeapon["accessories"] != null)
                    {
                        foreach (XmlNode objXmlAccessory in objXmlWeapon.SelectNodes("accessories/accessory"))
                        {
                            XmlNode objXmlAccessoryNode = objXmlWeaponDocument.SelectSingleNode("/chummer/accessories/accessory[name = \"" + objXmlAccessory["name"].InnerText + "\"]");
                            WeaponAccessory objMod = new WeaponAccessory(_objCharacter);
                            TreeNode objModNode = new TreeNode();
                            string strMount = "";
							int intRating = 0;
                            if (objXmlAccessory["mount"] != null)
                                strMount = objXmlAccessory["mount"].InnerText;
                            objMod.Create(objXmlAccessoryNode, objModNode, strMount, intRating);
                            objModNode.ContextMenuStrip = cmsWeaponAccessory;
                            objMod.Parent = objWeapon;

                            objWeapon.WeaponAccessories.Add(objMod);

                            XmlDocument objXmlGearDocument = XmlManager.Instance.Load("gear.xml");
                            foreach (XmlNode objXmlGear in objXmlAccessory.SelectNodes("gears/gear"))
                                AddPACKSGear(objXmlGearDocument, objXmlGear, objModNode, objMod, cmsWeaponAccessoryGear, blnCreateChildren);

                            objNode.Nodes.Add(objModNode);
                            objNode.Expand();
                        }
                    }

                    // Look for Weapon Mods.
                    if (objXmlWeapon["mods"] != null)
                    {
                        foreach (XmlNode objXmlMod in objXmlWeapon.SelectNodes("mods/mod"))
                        {
                            XmlNode objXmlModNode = objXmlWeaponDocument.SelectSingleNode("/chummer/mods/mod[name = \"" + objXmlMod["name"].InnerText + "\"]");
                            WeaponMod objMod = new WeaponMod(_objCharacter);
                            TreeNode objModNode = new TreeNode();
                            objMod.Create(objXmlModNode, objModNode);
                            objModNode.ContextMenuStrip = cmsWeaponMod;
                            objMod.Parent = objWeapon;

                            objWeapon.WeaponMods.Add(objMod);

                            objNode.Nodes.Add(objModNode);
                            objNode.Expand();
                        }
                    }

                    // Look for an Underbarrel Weapon.
                    if (objXmlWeapon["underbarrel"] != null)
                    {
                        XmlNode objXmlUnderbarrelNode = objXmlWeaponDocument.SelectSingleNode("/chummer/weapons/weapon[name = \"" + objXmlWeapon["underbarrel"].InnerText + "\"]");

                        Weapon objUnderbarrelWeapon = new Weapon(_objCharacter);
                        TreeNode objUnderbarrelNode = new TreeNode();
                        objUnderbarrelWeapon.Create(objXmlUnderbarrelNode, _objCharacter, objUnderbarrelNode, cmsWeapon, cmsWeaponAccessory, cmsWeaponMod, blnCreateChildren);
                        objWeapon.UnderbarrelWeapons.Add(objUnderbarrelWeapon);
                        objNode.Nodes.Add(objUnderbarrelNode);
                        objNode.Expand();
                    }

                    objNode.ContextMenuStrip = cmsWeapon;
                    treWeapons.Nodes[0].Nodes.Add(objNode);
                    treWeapons.Nodes[0].Expand();

                    Application.DoEvents();
                }
            }

            // Update Cyberware.
            if (objXmlKit["cyberwares"] != null)
            {
                XmlDocument objXmlCyberwareDocument = XmlManager.Instance.Load("cyberware.xml");
                XmlDocument objXmlGearDocument = XmlManager.Instance.Load("gear.xml");

                pgbProgress.Visible = true;
                pgbProgress.Value = 0;
                pgbProgress.Maximum = objXmlKit.SelectNodes("cyberwares/cyberware").Count;
                int i = 0;
                foreach (XmlNode objXmlCyberware in objXmlKit.SelectNodes("cyberwares/cyberware"))
                {
                    i++;
                    pgbProgress.Value = i;
                    Application.DoEvents();

                    List<Weapon> objWeapons = new List<Weapon>();
                    List<TreeNode> objWeaponNodes = new List<TreeNode>();
                    TreeNode objNode = new TreeNode();
                    Cyberware objCyberware = new Cyberware(_objCharacter);
                    Grade objGrade = objCyberware.ConvertToCyberwareGrade(objXmlCyberware["grade"].InnerText, Improvement.ImprovementSource.Cyberware);

                    int intRating = 0;
                    if (objXmlCyberware["rating"] != null)
                        intRating = Convert.ToInt32(objXmlCyberware["rating"].InnerText);

                    XmlNode objXmlCyberwareNode = objXmlCyberwareDocument.SelectSingleNode("/chummer/cyberwares/cyberware[name = \"" + objXmlCyberware["name"].InnerText + "\"]");
                    objCyberware.Create(objXmlCyberwareNode, _objCharacter, objGrade, Improvement.ImprovementSource.Cyberware, intRating, objNode, objWeapons, objWeaponNodes, true, blnCreateChildren);
                    _objCharacter.Cyberware.Add(objCyberware);

                    // Add any children.
                    if (objXmlCyberware["cyberwares"] != null)
                    {
                        foreach (XmlNode objXmlChild in objXmlCyberware.SelectNodes("cyberwares/cyberware"))
                        {
                            TreeNode objChildNode = new TreeNode();
                            Cyberware objChildCyberware = new Cyberware(_objCharacter);

                            int intChildRating = 0;
                            if (objXmlChild["rating"] != null)
                                intChildRating = Convert.ToInt32(objXmlChild["rating"].InnerText);

                            XmlNode objXmlChildNode = objXmlCyberwareDocument.SelectSingleNode("/chummer/cyberwares/cyberware[name = \"" + objXmlChild["name"].InnerText + "\"]");
                            objChildCyberware.Create(objXmlChildNode, _objCharacter, objGrade, Improvement.ImprovementSource.Cyberware, intChildRating, objChildNode, objWeapons, objWeaponNodes, true, blnCreateChildren);
                            objCyberware.Children.Add(objChildCyberware);
                            objChildNode.ContextMenuStrip = cmsCyberware;

                            foreach (XmlNode objXmlGear in objXmlChild.SelectNodes("gears/gear"))
                                AddPACKSGear(objXmlGearDocument, objXmlGear, objChildNode, objChildCyberware, cmsCyberwareGear, blnCreateChildren);

                            objNode.Nodes.Add(objChildNode);
                            objNode.Expand();
                        }
                    }

                    foreach (XmlNode objXmlGear in objXmlCyberware.SelectNodes("gears/gear"))
                        AddPACKSGear(objXmlGearDocument, objXmlGear, objNode, objCyberware, cmsCyberwareGear, blnCreateChildren);

                    objNode.ContextMenuStrip = cmsCyberware;
                    treCyberware.Nodes[0].Nodes.Add(objNode);
                    treCyberware.Nodes[0].Expand();

                    // Add any Weapons created by the Gear.
                    foreach (Weapon objWeapon in objWeapons)
                        _objCharacter.Weapons.Add(objWeapon);

                    foreach (TreeNode objWeaponNode in objWeaponNodes)
                    {
                        objWeaponNode.ContextMenuStrip = cmsWeapon;
                        treWeapons.Nodes[0].Nodes.Add(objWeaponNode);
                        treWeapons.Nodes[0].Expand();
                    }

                    Application.DoEvents();
                }

                treCyberware.SortCustom();
            }

            // Update Bioware.
            if (objXmlKit["biowares"] != null)
            {
                XmlDocument objXmlBiowareDocument = XmlManager.Instance.Load("bioware.xml");

                pgbProgress.Visible = true;
                pgbProgress.Value = 0;
                pgbProgress.Maximum = objXmlKit.SelectNodes("biowares/bioware").Count;
                int i = 0;

                foreach (XmlNode objXmlBioware in objXmlKit.SelectNodes("biowares/bioware"))
                {
                    i++;
                    pgbProgress.Value = i;
                    Application.DoEvents();

                    List<Weapon> objWeapons = new List<Weapon>();
                    List<TreeNode> objWeaponNodes = new List<TreeNode>();
                    TreeNode objNode = new TreeNode();
                    Cyberware objCyberware = new Cyberware(_objCharacter);
                    Grade objGrade = objCyberware.ConvertToCyberwareGrade(objXmlBioware["grade"].InnerText, Improvement.ImprovementSource.Bioware);

                    int intRating = 0;
                    if (objXmlBioware["rating"] != null)
                        intRating = Convert.ToInt32(objXmlBioware["rating"].InnerText);

                    XmlNode objXmlBiowareNode = objXmlBiowareDocument.SelectSingleNode("/chummer/biowares/bioware[name = \"" + objXmlBioware["name"].InnerText + "\"]");
                    objCyberware.Create(objXmlBiowareNode, _objCharacter, objGrade, Improvement.ImprovementSource.Bioware, intRating, objNode, objWeapons, objWeaponNodes, true, blnCreateChildren);
                    _objCharacter.Cyberware.Add(objCyberware);

                    objNode.ContextMenuStrip = cmsBioware;
                    treCyberware.Nodes[1].Nodes.Add(objNode);
                    treCyberware.Nodes[1].Expand();

                    // Add any Weapons created by the Gear.
                    foreach (Weapon objWeapon in objWeapons)
                        _objCharacter.Weapons.Add(objWeapon);

                    foreach (TreeNode objWeaponNode in objWeaponNodes)
                    {
                        objWeaponNode.ContextMenuStrip = cmsWeapon;
                        treWeapons.Nodes[0].Nodes.Add(objWeaponNode);
                        treWeapons.Nodes[0].Expand();
                    }

                    Application.DoEvents();
                }

                treCyberware.SortCustom();
            }

            // Update Gear.
            if (objXmlKit["gears"] != null)
            {
                XmlDocument objXmlGearDocument = XmlManager.Instance.Load("gear.xml");

                pgbProgress.Visible = true;
                pgbProgress.Value = 0;
                pgbProgress.Maximum = objXmlKit.SelectNodes("gears/gear").Count;
                int i = 0;

                foreach (XmlNode objXmlGear in objXmlKit.SelectNodes("gears/gear"))
                {
                    i++;
                    pgbProgress.Value = i;
                    Application.DoEvents();

                    AddPACKSGear(objXmlGearDocument, objXmlGear, treGear.Nodes[0], _objCharacter, cmsGear, blnCreateChildren);

                    Application.DoEvents();
                }
            }

            // Update Vehicles.
            if (objXmlKit["vehicles"] != null)
            {
                XmlDocument objXmlVehicleDocument = XmlManager.Instance.Load("vehicles.xml");

                pgbProgress.Visible = true;
                pgbProgress.Value = 0;
                pgbProgress.Maximum = objXmlKit.SelectNodes("vehicles/vehicle").Count;
                int i = 0;

                foreach (XmlNode objXmlVehicle in objXmlKit.SelectNodes("vehicles/vehicle"))
                {
                    i++;
                    pgbProgress.Value = i;
                    Application.DoEvents();

                    Gear objDefaultSensor = new Gear(_objCharacter);

                    TreeNode objNode = new TreeNode();
                    Vehicle objVehicle = new Vehicle(_objCharacter);

                    XmlNode objXmlVehicleNode = objXmlVehicleDocument.SelectSingleNode("/chummer/vehicles/vehicle[name = \"" + objXmlVehicle["name"].InnerText + "\"]");
                    objVehicle.Create(objXmlVehicleNode, objNode, cmsVehicle, cmsVehicleGear, cmsVehicleWeapon, cmsVehicleWeaponAccessory, cmsVehicleWeaponMod, blnCreateChildren);
                    _objCharacter.Vehicles.Add(objVehicle);

                    // Grab the default Sensor that comes with the Vehicle.
                    foreach (Gear objSensorGear in objVehicle.Gear)
                    {
                        if (objSensorGear.Category == "Sensors" && objSensorGear.Cost == "0" && objSensorGear.Rating == 0)
                        {
                            objDefaultSensor = objSensorGear;
                            break;
                        }
                    }

                    // Add any Vehicle Mods.
                    if (objXmlVehicle["mods"] != null)
                    {
                        foreach (XmlNode objXmlMod in objXmlVehicle.SelectNodes("mods/mod"))
                        {
                            TreeNode objModNode = new TreeNode();
                            VehicleMod objMod = new VehicleMod(_objCharacter);

                            int intRating = 0;
                            if (objXmlMod["rating"] != null)
                                intRating = Convert.ToInt32(objXmlMod["rating"].InnerText);

                            XmlNode objXmlModNode = objXmlVehicleDocument.SelectSingleNode("/chummer/mods/mod[name = \"" + objXmlMod["name"].InnerText + "\"]");
                            objMod.Create(objXmlModNode, objModNode, intRating);
                            objVehicle.Mods.Add(objMod);

                            objNode.Nodes.Add(objModNode);
                            objNode.Expand();
                        }
                    }

                    // Add any Vehicle Gear.
                    if (objXmlVehicle["gears"] != null)
                    {
                        XmlDocument objXmlGearDocument = XmlManager.Instance.Load("gear.xml");

                        foreach (XmlNode objXmlGear in objXmlVehicle.SelectNodes("gears/gear"))
                        {
                            List<Weapon> objWeapons = new List<Weapon>();
                            List<TreeNode> objWeaponNodes = new List<TreeNode>();
                            TreeNode objGearNode = new TreeNode();
                            Gear objGear = new Gear(_objCharacter);
                            int intQty = 1;

                            int intRating = 0;
                            if (objXmlGear["rating"] != null)
                                intRating = Convert.ToInt32(objXmlGear["rating"].InnerText);
                            string strForceValue = "";
                            if (objXmlGear["name"].Attributes["select"] != null)
                                strForceValue = objXmlGear["name"].Attributes["select"].InnerText;
                            if (objXmlGear["qty"] != null)
                                intQty = Convert.ToInt32(objXmlGear["qty"].InnerText);

                            XmlNode objXmlGearNode = objXmlGearDocument.SelectSingleNode("/chummer/gears/gear[name = \"" + objXmlGear["name"].InnerText + "\"]");
                            objGear.Create(objXmlGearNode, _objCharacter, objGearNode, intRating, objWeapons, objWeaponNodes, strForceValue, false, false, false, blnCreateChildren, false);
                            objGear.Quantity = intQty;
                            objGearNode.Text = objGear.DisplayName;
                            objVehicle.Gear.Add(objGear);

                            // Look for child components.
                            if (objXmlGear["gears"] != null)
                            {
                                foreach (XmlNode objXmlChild in objXmlGear.SelectNodes("gears/gear"))
                                {
                                    AddPACKSGear(objXmlGearDocument, objXmlChild, objGearNode, objGear, cmsVehicleGear, blnCreateChildren);
                                }
                            }

                            objGearNode.Expand();
                            objGearNode.ContextMenuStrip = cmsVehicleGear;
                            objNode.Nodes.Add(objGearNode);
                            objNode.Expand();

                            // If this is a Sensor, it will replace the Vehicle's base sensor, so remove it.
                            if (objGear.Category == "Sensors" && objGear.Cost == "0" && objGear.Rating == 0)
                            {
                                objVehicle.Gear.Remove(objDefaultSensor);
                                foreach (TreeNode objSensorNode in objNode.Nodes)
                                {
                                    if (objSensorNode.Tag.ToString() == objDefaultSensor.InternalId)
                                    {
                                        objSensorNode.Remove();
                                        break;
                                    }
                                }
                            }
                        }
                    }

                    // Add any Vehicle Weapons.
                    if (objXmlVehicle["weapons"] != null)
                    {
                        XmlDocument objXmlWeaponDocument = XmlManager.Instance.Load("weapons.xml");

                        foreach (XmlNode objXmlWeapon in objXmlVehicle.SelectNodes("weapons/weapon"))
                        {
                            TreeNode objWeaponNode = new TreeNode();
                            Weapon objWeapon = new Weapon(_objCharacter);

                            XmlNode objXmlWeaponNode = objXmlWeaponDocument.SelectSingleNode("/chummer/weapons/weapon[name = \"" + objXmlWeapon["name"].InnerText + "\"]");
                            objWeapon.Create(objXmlWeaponNode, _objCharacter, objWeaponNode, cmsVehicleWeapon, cmsVehicleWeaponAccessory, cmsVehicleWeaponMod, blnCreateChildren);
                            objWeapon.VehicleMounted = true;

                            // Find the first Weapon Mount in the Vehicle.
                            foreach (VehicleMod objMod in objVehicle.Mods)
                            {
                                if (objMod.Name.StartsWith("Weapon Mount") || objMod.Name.StartsWith("Heavy Weapon Mount"))
                                {
                                    objMod.Weapons.Add(objWeapon);
                                    foreach (TreeNode objModNode in objNode.Nodes)
                                    {
                                        if (objModNode.Tag.ToString() == objMod.InternalId)
                                        {
                                            objWeaponNode.ContextMenuStrip = cmsVehicleWeapon;
                                            objModNode.Nodes.Add(objWeaponNode);
                                            objModNode.Expand();
                                            break;
                                        }
                                    }
                                    break;
                                }
                            }

                            // Look for Weapon Accessories.
                            if (objXmlWeapon["accessories"] != null)
                            {
                                foreach (XmlNode objXmlAccessory in objXmlWeapon.SelectNodes("accessories/accessory"))
                                {
                                    XmlNode objXmlAccessoryNode = objXmlWeaponDocument.SelectSingleNode("/chummer/accessories/accessory[name = \"" + objXmlAccessory["name"].InnerText + "\"]");
                                    WeaponAccessory objMod = new WeaponAccessory(_objCharacter);
                                    TreeNode objModNode = new TreeNode();
                                    string strMount = "";
									int intRating = 0;
									if (objXmlAccessory["mount"] != null)
                                        strMount = objXmlAccessory["mount"].InnerText;
                                    objMod.Create(objXmlAccessoryNode, objModNode, strMount,intRating);
                                    objModNode.ContextMenuStrip = cmsWeaponAccessory;
                                    objMod.Parent = objWeapon;

                                    objWeapon.WeaponAccessories.Add(objMod);

                                    objWeaponNode.Nodes.Add(objModNode);
                                    objWeaponNode.Expand();
                                }
                            }

                            // Look for Weapon Mods.
                            if (objXmlWeapon["mods"] != null)
                            {
                                foreach (XmlNode objXmlMod in objXmlWeapon.SelectNodes("mods/mod"))
                                {
                                    XmlNode objXmlModNode = objXmlWeaponDocument.SelectSingleNode("/chummer/mods/mod[name = \"" + objXmlMod["name"].InnerText + "\"]");
                                    WeaponMod objMod = new WeaponMod(_objCharacter);
                                    TreeNode objModNode = new TreeNode();
                                    objMod.Create(objXmlModNode, objModNode);
                                    objModNode.ContextMenuStrip = cmsVehicleWeaponMod;
                                    objMod.Parent = objWeapon;

                                    objWeapon.WeaponMods.Add(objMod);

                                    objWeaponNode.Nodes.Add(objModNode);
                                    objWeaponNode.Expand();
                                }
                            }
                        }
                    }

                    objNode.ContextMenuStrip = cmsVehicle;
                    treVehicles.Nodes[0].Nodes.Add(objNode);
                    treVehicles.Nodes[0].Expand();

                    Application.DoEvents();
                }
            }

            pgbProgress.Visible = false;

            if (frmPickPACKSKit.AddAgain)
                AddPACKSKit();

            PopulateGearList();
            UpdateCharacterInfo();
        }
Exemple #13
0
        private void cmdVehicleMoveToInventory_Click(object sender, EventArgs e)
        {
            // Locate the selected Weapon.
            bool blnFound = false;
            Weapon objWeapon = new Weapon(_objCharacter);
            Vehicle objVehicle = new Vehicle(_objCharacter);
            VehicleMod objMod = new VehicleMod(_objCharacter);

            foreach (Vehicle objCharacterVehicle in _objCharacter.Vehicles)
            {
                foreach (Weapon objVehicleWeapon in objCharacterVehicle.Weapons)
                {
                    if (objVehicleWeapon.InternalId == treVehicles.SelectedNode.Tag.ToString())
                    {
                        objWeapon = objVehicleWeapon;
                        objVehicle = objCharacterVehicle;
                        blnFound = true;
                        break;
                    }
                }
                foreach (VehicleMod objVehicleMod in objCharacterVehicle.Mods)
                {
                    foreach (Weapon objVehicleWeapon in objVehicleMod.Weapons)
                    {
                        if (objVehicleWeapon.InternalId == treVehicles.SelectedNode.Tag.ToString())
                        {
                            objWeapon = objVehicleWeapon;
                            objVehicle = objCharacterVehicle;
                            objMod = objVehicleMod;
                            blnFound = true;
                            break;
                        }
                    }
                }
            }

            if (blnFound){
                // Move the Weapons from the Vehicle Mod (or Vehicle) to the character.
                if (objMod.InternalId != Guid.Empty.ToString())
                    objMod.Weapons.Remove(objWeapon);
                else
                    objVehicle.Weapons.Remove(objWeapon);

                _objCharacter.Weapons.Add(objWeapon);

                TreeNode objNode = new TreeNode();
                objNode = treVehicles.SelectedNode;

                treVehicles.SelectedNode.Remove();
                treWeapons.Nodes[0].Nodes.Add(objNode);
                objWeapon.VehicleMounted = false;
                objNode.Expand();
            }
            else
            {
                // Locate the selected Gear.
                Vehicle objSelectedVehicle = new Vehicle(_objCharacter);
                Gear objSelectedGear = _objFunctions.FindVehicleGear(treVehicles.SelectedNode.Tag.ToString(), _objCharacter.Vehicles, out objSelectedVehicle);

                int intMove = 0;
                if (objSelectedGear.Quantity == 1)
                    intMove = 1;
                else
                {
                    frmSelectNumber frmPickNumber = new frmSelectNumber();
                    frmPickNumber.Minimum = 1;
                    frmPickNumber.Maximum = objSelectedGear.Quantity;
                    frmPickNumber.Description = LanguageManager.Instance.GetString("String_MoveGear");
                    frmPickNumber.ShowDialog(this);

                    if (frmPickNumber.DialogResult == DialogResult.Cancel)
                        return;

                    intMove = frmPickNumber.SelectedValue;
                }

                // See if the character already has a matching piece of Gear.
                bool blnMatch = false;
                Gear objFoundGear = new Gear(_objCharacter);
                foreach (Gear objCharacterGear in _objCharacter.Gear)
                {
                    if (objCharacterGear.Name == objSelectedGear.Name && objCharacterGear.Category == objSelectedGear.Category && objCharacterGear.Rating == objSelectedGear.Rating && objCharacterGear.Extra == objSelectedGear.Extra && objCharacterGear.GearName == objSelectedGear.GearName && objCharacterGear.Notes == objSelectedGear.Notes)
                    {
                        blnMatch = true;
                        objFoundGear = objCharacterGear;
                        if (objCharacterGear.Children.Count == objSelectedGear.Children.Count)
                        {
                            for (int i = 0; i <= objCharacterGear.Children.Count - 1; i++)
                            {
                                if (objCharacterGear.Children[i].Name != objSelectedGear.Children[i].Name || objCharacterGear.Children[i].Extra != objSelectedGear.Children[i].Extra || objCharacterGear.Children[i].Rating != objSelectedGear.Children[i].Rating)
                                {
                                    blnMatch = false;
                                    break;
                                }
                            }
                        }
                        else
                            blnMatch = false;
                    }
                }

                if (!blnMatch)
                {
                    // Create a new piece of Gear.
                    TreeNode objGearNode = new TreeNode();
                    List<Weapon> lstWeapons = new List<Weapon>();
                    List<TreeNode> lstWeaponNodes = new List<TreeNode>();
                    Gear objGear = new Gear(_objCharacter);
                    if (objSelectedGear.GetType() == typeof(Commlink))
                    {
                        Commlink objCommlink = new Commlink(_objCharacter);
                        objCommlink.Copy(objSelectedGear, objGearNode, lstWeapons, lstWeaponNodes);
                        objGear = objCommlink;
                    }
                    else
                        objGear.Copy(objSelectedGear, objGearNode, lstWeapons, lstWeaponNodes);

                    objGear.Parent = null;
                    objGear.Quantity = intMove;
                    objGearNode.Text = objGear.DisplayName;
                    objGearNode.ContextMenuStrip = cmsGear;

                    treGear.Nodes[0].Nodes.Add(objGearNode);
                    _objCharacter.Gear.Add(objGear);

                    // Create any Weapons that came with this Gear.
                    foreach (Weapon objGearWeapon in lstWeapons)
                        _objCharacter.Weapons.Add(objGearWeapon);

                    foreach (TreeNode objWeaponNode in lstWeaponNodes)
                    {
                        objWeaponNode.ContextMenuStrip = cmsWeapon;
                        treWeapons.Nodes[0].Nodes.Add(objWeaponNode);
                        treWeapons.Nodes[0].Expand();
                    }

                    AddGearImprovements(objGear);
                    UpdateCharacterInfo();
                }
                else
                {
                    // Everything matches up, so just increase the quantity.
                    objFoundGear.Quantity += intMove;
                    foreach (TreeNode nodGear in treGear.Nodes[0].Nodes)
                    {
                        if (nodGear.Tag.ToString() == objFoundGear.InternalId)
                            nodGear.Text = objFoundGear.DisplayName;
                    }
                }

                // Update the selected item.
                objSelectedGear.Quantity -= intMove;
                if (objSelectedGear.Quantity == 0)
                {
                    // The quantity has reached 0, so remove it entirely.
                    treVehicles.SelectedNode.Remove();
                    foreach (Vehicle objCharacterVehicle in _objCharacter.Vehicles)
                        objCharacterVehicle.Gear.Remove(objSelectedGear);
                }
                else
                    treVehicles.SelectedNode.Text = objSelectedGear.DisplayName;
            }

            _blnIsDirty = true;
            UpdateWindowTitle();
        }
        /// <summary>
        /// Update the Mod's information based on the Mod selected and current Rating.
        /// </summary>
        private void UpdateGearInfo()
        {
            if (lstMod.Text != "")
            {
                // Retireve the information for the selected Mod.
                XmlNode objXmlMod = _objXmlDocument.SelectSingleNode("/chummer/mods/mod[id = \"" + lstMod.SelectedValue + "\"]");

                string strAvail    = "";
                string strModBook  = "";
                string strModPage  = "";
                int    intItemCost = 0;
                int    intSlots    = 0;


                if (_objMode == Mode.Vehicle)
                {
                    TreeNode   objTreeNode   = new TreeNode();
                    VehicleMod objVehicleMod = new VehicleMod(_objCharacter);
                    objVehicleMod.Create(objXmlMod, objTreeNode, Convert.ToInt32(nudRating.Value));

                    Vehicle objVehicle = new Vehicle(_objCharacter);
                    objVehicleMod.Parent = objVehicle;
                    if (_intVehicleCost != 0)
                    {
                        objVehicle.Cost = _intVehicleCost.ToString();
                    }
                    string strAccel = _intAccelWalking.ToString() + "/" + _intAccelRunning.ToString();
                    objVehicle.Accel = strAccel;
                    if (_intBody != 0)
                    {
                        objVehicle.Body = _intBody;
                    }
                    if (_intSpeed != 0)
                    {
                        objVehicle.Speed = _intSpeed;
                    }

                    strAvail    = objVehicleMod.TotalAvail;
                    intItemCost = objVehicleMod.TotalCost;
                    intSlots    = objVehicleMod.CalculatedSlots;
                    strModBook  = objVehicleMod.Source;
                    strModPage  = objVehicleMod.Page;
                }
                else if (_objMode == Mode.WeaponMod)
                {
                    TreeNode  objTreeNode  = new TreeNode();
                    WeaponMod objWeaponMod = new WeaponMod(_objCharacter);
                    objWeaponMod.Create(objXmlMod, objTreeNode);

                    if (_intWeaponCost != 0)
                    {
                        Weapon objWeapon = new Weapon(_objCharacter);
                        objWeapon.Cost      = _intWeaponCost;
                        objWeaponMod.Parent = objWeapon;
                    }

                    strAvail    = objWeaponMod.TotalAvail;
                    intItemCost = objWeaponMod.TotalCost;
                    intSlots    = objWeaponMod.Slots;
                    strModBook  = objWeaponMod.Source;
                    strModPage  = objWeaponMod.Page;
                }

                lblAvail.Text = strAvail;

                // Cost.
                if (objXmlMod["cost"].InnerText.StartsWith("Variable"))
                {
                    int    intMin  = 0;
                    int    intMax  = 0;
                    string strCost = objXmlMod["cost"].InnerText.Replace("Variable(", string.Empty).Replace(")", string.Empty);
                    if (strCost.Contains("-"))
                    {
                        string[] strValues = strCost.Split('-');
                        intMin = Convert.ToInt32(strValues[0]);
                        intMax = Convert.ToInt32(strValues[1]);
                    }
                    else
                    {
                        intMin = Convert.ToInt32(strCost.Replace("+", string.Empty));
                    }

                    if (intMax == 0)
                    {
                        intMax       = 1000000;
                        lblCost.Text = String.Format("{0:###,###,##0¥+}", intMin);
                    }
                    else
                    {
                        lblCost.Text = String.Format("{0:###,###,##0}", intMin) + "-" + String.Format("{0:###,###,##0¥}", intMax);
                    }

                    intItemCost = intMin;
                }
                else
                {
                    int intCost = Convert.ToInt32(Convert.ToDouble(intItemCost, GlobalOptions.Instance.CultureInfo));
                    intCost *= _intModMultiplier;

                    // Apply any markup.
                    double dblCost = Convert.ToDouble(intCost, GlobalOptions.Instance.CultureInfo);
                    dblCost *= 1 + (Convert.ToDouble(nudMarkup.Value, GlobalOptions.Instance.CultureInfo) / 100.0);
                    intCost  = Convert.ToInt32(dblCost);

                    lblCost.Text = String.Format("{0:###,###,##0¥}", intCost);

                    intItemCost = intCost;
                }

                // Update the Avail Test Label.
                lblTest.Text = _objCharacter.AvailTest(intItemCost, lblAvail.Text);

                // If the rating is "qty", we're looking at Tires instead of actual Rating, so update the fields appropriately.
                if (objXmlMod["rating"].InnerText == "qty")
                {
                    nudRating.Enabled   = true;
                    nudRating.Maximum   = 20;
                    nudRating.Minimum   = 1;
                    lblRatingLabel.Text = LanguageManager.Instance.GetString("Label_Qty");
                }
                else
                {
                    if (Convert.ToInt32(objXmlMod["rating"].InnerText) > 0)
                    {
                        nudRating.Maximum   = Convert.ToInt32(objXmlMod["rating"].InnerText);
                        nudRating.Minimum   = 1;
                        nudRating.Enabled   = true;
                        lblRatingLabel.Text = LanguageManager.Instance.GetString("Label_Rating");
                    }
                    else
                    {
                        nudRating.Minimum   = 0;
                        nudRating.Maximum   = 0;
                        nudRating.Enabled   = false;
                        lblRatingLabel.Text = LanguageManager.Instance.GetString("Label_Rating");
                    }
                }

                // Slots.
                lblSlots.Text = intSlots.ToString();

                try
                {
                    if (objXmlMod["category"].InnerText == "Weapon Mod")
                    {
                        lblCategory.Text = LanguageManager.Instance.GetString("String_WeaponModification");
                    }
                    else
                    {
                        // Translate the Category if possible.
                        if (GlobalOptions.Instance.Language != "en-us")
                        {
                            XmlNode objXmlCategory = _objXmlDocument.SelectSingleNode("/chummer/modcategories/category[. = \"" + objXmlMod["category"].InnerText + "\"]");
                            if (objXmlCategory != null)
                            {
                                if (objXmlCategory.Attributes["translate"] != null)
                                {
                                    lblCategory.Text = objXmlCategory.Attributes["translate"].InnerText;
                                }
                                else
                                {
                                    lblCategory.Text = objXmlMod["category"].InnerText;
                                }
                            }
                            else
                            {
                                lblCategory.Text = objXmlMod["category"].InnerText;
                            }
                        }
                        else
                        {
                            lblCategory.Text = objXmlMod["category"].InnerText;
                        }
                    }
                }
                catch
                {
                    lblCategory.Text = LanguageManager.Instance.GetString("String_WeaponModification");
                }

                if (objXmlMod["limit"] != null)
                {
                    // Translate the Limit if possible.
                    if (GlobalOptions.Instance.Language != "en-us")
                    {
                        XmlNode objXmlLimit = _objXmlDocument.SelectSingleNode("/chummer/limits/limit[. = \"" + objXmlMod["limit"].InnerText + "\"]");
                        if (objXmlLimit != null)
                        {
                            if (objXmlLimit.Attributes["translate"] != null)
                            {
                                lblLimit.Text = " (" + objXmlLimit.Attributes["translate"].InnerText + ")";
                            }
                            else
                            {
                                lblLimit.Text = " (" + objXmlMod["limit"].InnerText + ")";
                            }
                        }
                        else
                        {
                            lblLimit.Text = " (" + objXmlMod["limit"].InnerText + ")";
                        }
                    }
                    else
                    {
                        lblLimit.Text = " (" + objXmlMod["limit"].InnerText + ")";
                    }
                }
                else
                {
                    lblLimit.Text = "";
                }

                string strBook = _objCharacter.Options.LanguageBookShort(strModBook);
                string strPage = strModPage;
                lblSource.Text = strBook + " " + strPage;

                tipTooltip.SetToolTip(lblSource, _objCharacter.Options.LanguageBookLong(strModBook) + " " + LanguageManager.Instance.GetString("String_Page") + " " + strPage);
            }
        }
Exemple #15
0
        public void Handle(Chaos mod, String from, IEnumerable <String> rest)
        {
            var stringId = rest.GetEnumerator().NextOrDefault("random");
            var id       = ParseModId(stringId);

            var player = Game.Player.Character;

            if (player == null)
            {
                mod.ShowText($"{from} tried to open your parachute!");
                return;
            }

            var vehicle = player.CurrentVehicle;

            if (vehicle == null)
            {
                mod.ShowText($"{from} tried to upgrade your vehicle!");
                return;
            }

            vehicle.Mods.InstallModKit();

            vehicle.RandomizeColors(mod.Rnd);
            vehicle.RandomizeLightsOn(mod.Rnd);

            var turbo = vehicle.Mods[VehicleToggleModType.XenonHeadlights];

            vehicle.Mods[VehicleToggleModType.XenonHeadlights].IsInstalled = mod.Rnd.NextBoolean();
            vehicle.Mods[VehicleToggleModType.TireSmoke].IsInstalled       = mod.Rnd.NextBoolean();

            switch (id)
            {
            case ModId.MidTier:
                // 50% chance of getting a turbo.
                turbo.IsInstalled = mod.Rnd.NextBoolean();
                break;

            case ModId.HighTier:
                // 75% chance of getting a turbo.
                turbo.IsInstalled = mod.Rnd.Next(0, 4) != 0;
                break;

            default:
                turbo.IsInstalled = false;
                break;
            }

            foreach (var m in ALL_MOD_TYPES)
            {
                VehicleMod modType = vehicle.Mods[m];
                var        count   = modType.ModCount;

                if (count == 0)
                {
                    continue;
                }

                var bottom  = 0;
                var ceiling = count + 1;

                switch (id)
                {
                case ModId.Random:
                    break;

                case ModId.LowTier:
                    bottom  = 0;
                    ceiling = Math.Max(1, count / 3);
                    break;

                case ModId.MidTier:
                    bottom  = count / 3;
                    ceiling = Math.Max(bottom + 1, 2 * (count / 3));
                    break;

                case ModId.HighTier:
                    bottom  = Math.Min(2 * (count / 3), count - 1);
                    ceiling = count;
                    break;
                }

                var index = mod.Rnd.Next(bottom, ceiling);
                modType.Index = index;
            }

            mod.ShowText($"{from} modded your vehicle ({id})!");
        }
        /// <summary>
        /// Locate a piece of Cyberware within the character's Vehicles.
        /// </summary>
        /// <param name="funcPredicate">Predicate to locate the Cyberware.</param>
        /// <param name="lstVehicles">List of Vehicles to search.</param>
        /// <param name="objFoundVehicleMod">Vehicle Mod to which the Cyberware belongs.</param>
        public static Cyberware FindVehicleCyberware([NotNull] this IEnumerable <Vehicle> lstVehicles, [NotNull] Func <Cyberware, bool> funcPredicate, out VehicleMod objFoundVehicleMod)
        {
            foreach (Vehicle objVehicle in lstVehicles)
            {
                Cyberware objReturn = objVehicle.FindVehicleCyberware(funcPredicate, out objFoundVehicleMod);
                if (objReturn != null)
                {
                    return(objReturn);
                }
            }

            objFoundVehicleMod = null;
            return(null);
        }
        /// <summary>
        /// Locate a Weapon within the character's Vehicles.
        /// </summary>
        /// <param name="strGuid">InteralId of the Weapon to find.</param>
        /// <param name="lstVehicles">List of Vehicles to search.</param>
        /// <param name="objFoundVehicle">Vehicle that the Weapon was found in.</param>
        /// <param name="objFoundVehicleMod">Vehicle mod that the Weapon was found in.</param>
        /// <param name="objFoundWeaponMount">Weapon Mount that the Weapon was found in.</param>
        public static Weapon FindVehicleWeapon(this IEnumerable <Vehicle> lstVehicles, string strGuid, out Vehicle objFoundVehicle, out WeaponMount objFoundWeaponMount, out VehicleMod objFoundVehicleMod)
        {
            if (!string.IsNullOrWhiteSpace(strGuid) && !strGuid.IsEmptyGuid())
            {
                foreach (Vehicle objVehicle in lstVehicles)
                {
                    Weapon objReturn = objVehicle.Weapons.DeepFindById(strGuid);
                    if (objReturn != null)
                    {
                        objFoundVehicle     = objVehicle;
                        objFoundWeaponMount = null;
                        objFoundVehicleMod  = null;
                        return(objReturn);
                    }

                    foreach (WeaponMount objWeaponMount in objVehicle.WeaponMounts)
                    {
                        objReturn = objWeaponMount.Weapons.DeepFindById(strGuid);
                        if (objReturn != null)
                        {
                            objFoundVehicle     = objVehicle;
                            objFoundWeaponMount = objWeaponMount;
                            objFoundVehicleMod  = null;
                            return(objReturn);
                        }

                        foreach (VehicleMod objMod in objWeaponMount.Mods)
                        {
                            objReturn = objMod.Weapons.DeepFindById(strGuid);
                            if (objReturn != null)
                            {
                                objFoundVehicle     = objVehicle;
                                objFoundVehicleMod  = objMod;
                                objFoundWeaponMount = objWeaponMount;
                                return(objReturn);
                            }
                        }
                    }

                    foreach (VehicleMod objMod in objVehicle.Mods)
                    {
                        objReturn = objMod.Weapons.DeepFindById(strGuid);
                        if (objReturn != null)
                        {
                            objFoundVehicle     = objVehicle;
                            objFoundVehicleMod  = objMod;
                            objFoundWeaponMount = null;
                            return(objReturn);
                        }
                    }
                }
            }

            objFoundVehicle     = null;
            objFoundWeaponMount = null;
            objFoundVehicleMod  = null;
            return(null);
        }
Exemple #18
0
        private void cmdWeaponMoveToVehicle_Click(object sender, EventArgs e)
        {
            // Locate the selected Weapon.
            Weapon objWeapon = new Weapon(_objCharacter);
            foreach (Weapon objCharacterWeapon in _objCharacter.Weapons)
            {
                if (objCharacterWeapon.InternalId == treWeapons.SelectedNode.Tag.ToString())
                {
                    objWeapon = objCharacterWeapon;
                    break;
                }
            }

            List<Vehicle> lstVehicles = new List<Vehicle>();
            foreach (Vehicle objCharacterVehicle in _objCharacter.Vehicles)
            {
                foreach (VehicleMod objVehicleMod in objCharacterVehicle.Mods)
                {
                    // Only add a Vehicle to the list if it has a Weapon Mount or Mechanical Arm.
                    if (objVehicleMod.Name.StartsWith("Weapon Mount") || objVehicleMod.Name.StartsWith("Heavy Weapon Mount") || objVehicleMod.Name.StartsWith("Mechanical Arm"))
                    {
                        lstVehicles.Add(objCharacterVehicle);
                        break;
                    }
                }
            }

            // Cannot continue if there are no Vehicles with a Weapon Mount or Mechanical Arm.
            if (lstVehicles.Count == 0)
            {
                MessageBox.Show(LanguageManager.Instance.GetString("Message_CannotMoveWeapons"), LanguageManager.Instance.GetString("MessageTitle_CannotMoveWeapons"), MessageBoxButtons.OK, MessageBoxIcon.Information);
                return;
            }

            frmSelectItem frmPickItem = new frmSelectItem();
            frmPickItem.Vehicles = lstVehicles;
            frmPickItem.ShowDialog(this);

            if (frmPickItem.DialogResult == DialogResult.Cancel)
                return;

            // Locate the selected Vehicle.
            Vehicle objVehicle = new Vehicle(_objCharacter);
            foreach (Vehicle objCharacterVehicle in _objCharacter.Vehicles)
            {
                if (objCharacterVehicle.InternalId == frmPickItem.SelectedItem)
                {
                    objVehicle = objCharacterVehicle;
                    break;
                }
            }

            // Now display a list of the acceptable mounting points for the Weapon.
            List<VehicleMod> lstMods = new List<VehicleMod>();
            foreach (VehicleMod objVehicleMod in objVehicle.Mods)
            {
                if (objVehicleMod.Name.StartsWith("Weapon Mount") || objVehicleMod.Name.StartsWith("Heavy Weapon Mount") || objVehicleMod.Name.StartsWith("Mechanical Arm"))
                    lstMods.Add(objVehicleMod);
            }

            frmPickItem.VehicleMods = lstMods;
            frmPickItem.ShowDialog(this);

            if (frmPickItem.DialogResult == DialogResult.Cancel)
                return;

            // Locate the selected Vehicle Mod.
            VehicleMod objMod = new VehicleMod(_objCharacter);
            foreach (VehicleMod objCharacterMod in objVehicle.Mods)
            {
                if (objCharacterMod.InternalId == frmPickItem.SelectedItem)
                {
                    objMod = objCharacterMod;
                    break;
                }
            }

            // Remove the Weapon from the character and add it to the Vehicle Mod.
            _objCharacter.Weapons.Remove(objWeapon);
            objMod.Weapons.Add(objWeapon);
            objWeapon.VehicleMounted = true;
            objWeapon.Location = string.Empty;

            // Move the TreeNode to the Vehicle Mod.
            TreeNode objNode = new TreeNode();
            objNode = treWeapons.SelectedNode;
            treWeapons.SelectedNode.Remove();

            foreach (TreeNode objVehicleNode in treVehicles.Nodes[0].Nodes)
            {
                foreach (TreeNode objModNode in objVehicleNode.Nodes)
                {
                    if (objModNode.Tag.ToString() == objMod.InternalId)
                    {
                        objModNode.Nodes.Add(objNode);
                        objModNode.Expand();
                        objNode.Expand();
                        break;
                    }
                }
            }

            // Remove any Improvements from the Character.
            foreach (WeaponAccessory objAccessory in objWeapon.WeaponAccessories)
            {
                foreach (Gear objGear in objAccessory.Gear)
                    _objFunctions.DeleteGear(objGear, treWeapons, _objImprovementManager);
            }
            if (objWeapon.UnderbarrelWeapons.Count > 0)
            {
                foreach (Weapon objUnderbarrelWeapon in objWeapon.UnderbarrelWeapons)
                {
                    foreach (WeaponAccessory objAccessory in objUnderbarrelWeapon.WeaponAccessories)
                    {
                        foreach (Gear objGear in objAccessory.Gear)
                            _objFunctions.DeleteGear(objGear, treWeapons, _objImprovementManager);
                    }
                }
            }

            _blnIsDirty = true;
            UpdateWindowTitle();
        }
        /// <summary>
        /// Update the Mod's information based on the Mod selected and current Rating.
        /// </summary>
        private void UpdateGearInfo()
        {
            if (lstMod.Text != "")
            {
                // Retireve the information for the selected Mod.
                XmlNode objXmlMod = _objXmlDocument.SelectSingleNode("/chummer/mods/mod[id = \"" + lstMod.SelectedValue + "\"]");

                string strAvail = "";
                string strModBook = "";
                string strModPage = "";
                int intItemCost = 0;
                int intSlots = 0;

                if (_objMode == Mode.Vehicle)
                {
                    TreeNode objTreeNode = new TreeNode();
                    VehicleMod objVehicleMod = new VehicleMod(_objCharacter);
                    objVehicleMod.Create(objXmlMod, objTreeNode, Convert.ToInt32(nudRating.Value));

                    Vehicle objVehicle = new Vehicle(_objCharacter);
                    objVehicleMod.Parent = objVehicle;
                    if (_intVehicleCost != 0)
                        objVehicle.Cost = _intVehicleCost.ToString();
                    string strAccel = _intAccelWalking.ToString() + "/" + _intAccelRunning.ToString();
                    objVehicle.Accel = strAccel;
                    if (_intBody != 0)
                        objVehicle.Body = _intBody;
                    if (_intSpeed != 0)
                        objVehicle.Speed = _intSpeed;

                    strAvail = objVehicleMod.TotalAvail;
                    intItemCost = objVehicleMod.TotalCost;
                    intSlots = objVehicleMod.CalculatedSlots;
                    strModBook = objVehicleMod.Source;
                    strModPage = objVehicleMod.Page;
                }
                else if (_objMode == Mode.WeaponMod)
                {
                    TreeNode objTreeNode = new TreeNode();
                    WeaponMod objWeaponMod = new WeaponMod(_objCharacter);
                    objWeaponMod.Create(objXmlMod, objTreeNode);

                    if (_intWeaponCost != 0)
                    {
                        Weapon objWeapon = new Weapon(_objCharacter);
                        objWeapon.Cost = _intWeaponCost;
                        objWeaponMod.Parent = objWeapon;
                    }

                    strAvail = objWeaponMod.TotalAvail;
                    intItemCost = objWeaponMod.TotalCost;
                    intSlots = objWeaponMod.Slots;
                    strModBook = objWeaponMod.Source;
                    strModPage = objWeaponMod.Page;
                }

                lblAvail.Text = strAvail;

                // Cost.
                if (objXmlMod["cost"].InnerText.StartsWith("Variable"))
                {
                    int intMin = 0;
                    int intMax = 0;
                    string strCost = objXmlMod["cost"].InnerText.Replace("Variable(", string.Empty).Replace(")", string.Empty);
                    if (strCost.Contains("-"))
                    {
                        string[] strValues = strCost.Split('-');
                        intMin = Convert.ToInt32(strValues[0]);
                        intMax = Convert.ToInt32(strValues[1]);
                    }
                    else
                        intMin = Convert.ToInt32(strCost.Replace("+", string.Empty));

                    if (intMax == 0)
                    {
                        intMax = 1000000;
                        lblCost.Text = String.Format("{0:###,###,##0¥+}", intMin);
                    }
                    else
                        lblCost.Text = String.Format("{0:###,###,##0}", intMin) + "-" + String.Format("{0:###,###,##0¥}", intMax);

                    intItemCost = intMin;
                }
                else
                {
                    int intCost = Convert.ToInt32(Convert.ToDouble(intItemCost, GlobalOptions.Instance.CultureInfo));
                    intCost *= _intModMultiplier;

                    // Apply any markup.
                    double dblCost = Convert.ToDouble(intCost, GlobalOptions.Instance.CultureInfo);
                    dblCost *= 1 + (Convert.ToDouble(nudMarkup.Value, GlobalOptions.Instance.CultureInfo) / 100.0);
                    intCost = Convert.ToInt32(dblCost);

                    lblCost.Text = String.Format("{0:###,###,##0¥}", intCost);

                    intItemCost = intCost;
                }

                // Update the Avail Test Label.
                lblTest.Text = _objCharacter.AvailTest(intItemCost, lblAvail.Text);

                // If the rating is "qty", we're looking at Tires instead of actual Rating, so update the fields appropriately.
                if (objXmlMod["rating"].InnerText == "qty")
                {
                    nudRating.Enabled = true;
                    nudRating.Maximum = 20;
                    nudRating.Minimum = 1;
                    lblRatingLabel.Text = LanguageManager.Instance.GetString("Label_Qty");
                }
                else
                {
                    if (Convert.ToInt32(objXmlMod["rating"].InnerText) > 0)
                    {
                        nudRating.Maximum = Convert.ToInt32(objXmlMod["rating"].InnerText);
                        nudRating.Minimum = 1;
                        nudRating.Enabled = true;
                        lblRatingLabel.Text = LanguageManager.Instance.GetString("Label_Rating");
                    }
                    else
                    {
                        nudRating.Minimum = 0;
                        nudRating.Maximum = 0;
                        nudRating.Enabled = false;
                        lblRatingLabel.Text = LanguageManager.Instance.GetString("Label_Rating");
                    }
                }

                // Slots.
                lblSlots.Text = intSlots.ToString();

                try
                {
                    if (objXmlMod["category"].InnerText == "Weapon Mod")
                        lblCategory.Text = LanguageManager.Instance.GetString("String_WeaponModification");
                    else
                    {
                        // Translate the Category if possible.
                        if (GlobalOptions.Instance.Language != "en-us")
                        {
                            XmlNode objXmlCategory = _objXmlDocument.SelectSingleNode("/chummer/modcategories/category[. = \"" + objXmlMod["category"].InnerText + "\"]");
                            if (objXmlCategory != null)
                            {
                                if (objXmlCategory.Attributes["translate"] != null)
                                    lblCategory.Text = objXmlCategory.Attributes["translate"].InnerText;
                                else
                                    lblCategory.Text = objXmlMod["category"].InnerText;
                            }
                            else
                                lblCategory.Text = objXmlMod["category"].InnerText;
                        }
                        else
                            lblCategory.Text = objXmlMod["category"].InnerText;
                    }
                }
                catch
                {
                    lblCategory.Text = LanguageManager.Instance.GetString("String_WeaponModification");
                }

                if (objXmlMod["limit"] != null)
                {
                    // Translate the Limit if possible.
                    if (GlobalOptions.Instance.Language != "en-us")
                    {
                        XmlNode objXmlLimit = _objXmlDocument.SelectSingleNode("/chummer/limits/limit[. = \"" + objXmlMod["limit"].InnerText + "\"]");
                        if (objXmlLimit != null)
                        {
                            if (objXmlLimit.Attributes["translate"] != null)
                                lblLimit.Text = " (" + objXmlLimit.Attributes["translate"].InnerText + ")";
                            else
                                lblLimit.Text = " (" + objXmlMod["limit"].InnerText + ")";
                        }
                        else
                            lblLimit.Text = " (" + objXmlMod["limit"].InnerText + ")";
                    }
                    else
                        lblLimit.Text = " (" + objXmlMod["limit"].InnerText + ")";
                }
                else
                    lblLimit.Text = "";

                string strBook = _objCharacter.Options.LanguageBookShort(strModBook);
                string strPage = strModPage;
                lblSource.Text = strBook + " " + strPage;

                tipTooltip.SetToolTip(lblSource, _objCharacter.Options.LanguageBookLong(strModBook) + " " + LanguageManager.Instance.GetString("String_Page") + " " + strPage);
            }
        }
Exemple #20
0
        private void tsVehicleNotes_Click(object sender, EventArgs e)
        {
            Vehicle objVehicle = new Vehicle(_objCharacter);
            VehicleMod objMod = new VehicleMod(_objCharacter);
            bool blnFoundVehicle = false;
            bool blnFoundMod = false;
            try
            {
                foreach (Vehicle objCharacterVehicle in _objCharacter.Vehicles)
                {
                    if (objCharacterVehicle.InternalId == treVehicles.SelectedNode.Tag.ToString())
                    {
                        objVehicle = objCharacterVehicle;
                        blnFoundVehicle = true;
                        break;
                    }
                    foreach (VehicleMod objVehicleMod in objCharacterVehicle.Mods)
                    {
                        if (objVehicleMod.InternalId == treVehicles.SelectedNode.Tag.ToString())
                        {
                            objMod = objVehicleMod;
                            blnFoundMod = true;
                            break;
                        }
                    }
                }

                if (blnFoundVehicle)
                {
                    frmNotes frmItemNotes = new frmNotes();
                    frmItemNotes.Notes = objVehicle.Notes;
                    string strOldValue = objVehicle.Notes;
                    frmItemNotes.ShowDialog(this);

                    if (frmItemNotes.DialogResult == DialogResult.OK)
                    {
                        objVehicle.Notes = frmItemNotes.Notes;
                        if (objVehicle.Notes != strOldValue)
                        {
                            _blnIsDirty = true;
                            UpdateWindowTitle();
                        }
                    }

                    if (objVehicle.Notes != string.Empty)
                        treVehicles.SelectedNode.ForeColor = Color.SaddleBrown;
                    else
                        treVehicles.SelectedNode.ForeColor = SystemColors.WindowText;
                    treVehicles.SelectedNode.ToolTipText = CommonFunctions.WordWrap(objVehicle.Notes, 100);
                }
                if (blnFoundMod)
                {
                    frmNotes frmItemNotes = new frmNotes();
                    frmItemNotes.Notes = objMod.Notes;
                    string strOldValue = objMod.Notes;
                    frmItemNotes.ShowDialog(this);

                    if (frmItemNotes.DialogResult == DialogResult.OK)
                    {
                        objMod.Notes = frmItemNotes.Notes;
                        if (objMod.Notes != strOldValue)
                        {
                            _blnIsDirty = true;
                            UpdateWindowTitle();
                        }
                    }

                    if (objMod.Notes != string.Empty)
                        treVehicles.SelectedNode.ForeColor = Color.SaddleBrown;
                    else
                    {
                        if (objMod.IncludedInVehicle)
                            treVehicles.SelectedNode.ForeColor = SystemColors.GrayText;
                        else
                            treVehicles.SelectedNode.ForeColor = SystemColors.WindowText;
                    }
                    treVehicles.SelectedNode.ToolTipText = CommonFunctions.WordWrap(objMod.Notes, 100);
                }
            }
            catch
            {
            }
        }
Exemple #21
0
        private void TestVehicles()
        {
            Character objCharacter = new Character();
            XmlDocument objXmlDocument = XmlManager.Instance.Load("vehicles.xml");
            pgbProgress.Minimum = 0;
            pgbProgress.Value = 0;
            pgbProgress.Maximum = objXmlDocument.SelectNodes("/chummer/vehicles/vehicle").Count;
            pgbProgress.Maximum += objXmlDocument.SelectNodes("/chummer/mods/mod").Count;

            // Vehicles.
            foreach (XmlNode objXmlGear in objXmlDocument.SelectNodes("/chummer/vehicles/vehicle"))
            {
                pgbProgress.Value++;
                Application.DoEvents();
                try
                {
                    TreeNode objTempNode = new TreeNode();
                    Vehicle objTemp = new Vehicle(objCharacter);
                    objTemp.Create(objXmlGear, objTempNode, null, null, null, null, null);
                    try
                    {
                        int objValue = objTemp.TotalCost;
                    }
                    catch
                    {
                        txtOutput.Text += objXmlGear["name"].InnerText + " failed TotalCost\n";
                    }
                    try
                    {
                        string objValue = objTemp.TotalAccel;
                    }
                    catch
                    {
                        txtOutput.Text += objXmlGear["name"].InnerText + " failed TotalAccel\n";
                    }
                    try
                    {
                        int objValue = objTemp.TotalArmor;
                    }
                    catch
                    {
                        txtOutput.Text += objXmlGear["name"].InnerText + " failed TotalArmor\n";
                    }
                    try
                    {
                        int objValue = objTemp.TotalBody;
                    }
                    catch
                    {
                        txtOutput.Text += objXmlGear["name"].InnerText + " failed TotalBody\n";
                    }
                    try
                    {
                        int objValue = objTemp.TotalHandling;
                    }
                    catch
                    {
                        txtOutput.Text += objXmlGear["name"].InnerText + " failed TotalHandling\n";
                    }
                    try
                    {
                        int objValue = objTemp.TotalSpeed;
                    }
                    catch
                    {
                        txtOutput.Text += objXmlGear["name"].InnerText + " failed TotalSpeed\n";
                    }
                    try
                    {
                        string objValue = objTemp.CalculatedAvail;
                    }
                    catch
                    {
                        txtOutput.Text += objXmlGear["name"].InnerText + " failed CalculatedAvail\n";
                    }
                }
                catch
                {
                    txtOutput.Text += objXmlGear["name"].InnerText + " general failure\n";
                }
            }

            // Vehicle Mods.
            foreach (XmlNode objXmlGear in objXmlDocument.SelectNodes("/chummer/mods/mod"))
            {
                pgbProgress.Value++;
                Application.DoEvents();
                try
                {
                    TreeNode objTempNode = new TreeNode();
                    VehicleMod objTemp = new VehicleMod(objCharacter);
                    objTemp.Create(objXmlGear, objTempNode, 1);
                    try
                    {
                        int objValue = objTemp.TotalCost;
                    }
                    catch
                    {
                        txtOutput.Text += objXmlGear["name"].InnerText + " failed TotalCost\n";
                    }
                    try
                    {
                        string objValue = objTemp.TotalAvail;
                    }
                    catch
                    {
                        txtOutput.Text += objXmlGear["name"].InnerText + " failed TotalAvail\n";
                    }
                    try
                    {
                        int objValue = objTemp.CalculatedSlots;
                    }
                    catch
                    {
                        txtOutput.Text += objXmlGear["name"].InnerText + " failed CalculatedSlots\n";
                    }
                }
                catch
                {
                    txtOutput.Text += objXmlGear["name"].InnerText + " general failure\n";
                }
            }
        }
Exemple #22
0
        /// <summary>
        /// Enable/Disable the Paste Menu and ToolStrip items as appropriate.
        /// </summary>
        private void RefreshPasteStatus()
        {
            bool blnPasteEnabled = false;
            bool blnCopyEnabled = false;

            if (tabCharacterTabs.SelectedTab == tabStreetGear)
            {
                // Lifestyle Tab.
                if (tabStreetGearTabs.SelectedTab == tabLifestyle)
                {
                    if (GlobalOptions.Instance.ClipboardContentType == ClipboardContentType.Lifestyle)
                        blnPasteEnabled = true;

                    try
                    {
                        foreach (Lifestyle objLifestyle in _objCharacter.Lifestyles)
                        {
                            if (objLifestyle.InternalId == treLifestyles.SelectedNode.Tag.ToString())
                            {
                                blnCopyEnabled = true;
                                break;
                            }
                        }
                    }
                    catch
                    {
                    }
                }

                // Armor Tab.
                if (tabStreetGearTabs.SelectedTab == tabArmor)
                {
                    if (GlobalOptions.Instance.ClipboardContentType == ClipboardContentType.Armor)
                        blnPasteEnabled = true;
                    if (GlobalOptions.Instance.ClipboardContentType == ClipboardContentType.Gear || GlobalOptions.Instance.ClipboardContentType == ClipboardContentType.Commlink || GlobalOptions.Instance.ClipboardContentType == ClipboardContentType.OperatingSystem)
                    {
                        // Gear can only be pasted into Armor, not Armor Mods.
                        try
                        {
                            foreach (Armor objArmor in _objCharacter.Armor)
                            {
                                if (objArmor.InternalId == treArmor.SelectedNode.Tag.ToString())
                                {
                                    blnPasteEnabled = true;
                                    break;
                                }
                            }
                        }
                        catch
                        {
                        }
                    }

                    try
                    {
                        foreach (Armor objArmor in _objCharacter.Armor)
                        {
                            if (objArmor.InternalId == treArmor.SelectedNode.Tag.ToString())
                            {
                                blnCopyEnabled = true;
                                break;
                            }
                        }
                    }
                    catch
                    {
                    }
                    try
                    {
                        Armor objArmor = new Armor(_objCharacter);
                        Gear objGear = _objFunctions.FindArmorGear(treArmor.SelectedNode.Tag.ToString(), _objCharacter.Armor, out objArmor);
                        if (objGear != null)
                            blnCopyEnabled = true;
                    }
                    catch
                    {
                    }
                }

                // Weapons Tab.
                if (tabStreetGearTabs.SelectedTab == tabWeapons)
                {
                    if (GlobalOptions.Instance.ClipboardContentType == ClipboardContentType.Weapon)
                        blnPasteEnabled = true;
                    if (GlobalOptions.Instance.ClipboardContentType == ClipboardContentType.Gear || GlobalOptions.Instance.ClipboardContentType == ClipboardContentType.Commlink || GlobalOptions.Instance.ClipboardContentType == ClipboardContentType.OperatingSystem)
                    {
                        // Check if the copied Gear can be pasted into the selected Weapon Accessory.
                        Gear objGear = new Gear(_objCharacter);
                        XmlNode objXmlNode = GlobalOptions.Instance.Clipboard.SelectSingleNode("/character/gear");
                        if (objXmlNode != null)
                        {
                            switch (objXmlNode["category"].InnerText)
                            {
                                case "Commlinks":
                                case "Cyberdecks":
                                case "Rigger Command Consoles":
                                    Commlink objCommlink = new Commlink(_objCharacter);
                                    objCommlink.Load(objXmlNode, true);
                                    objGear = objCommlink;
                                    break;
                                default:
                                    Gear objNewGear = new Gear(_objCharacter);
                                    objNewGear.Load(objXmlNode, true);
                                    objGear = objNewGear;
                                    break;
                            }

                            objGear.Parent = null;

                            // Make sure that a Weapon Accessory is selected and that it allows Gear of the item's Category.
                            WeaponAccessory objAccessory = new WeaponAccessory(_objCharacter);
                            try
                            {
                                foreach (Weapon objCharacterWeapon in _objCharacter.Weapons)
                                {
                                    foreach (WeaponAccessory objWeaponAccessory in objCharacterWeapon.WeaponAccessories)
                                    {
                                        if (objWeaponAccessory.InternalId == treWeapons.SelectedNode.Tag.ToString())
                                        {
                                            objAccessory = objWeaponAccessory;
                                            break;
                                        }
                                    }
                                }
                                if (objAccessory.AllowGear != null)
                                {
                                    foreach (XmlNode objAllowed in objAccessory.AllowGear.SelectNodes("gearcategory"))
                                    {
                                        if (objAllowed.InnerText == objGear.Category)
                                        {
                                            blnPasteEnabled = true;
                                            break;
                                        }
                                    }
                                }
                            }
                            catch
                            {
                            }
                        }
                    }

                    try
                    {
                        foreach (Weapon objWeapon in _objCharacter.Weapons)
                        {
                            if (objWeapon.InternalId == treWeapons.SelectedNode.Tag.ToString())
                            {
                                blnCopyEnabled = true;
                                break;
                            }
                        }
                    }
                    catch
                    {
                    }
                    try
                    {
                        WeaponAccessory objAccessory = new WeaponAccessory(_objCharacter);
                        Gear objGear = _objFunctions.FindWeaponGear(treWeapons.SelectedNode.Tag.ToString(), _objCharacter.Weapons, out objAccessory);
                        if (objGear != null)
                            blnCopyEnabled = true;
                    }
                    catch
                    {
                    }
                }

                // Gear Tab.
                if (tabStreetGearTabs.SelectedTab == tabGear)
                {
                    if (GlobalOptions.Instance.ClipboardContentType == ClipboardContentType.Gear || GlobalOptions.Instance.ClipboardContentType == ClipboardContentType.Commlink || GlobalOptions.Instance.ClipboardContentType == ClipboardContentType.OperatingSystem)
                        blnPasteEnabled = true;

                    try
                    {
                        Gear objGear = _objFunctions.FindGear(treGear.SelectedNode.Tag.ToString(), _objCharacter.Gear);
                        if (objGear != null)
                            blnCopyEnabled = true;
                    }
                    catch
                    {
                    }
                }
            }

            // Vehicles Tab.
            if (tabCharacterTabs.SelectedTab == tabVehicles)
            {
                if (GlobalOptions.Instance.ClipboardContentType == ClipboardContentType.Vehicle)
                    blnPasteEnabled = true;
                if (GlobalOptions.Instance.ClipboardContentType == ClipboardContentType.Gear || GlobalOptions.Instance.ClipboardContentType == ClipboardContentType.Commlink || GlobalOptions.Instance.ClipboardContentType == ClipboardContentType.OperatingSystem)
                {
                    // Gear can only be pasted into Vehicles and Vehicle Gear.
                    try
                    {
                        foreach (Vehicle objVehicle in _objCharacter.Vehicles)
                        {
                            if (objVehicle.InternalId == treVehicles.SelectedNode.Tag.ToString())
                            {
                                blnPasteEnabled = true;
                                break;
                            }
                        }
                    }
                    catch
                    {
                    }
                    try
                    {
                        Vehicle objVehicle = new Vehicle(_objCharacter);
                        Gear objGear = _objFunctions.FindVehicleGear(treVehicles.SelectedNode.Tag.ToString(), _objCharacter.Vehicles, out objVehicle);
                        if (objGear != null)
                            blnPasteEnabled = true;
                    }
                    catch
                    {
                    }
                }
                if (GlobalOptions.Instance.ClipboardContentType == ClipboardContentType.Weapon)
                {
                    // Weapons can only be pasted into Vehicle Mods that allow them (Weapon Mounts and Mechanical Arms).
                    try
                    {
                        VehicleMod objMod = new VehicleMod(_objCharacter);
                        foreach (Vehicle objVehicle in _objCharacter.Vehicles)
                        {
                            foreach (VehicleMod objVehicleMod in objVehicle.Mods)
                            {
                                if (objVehicleMod.InternalId == treVehicles.SelectedNode.Tag.ToString())
                                {
                                    if (objVehicleMod.Name.StartsWith("Weapon Mount") || objVehicleMod.Name.StartsWith("Heavy Weapon Mount") || objVehicleMod.Name.StartsWith("Mechanical Arm"))
                                    {
                                        blnPasteEnabled = true;
                                        break;
                                    }
                                }
                            }
                        }
                    }
                    catch
                    {
                    }
                }

                try
                {
                    foreach (Vehicle objVehicle in _objCharacter.Vehicles)
                    {
                        if (objVehicle.InternalId == treVehicles.SelectedNode.Tag.ToString())
                        {
                            blnCopyEnabled = true;
                            break;
                        }
                    }
                }
                catch
                {
                }
                try
                {
                    Vehicle objVehicle = new Vehicle(_objCharacter);
                    Gear objGear = _objFunctions.FindVehicleGear(treVehicles.SelectedNode.Tag.ToString(), _objCharacter.Vehicles, out objVehicle);
                    if (objGear != null)
                        blnCopyEnabled = true;
                }
                catch
                {
                }
                try
                {
                    foreach (Vehicle objVehicle in _objCharacter.Vehicles)
                    {
                        foreach (VehicleMod objMod in objVehicle.Mods)
                        {
                            foreach (Weapon objWeapon in objMod.Weapons)
                            {
                                if (objWeapon.InternalId == treVehicles.SelectedNode.Tag.ToString())
                                {
                                    blnCopyEnabled = true;
                                    break;
                                }
                            }
                        }
                    }
                }
                catch
                {
                }
            }

            mnuEditPaste.Enabled = blnPasteEnabled;
            tsbPaste.Enabled = blnPasteEnabled;
            mnuEditCopy.Enabled = blnCopyEnabled;
            tsbCopy.Enabled = blnCopyEnabled;
        }
        private void UpdateInfo()
        {
            if (_blnLoading)
            {
                return;
            }

            XmlNode xmlSelectedMount = null;
            string  strSelectedMount = cboSize.SelectedValue?.ToString();

            if (string.IsNullOrEmpty(strSelectedMount))
            {
                cmdOK.Enabled = false;
            }
            else
            {
                xmlSelectedMount = _xmlDoc.SelectSingleNode("/chummer/weaponmounts/weaponmount[id = \"" + strSelectedMount + "\"]");
                if (xmlSelectedMount == null)
                {
                    cmdOK.Enabled = false;
                }
                else
                {
                    string strSelectedControl = cboControl.SelectedValue?.ToString();
                    if (string.IsNullOrEmpty(strSelectedControl))
                    {
                        cmdOK.Enabled = false;
                    }
                    else if (_xmlDoc.SelectSingleNode("/chummer/weaponmounts/weaponmount[id = \"" + strSelectedControl + "\"]") == null)
                    {
                        cmdOK.Enabled = false;
                    }
                    else
                    {
                        string strSelectedFlexibility = cboFlexibility.SelectedValue?.ToString();
                        if (string.IsNullOrEmpty(strSelectedFlexibility))
                        {
                            cmdOK.Enabled = false;
                        }
                        else if (_xmlDoc.SelectSingleNode("/chummer/weaponmounts/weaponmount[id = \"" + strSelectedFlexibility + "\"]") == null)
                        {
                            cmdOK.Enabled = false;
                        }
                        else
                        {
                            string strSelectedVisibility = cboVisibility.SelectedValue?.ToString();
                            if (string.IsNullOrEmpty(strSelectedVisibility))
                            {
                                cmdOK.Enabled = false;
                            }
                            else if (_xmlDoc.SelectSingleNode("/chummer/weaponmounts/weaponmount[id = \"" + strSelectedVisibility + "\"]") == null)
                            {
                                cmdOK.Enabled = false;
                            }
                            else
                            {
                                cmdOK.Enabled = true;
                            }
                        }
                    }
                }
            }

            string[] astrSelectedValues = { cboVisibility.SelectedValue?.ToString(), cboFlexibility.SelectedValue?.ToString(), cboControl.SelectedValue?.ToString() };

            cmdDeleteMod.Enabled = false;
            string strSelectedModId  = treMods.SelectedNode?.Tag.ToString();
            string strSpaceCharacter = LanguageManager.GetString("String_Space", GlobalOptions.Language);

            if (!string.IsNullOrEmpty(strSelectedModId) && strSelectedModId.IsGuid())
            {
                VehicleMod objMod = _lstMods.FirstOrDefault(x => x.InternalId == strSelectedModId);
                if (objMod != null)
                {
                    cmdDeleteMod.Enabled = !objMod.IncludedInVehicle;
                    lblSlots.Text        = objMod.CalculatedSlots.ToString();
                    lblAvailability.Text = objMod.TotalAvail(GlobalOptions.CultureInfo, GlobalOptions.Language);

                    if (chkFreeItem.Checked)
                    {
                        lblCost.Text = (0.0m).ToString(_objCharacter.Options.NuyenFormat, GlobalOptions.CultureInfo) + '¥';
                    }
                    else
                    {
                        int intTotalSlots = Convert.ToInt32(xmlSelectedMount?["slots"]?.InnerText);
                        for (int i = 0; i < astrSelectedValues.Length; ++i)
                        {
                            string strSelectedId = astrSelectedValues[i];
                            if (!string.IsNullOrEmpty(strSelectedId))
                            {
                                XmlNode xmlLoopNode = _xmlDoc.SelectSingleNode("/chummer/weaponmounts/weaponmount[id = \"" + strSelectedId + "\"]");
                                if (xmlLoopNode != null)
                                {
                                    intTotalSlots += Convert.ToInt32(xmlLoopNode["slots"]?.InnerText);
                                }
                            }
                        }
                        foreach (VehicleMod objLoopMod in _lstMods)
                        {
                            intTotalSlots += objLoopMod.CalculatedSlots;
                        }
                        lblCost.Text = (objMod.TotalCostInMountCreation(intTotalSlots) * (1 + (nudMarkup.Value / 100.0m))).ToString(_objCharacter.Options.NuyenFormat, GlobalOptions.CultureInfo) + '¥';
                    }

                    objMod.SetSourceDetail(lblSource);
                    lblCostLabel.Visible         = !string.IsNullOrEmpty(lblCost.Text);
                    lblSlotsLabel.Visible        = !string.IsNullOrEmpty(lblSlots.Text);
                    lblAvailabilityLabel.Visible = !string.IsNullOrEmpty(lblAvailability.Text);
                    lblSourceLabel.Visible       = !string.IsNullOrEmpty(lblSource.Text);
                    return;
                }
            }

            if (xmlSelectedMount == null)
            {
                lblCost.Text                 = string.Empty;
                lblSlots.Text                = string.Empty;
                lblAvailability.Text         = string.Empty;
                lblCostLabel.Visible         = false;
                lblSlotsLabel.Visible        = false;
                lblAvailabilityLabel.Visible = false;
                return;
            }
            decimal decCost  = !chkFreeItem.Checked ? Convert.ToDecimal(xmlSelectedMount["cost"]?.InnerText, GlobalOptions.InvariantCultureInfo) : 0;
            int     intSlots = Convert.ToInt32(xmlSelectedMount["slots"]?.InnerText);

            string strAvail       = xmlSelectedMount["avail"]?.InnerText ?? string.Empty;
            char   chrAvailSuffix = strAvail.Length > 0 ? strAvail[strAvail.Length - 1] : ' ';

            if (chrAvailSuffix == 'F' || chrAvailSuffix == 'R')
            {
                strAvail = strAvail.Substring(0, strAvail.Length - 1);
            }
            else
            {
                chrAvailSuffix = ' ';
            }
            int intAvail = Convert.ToInt32(strAvail);

            for (int i = 0; i < astrSelectedValues.Length; ++i)
            {
                string strSelectedId = astrSelectedValues[i];
                if (!string.IsNullOrEmpty(strSelectedId))
                {
                    XmlNode xmlLoopNode = _xmlDoc.SelectSingleNode("/chummer/weaponmounts/weaponmount[id = \"" + strSelectedId + "\"]");
                    if (xmlLoopNode != null)
                    {
                        if (!chkFreeItem.Checked)
                        {
                            decCost += Convert.ToInt32(xmlLoopNode["cost"]?.InnerText);
                        }

                        intSlots += Convert.ToInt32(xmlLoopNode["slots"]?.InnerText);

                        string strLoopAvail       = xmlLoopNode["avail"]?.InnerText ?? string.Empty;
                        char   chrLoopAvailSuffix = strLoopAvail.Length > 0 ? strLoopAvail[strLoopAvail.Length - 1] : ' ';
                        if (chrLoopAvailSuffix == 'F')
                        {
                            strLoopAvail   = strLoopAvail.Substring(0, strLoopAvail.Length - 1);
                            chrAvailSuffix = 'F';
                        }
                        else if (chrLoopAvailSuffix == 'R')
                        {
                            strLoopAvail = strLoopAvail.Substring(0, strLoopAvail.Length - 1);
                            if (chrAvailSuffix == ' ')
                            {
                                chrAvailSuffix = 'R';
                            }
                        }
                        intAvail += Convert.ToInt32(strLoopAvail);
                    }
                }
            }
            foreach (VehicleMod objMod in _lstMods)
            {
                intSlots += objMod.CalculatedSlots;
                AvailabilityValue objLoopAvail = objMod.TotalAvailTuple();
                char chrLoopAvailSuffix        = objLoopAvail.Suffix;
                if (chrLoopAvailSuffix == 'F')
                {
                    chrAvailSuffix = 'F';
                }
                else if (chrAvailSuffix != 'F' && chrLoopAvailSuffix == 'R')
                {
                    chrAvailSuffix = 'R';
                }
                intAvail += objLoopAvail.Value;
            }
            if (!chkFreeItem.Checked)
            {
                foreach (VehicleMod objMod in _lstMods)
                {
                    decCost += objMod.TotalCostInMountCreation(intSlots);
                }
            }

            string strAvailText = intAvail.ToString(GlobalOptions.CultureInfo);

            if (chrAvailSuffix == 'F')
            {
                strAvailText += LanguageManager.GetString("String_AvailForbidden", GlobalOptions.Language);
            }
            else if (chrAvailSuffix == 'R')
            {
                strAvailText += LanguageManager.GetString("String_AvailRestricted", GlobalOptions.Language);
            }

            decCost                     *= 1 + (nudMarkup.Value / 100.0m);
            lblCost.Text                 = decCost.ToString(_objCharacter.Options.NuyenFormat, GlobalOptions.CultureInfo) + '¥';
            lblSlots.Text                = intSlots.ToString();
            lblAvailability.Text         = strAvailText;
            lblCostLabel.Visible         = !string.IsNullOrEmpty(lblCost.Text);
            lblSlotsLabel.Visible        = !string.IsNullOrEmpty(lblSlots.Text);
            lblAvailabilityLabel.Visible = !string.IsNullOrEmpty(lblAvailability.Text);

            string strSource = xmlSelectedMount["source"]?.InnerText ?? LanguageManager.GetString("String_Unknown", GlobalOptions.Language);
            string strPage   = xmlSelectedMount["altpage"]?.InnerText ?? xmlSelectedMount["page"]?.InnerText ?? LanguageManager.GetString("String_Unknown", GlobalOptions.Language);

            lblSource.Text = CommonFunctions.LanguageBookShort(strSource, GlobalOptions.Language) + strSpaceCharacter + strPage;
            lblSource.SetToolTip(CommonFunctions.LanguageBookLong(strSource, GlobalOptions.Language) + strSpaceCharacter +
                                 LanguageManager.GetString("String_Page", GlobalOptions.Language) + strSpaceCharacter + strPage);
            lblSourceLabel.Visible = !string.IsNullOrEmpty(lblSource.Text);
        }
Exemple #24
0
        private void cmdDeleteVehicle_Click(object sender, EventArgs e)
        {
            // Delete the selected Vehicle.
            try
            {
                if (treVehicles.SelectedNode.Level == 0)
                    return;
            }
            catch
            {
                return;
            }

            if (treVehicles.SelectedNode.Level != 2)
            {
                if (!_objFunctions.ConfirmDelete(LanguageManager.Instance.GetString("Message_DeleteVehicle")))
                    return;
            }

            if (treVehicles.SelectedNode.Level == 1)
            {
                // Locate the Vehicle that is selected in the tree.
                Vehicle objVehicle = _objFunctions.FindVehicle(treVehicles.SelectedNode.Tag.ToString(), _objCharacter.Vehicles);

                // Remove any Gear Improvements from the character (primarily those provided by an Emotitoy).
                foreach (Gear objGear in objVehicle.Gear)
                    _objImprovementManager.RemoveImprovements(Improvement.ImprovementSource.Gear, objGear.InternalId);

                _objCharacter.Vehicles.Remove(objVehicle);
                treVehicles.SelectedNode.Remove();
            }
            else if (treVehicles.SelectedNode.Level == 2)
            {
                bool blnFound = false;
                // Locate the VehicleMod that is selected in the tree.
                Vehicle objFoundVehicle = new Vehicle(_objCharacter);
                VehicleMod objMod = _objFunctions.FindVehicleMod(treVehicles.SelectedNode.Tag.ToString(), _objCharacter.Vehicles, out objFoundVehicle);
                if (objMod != null)
                {
                    blnFound = true;

                    if (!_objFunctions.ConfirmDelete(LanguageManager.Instance.GetString("Message_DeleteVehicle")))
                        return;

                    // Check for Improved Sensor bonus.
                    if (objMod.Bonus != null)
                    {
                        if (objMod.Bonus["improvesensor"] != null)
                        {
                            ChangeVehicleSensor(objFoundVehicle, false);
                        }
                    }

                    // If this is the Obsolete Mod, the user must select a percentage. This will create an Expense that costs X% of the Vehicle's base cost to remove the special Obsolete Mod.
                    if (objMod.Name == "Obsolete" || (objMod.Name == "Obsolescent" && _objOptions.AllowObsolescentUpgrade))
                    {
                        frmSelectNumber frmModPercent = new frmSelectNumber();
                        frmModPercent.Minimum = 0;
                        frmModPercent.Maximum = 1000;
                        frmModPercent.Description = LanguageManager.Instance.GetString("String_Retrofit");
                        frmModPercent.ShowDialog(this);

                        if (frmModPercent.DialogResult == DialogResult.Cancel)
                            return;

                        int intPercentage = frmModPercent.SelectedValue;
                        int intVehicleCost = Convert.ToInt32(objFoundVehicle.Cost);

                        // Make sure the character has enough Nuyen for the expense.
                        int intCost = Convert.ToInt32(Convert.ToDouble(intVehicleCost, GlobalOptions.Instance.CultureInfo) * (Convert.ToDouble(intPercentage, GlobalOptions.Instance.CultureInfo) / 100.0), GlobalOptions.Instance.CultureInfo);
                        VehicleMod objRetrofit = new VehicleMod(_objCharacter);

                        XmlDocument objVehiclesDoc = XmlManager.Instance.Load("vehicles.xml");
                        XmlNode objXmlNode = objVehiclesDoc.SelectSingleNode("/chummer/mods/mod[name = \"Retrofit\"]");
                        TreeNode objTreeNode = new TreeNode();
                        objRetrofit.Create(objXmlNode, objTreeNode, 0);
                        objRetrofit.Cost = intCost.ToString();
                        objFoundVehicle.Mods.Add(objRetrofit);
                        treVehicles.SelectedNode.Parent.Nodes.Add(objTreeNode);
                    }

                    objFoundVehicle.Mods.Remove(objMod);
                    treVehicles.SelectedNode.Remove();
                }

                if (!blnFound)
                {
                    // Locate the Sensor or Ammunition that is selected in the tree.
                    foreach (Vehicle objCharacterVehicle in _objCharacter.Vehicles)
                    {
                        foreach (Gear objGear in objCharacterVehicle.Gear)
                        {
                            if (objGear.InternalId == treVehicles.SelectedNode.Tag.ToString())
                            {
                                if (!_objFunctions.ConfirmDelete(LanguageManager.Instance.GetString("Message_DeleteVehicle")))
                                    return;

                                // Remove the Gear Weapon created by the Gear if applicable.
                                if (objGear.WeaponID != Guid.Empty.ToString())
                                {
                                    // Remove the Weapon from the TreeView.
                                    foreach (TreeNode objWeaponNode in treVehicles.SelectedNode.Parent.Nodes)
                                    {
                                        if (objWeaponNode.Tag.ToString() == objGear.WeaponID)
                                        {
                                            treVehicles.SelectedNode.Parent.Nodes.Remove(objWeaponNode);
                                            break;
                                        }
                                    }

                                    // Remove the Weapon from the Vehicle.
                                    Weapon objRemoveWeapon = new Weapon(_objCharacter);
                                    foreach (Weapon objWeapon in objCharacterVehicle.Weapons)
                                    {
                                        if (objWeapon.InternalId == objGear.WeaponID)
                                            objRemoveWeapon = objWeapon;
                                    }
                                    objCharacterVehicle.Weapons.Remove(objRemoveWeapon);
                                }

                                objCharacterVehicle.Gear.Remove(objGear);
                                treVehicles.SelectedNode.Remove();
                                blnFound = true;
                                break;
                            }
                        }
                    }
                }

                if (!blnFound)
                {
                    // Locate the Weapon that is selected in the tree.
                    foreach (Vehicle objCharacterVehicle in _objCharacter.Vehicles)
                    {
                        foreach (Weapon objWeapon in objCharacterVehicle.Weapons)
                        {
                            if (objWeapon.InternalId == treVehicles.SelectedNode.Tag.ToString())
                            {
                                blnFound = true;
                                MessageBox.Show(LanguageManager.Instance.GetString("Message_CannotRemoveGearWeaponVehicle"), LanguageManager.Instance.GetString("MessageTitle_CannotRemoveGearWeapon"), MessageBoxButtons.OK, MessageBoxIcon.Information);
                                break;
                            }
                        }
                    }
                }

                if (!blnFound)
                {
                    // This must be a Location, so find it.
                    TreeNode objVehicleNode = treVehicles.SelectedNode.Parent;
                    Vehicle objVehicle = _objFunctions.FindVehicle(objVehicleNode.Tag.ToString(), _objCharacter.Vehicles);

                    if (!_objFunctions.ConfirmDelete(LanguageManager.Instance.GetString("Message_DeleteVehicleLocation")))
                        return;

                    // Change the Location of the Gear.
                    foreach (Gear objGear in objVehicle.Gear)
                    {
                        if (objGear.Location == treVehicles.SelectedNode.Text)
                            objGear.Location = "";
                    }

                    // Move all of the child nodes in the current parent to the Vehicle.
                    List<TreeNode> lstMoveNodes = new List<TreeNode>();
                    foreach (TreeNode objNode in treVehicles.SelectedNode.Nodes)
                        lstMoveNodes.Add(objNode);

                    foreach (TreeNode objNode in lstMoveNodes)
                    {
                        treVehicles.SelectedNode.Nodes.Remove(objNode);
                        objVehicleNode.Nodes.Add(objNode);
                    }

                    // Remove the Location from the Vehicle, then remove the selected node.
                    objVehicle.Locations.Remove(treVehicles.SelectedNode.Text);
                    treVehicles.SelectedNode.Remove();
                }
            }
            else if (treVehicles.SelectedNode.Level == 3)
            {
                bool blnFound = false;
                // Locate the selected VehicleWeapon that is selected in the tree.
                foreach (Vehicle objCharacterVehicle in _objCharacter.Vehicles)
                {
                    foreach (VehicleMod objMod in objCharacterVehicle.Mods)
                    {
                        foreach (Weapon objWeapon in objMod.Weapons)
                        {
                            if (objWeapon.InternalId == treVehicles.SelectedNode.Tag.ToString())
                            {
                                objMod.Weapons.Remove(objWeapon);
                                treVehicles.SelectedNode.Remove();
                                blnFound = true;
                                break;
                            }
                        }
                    }
                }

                if (!blnFound)
                {
                    // Locate the selected Sensor Plugin.
                    // Locate the Sensor that is selected in the tree.
                    Vehicle objFoundVehicle = new Vehicle(_objCharacter);
                    Gear objGear = _objFunctions.FindVehicleGear(treVehicles.SelectedNode.Tag.ToString(), _objCharacter.Vehicles, out objFoundVehicle);
                    if (objGear != null)
                    {
                        blnFound = true;
                        objGear.Parent.Children.Remove(objGear);
                        treVehicles.SelectedNode.Remove();

                        _objFunctions.DeleteVehicleGear(objGear, treVehicles, objFoundVehicle);
                    }
                }

                if (!blnFound)
                {
                    // Locate the selected Cyberware.
                    foreach (Vehicle objCharacterVehicle in _objCharacter.Vehicles)
                    {
                        foreach (VehicleMod objMod in objCharacterVehicle.Mods)
                        {
                            foreach (Cyberware objCyberware in objMod.Cyberware)
                            {
                                if (objCyberware.InternalId == treVehicles.SelectedNode.Tag.ToString())
                                {
                                    // Remove the Cyberweapon created by the Cyberware if applicable.
                                    if (objCyberware.WeaponID != Guid.Empty.ToString())
                                    {
                                        // Remove the Weapon from the TreeView.
                                        TreeNode objRemoveNode = new TreeNode();
                                        foreach (TreeNode objWeaponNode in treVehicles.SelectedNode.Parent.Parent.Nodes)
                                        {
                                            if (objWeaponNode.Tag.ToString() == objCyberware.WeaponID)
                                                objRemoveNode = objWeaponNode;
                                        }
                                        treWeapons.Nodes.Remove(objRemoveNode);

                                        // Remove the Weapon from the Vehicle.
                                        Weapon objRemoveWeapon = new Weapon(_objCharacter);
                                        foreach (Weapon objWeapon in objCharacterVehicle.Weapons)
                                        {
                                            if (objWeapon.InternalId == objCyberware.WeaponID)
                                                objRemoveWeapon = objWeapon;
                                        }
                                        objCharacterVehicle.Weapons.Remove(objRemoveWeapon);
                                    }

                                    objMod.Cyberware.Remove(objCyberware);
                                    treVehicles.SelectedNode.Remove();
                                    break;
                                }
                            }
                        }
                    }
                }
            }
            else if (treVehicles.SelectedNode.Level == 4)
            {
                bool blnFound = false;
                // Locate the selected WeaponAccessory or VehicleWeaponMod that is selected in the tree.
                foreach (Vehicle objCharacterVehicle in _objCharacter.Vehicles)
                {
                    foreach (VehicleMod objMod in objCharacterVehicle.Mods)
                    {
                        foreach (Weapon objWeapon in objMod.Weapons)
                        {
                            foreach (WeaponAccessory objAccessory in objWeapon.WeaponAccessories)
                            {
                                if (objAccessory.InternalId == treVehicles.SelectedNode.Tag.ToString())
                                {
                                    objWeapon.WeaponAccessories.Remove(objAccessory);
                                    treVehicles.SelectedNode.Remove();
                                    blnFound = true;
                                    break;
                                }
                            }
                            if (!blnFound)
                            {
                                foreach (WeaponMod objWeaponMod in objWeapon.WeaponMods)
                                {
                                    if (objWeaponMod.InternalId == treVehicles.SelectedNode.Tag.ToString())
                                    {
                                        objWeapon.WeaponMods.Remove(objWeaponMod);
                                        treVehicles.SelectedNode.Remove();
                                        blnFound = true;
                                        break;
                                    }
                                }
                            }
                            if (!blnFound)
                            {
                                // Remove the Underbarrel Weapon if the selected item it is one.
                                if (objWeapon.UnderbarrelWeapons.Count > 0)
                                {
                                    foreach (Weapon objUnderbarrelWeapon in objWeapon.UnderbarrelWeapons)
                                    {
                                        if (objUnderbarrelWeapon.InternalId == treVehicles.SelectedNode.Tag.ToString())
                                        {
                                            objWeapon.UnderbarrelWeapons.Remove(objUnderbarrelWeapon);
                                            treVehicles.SelectedNode.Remove();
                                            break;
                                        }
                                    }
                                }
                            }
                        }
                    }
                }

                if (!blnFound)
                {
                    // Locate the selected Sensor Plugin.
                    // Locate the Sensor that is selected in the tree.
                    Vehicle objFoundVehicle = new Vehicle(_objCharacter);
                    Gear objGear = _objFunctions.FindVehicleGear(treVehicles.SelectedNode.Tag.ToString(), _objCharacter.Vehicles, out objFoundVehicle);
                    if (objGear != null)
                    {
                        blnFound = true;
                        objGear.Parent.Children.Remove(objGear);
                        treVehicles.SelectedNode.Remove();

                        _objFunctions.DeleteVehicleGear(objGear, treVehicles, objFoundVehicle);
                    }
                }
            }
            else if (treVehicles.SelectedNode.Level == 5)
            {
                // Locate the selected WeaponAccessory or VehicleWeaponMod that is selected in the tree.
                bool blnFound = false;
                foreach (Vehicle objCharacterVehicle in _objCharacter.Vehicles)
                {
                    foreach (VehicleMod objMod in objCharacterVehicle.Mods)
                    {
                        foreach (Weapon objWeapon in objMod.Weapons)
                        {
                            if (objWeapon.UnderbarrelWeapons.Count > 0)
                            {
                                foreach (Weapon objUnderbarrelWeapon in objWeapon.UnderbarrelWeapons)
                                {
                                    foreach (WeaponAccessory objAccessory in objUnderbarrelWeapon.WeaponAccessories)
                                    {
                                        if (objAccessory.InternalId == treVehicles.SelectedNode.Tag.ToString())
                                        {
                                            objUnderbarrelWeapon.WeaponAccessories.Remove(objAccessory);
                                            treVehicles.SelectedNode.Remove();
                                            blnFound = true;
                                            break;
                                        }
                                    }
                                    if (!blnFound)
                                    {
                                        foreach (WeaponMod objWeaponMod in objUnderbarrelWeapon.WeaponMods)
                                        {
                                            if (objWeaponMod.InternalId == treVehicles.SelectedNode.Tag.ToString())
                                            {
                                                objUnderbarrelWeapon.WeaponMods.Remove(objWeaponMod);
                                                treVehicles.SelectedNode.Remove();
                                                blnFound = true;
                                                break;
                                            }
                                        }
                                    }
                                }
                            }
                        }
                    }
                }

                if (!blnFound)
                {
                    Vehicle objFoundVehicle = new Vehicle(_objCharacter);
                    Gear objGear = _objFunctions.FindVehicleGear(treVehicles.SelectedNode.Tag.ToString(), _objCharacter.Vehicles, out objFoundVehicle);
                    if (objGear != null)
                    {
                        blnFound = true;
                        objGear.Parent.Children.Remove(objGear);
                        treVehicles.SelectedNode.Remove();

                        _objFunctions.DeleteVehicleGear(objGear, treVehicles, objFoundVehicle);
                    }
                }
            }
            else if (treVehicles.SelectedNode.Level > 5)
            {
                Vehicle objFoundVehicle = new Vehicle(_objCharacter);
                Gear objGear = _objFunctions.FindVehicleGear(treVehicles.SelectedNode.Tag.ToString(), _objCharacter.Vehicles, out objFoundVehicle);
                if (objGear != null)
                {
                    objGear.Parent.Children.Remove(objGear);
                    treVehicles.SelectedNode.Remove();

                    _objFunctions.DeleteVehicleGear(objGear, treVehicles, objFoundVehicle);
                }
            }

            UpdateCharacterInfo();
            RefreshSelectedVehicle();

            _blnIsDirty = true;
            UpdateWindowTitle();
        }
        private void cmdAddMod_Click(object sender, EventArgs e)
        {
            bool blnAddAgain;

            XmlNode xmlSelectedMount = null;
            string  strSelectedMount = cboSize.SelectedValue?.ToString();

            if (!string.IsNullOrEmpty(strSelectedMount))
            {
                xmlSelectedMount = _xmlDoc.SelectSingleNode("/chummer/weaponmounts/weaponmount[id = \"" + strSelectedMount + "\"]");
            }

            int intSlots = Convert.ToInt32(xmlSelectedMount?["slots"]?.InnerText);

            string[] astrSelectedValues = { cboVisibility.SelectedValue?.ToString(), cboFlexibility.SelectedValue?.ToString(), cboControl.SelectedValue?.ToString() };
            for (int i = 0; i < astrSelectedValues.Length; ++i)
            {
                string strSelectedId = astrSelectedValues[i];
                if (!string.IsNullOrEmpty(strSelectedId))
                {
                    XmlNode xmlLoopNode = _xmlDoc.SelectSingleNode("/chummer/weaponmounts/weaponmount[id = \"" + strSelectedId + "\"]");
                    if (xmlLoopNode != null)
                    {
                        intSlots += Convert.ToInt32(xmlLoopNode["slots"]?.InnerText);
                    }
                }
            }
            foreach (VehicleMod objMod in _lstMods)
            {
                intSlots += objMod.CalculatedSlots;
            }

            string   strSpaceCharacter = LanguageManager.GetString("String_Space", GlobalOptions.Language);
            TreeNode objModsParentNode = treMods.FindNode("Node_AdditionalMods");

            do
            {
                frmSelectVehicleMod frmPickVehicleMod = new frmSelectVehicleMod(_objCharacter, _objMount?.Mods)
                {
                    // Pass the selected vehicle on to the form.
                    SelectedVehicle  = _objVehicle,
                    VehicleMountMods = true,
                    WeaponMountSlots = intSlots
                };

                frmPickVehicleMod.ShowDialog(this);

                // Make sure the dialogue window was not canceled.
                if (frmPickVehicleMod.DialogResult == DialogResult.Cancel)
                {
                    frmPickVehicleMod.Dispose();
                    break;
                }
                blnAddAgain = frmPickVehicleMod.AddAgain;
                XmlDocument objXmlDocument = XmlManager.Load("vehicles.xml");
                XmlNode     objXmlMod      = objXmlDocument.SelectSingleNode("/chummer/weaponmountmods/mod[id = \"" + frmPickVehicleMod.SelectedMod + "\"]");

                VehicleMod objMod = new VehicleMod(_objCharacter)
                {
                    DiscountCost = frmPickVehicleMod.BlackMarketDiscount
                };
                objMod.Create(objXmlMod, frmPickVehicleMod.SelectedRating, _objVehicle, frmPickVehicleMod.Markup);
                // Check the item's Cost and make sure the character can afford it.
                decimal decOriginalCost = _objVehicle.TotalCost;
                if (frmPickVehicleMod.FreeCost)
                {
                    objMod.Cost = "0";
                }
                frmPickVehicleMod.Dispose();

                // Do not allow the user to add a new Vehicle Mod if the Vehicle's Capacity has been reached.
                if (_objCharacter.Options.EnforceCapacity)
                {
                    bool blnOverCapacity = false;
                    if (_objCharacter.Options.BookEnabled("R5"))
                    {
                        if (_objVehicle.IsDrone && GlobalOptions.Dronemods)
                        {
                            if (_objVehicle.DroneModSlotsUsed > _objVehicle.DroneModSlots)
                            {
                                blnOverCapacity = true;
                            }
                        }
                        else
                        {
                            int intUsed  = _objVehicle.CalcCategoryUsed(objMod.Category);
                            int intAvail = _objVehicle.CalcCategoryAvail(objMod.Category);
                            if (intUsed > intAvail)
                            {
                                blnOverCapacity = true;
                            }
                        }
                    }
                    else if (_objVehicle.Slots < _objVehicle.SlotsUsed)
                    {
                        blnOverCapacity = true;
                    }

                    if (blnOverCapacity)
                    {
                        MessageBox.Show(LanguageManager.GetString("Message_CapacityReached", GlobalOptions.Language), LanguageManager.GetString("MessageTitle_CapacityReached", GlobalOptions.Language), MessageBoxButtons.OK, MessageBoxIcon.Information);
                        continue;
                    }
                }
                if (_objCharacter.Created)
                {
                    decimal decCost = _objVehicle.TotalCost - decOriginalCost;

                    // Multiply the cost if applicable.
                    char chrAvail = objMod.TotalAvailTuple().Suffix;
                    if (chrAvail == 'R' && _objCharacter.Options.MultiplyRestrictedCost)
                    {
                        decCost *= _objCharacter.Options.RestrictedCostMultiplier;
                    }
                    if (chrAvail == 'F' && _objCharacter.Options.MultiplyForbiddenCost)
                    {
                        decCost *= _objCharacter.Options.ForbiddenCostMultiplier;
                    }

                    if (decCost > _objCharacter.Nuyen)
                    {
                        MessageBox.Show(LanguageManager.GetString("Message_NotEnoughNuyen", GlobalOptions.Language),
                                        LanguageManager.GetString("MessageTitle_NotEnoughNuyen", GlobalOptions.Language),
                                        MessageBoxButtons.OK, MessageBoxIcon.Information);
                        continue;
                    }
                    // Create the Expense Log Entry.
                    ExpenseLogEntry objExpense = new ExpenseLogEntry(_objCharacter);
                    objExpense.Create(decCost * -1,
                                      LanguageManager.GetString("String_ExpensePurchaseVehicleMod", GlobalOptions.Language) +
                                      strSpaceCharacter + objMod.DisplayNameShort(GlobalOptions.Language), ExpenseType.Nuyen, DateTime.Now);
                    _objCharacter.ExpenseEntries.AddWithSort(objExpense);
                    _objCharacter.Nuyen -= decCost;

                    ExpenseUndo objUndo = new ExpenseUndo();
                    objUndo.CreateNuyen(NuyenExpenseType.AddVehicleWeaponMountMod, objMod.InternalId);
                    objExpense.Undo = objUndo;
                }
                _lstMods.Add(objMod);
                intSlots += objMod.CalculatedSlots;

                TreeNode objNewNode = objMod.CreateTreeNode(null, null, null, null, null, null);

                if (objModsParentNode == null)
                {
                    objModsParentNode = new TreeNode
                    {
                        Tag  = "Node_AdditionalMods",
                        Text = LanguageManager.GetString("Node_AdditionalMods", GlobalOptions.Language)
                    };
                    treMods.Nodes.Add(objModsParentNode);
                    objModsParentNode.Expand();
                }

                objModsParentNode.Nodes.Add(objNewNode);
                treMods.SelectedNode = objNewNode;
            }while (blnAddAgain);
        }
Exemple #26
0
        private void tsVehicleAddWeaponWeapon_Click(object sender, EventArgs e)
        {
            VehicleMod objMod = new VehicleMod(_objCharacter);

            // Make sure that a Weapon Mount has been selected.
            try
            {
                // Attempt to locate the selected VehicleMod.
                Vehicle objFoundVehicle = new Vehicle(_objCharacter);
                objMod = _objFunctions.FindVehicleMod(treVehicles.SelectedNode.Tag.ToString(), _objCharacter.Vehicles, out objFoundVehicle);

                if (!objMod.Name.StartsWith("Weapon Mount") && !objMod.Name.StartsWith("Heavy Weapon Mount") && !objMod.Name.StartsWith("Mechanical Arm"))
                {
                    MessageBox.Show(LanguageManager.Instance.GetString("Message_CannotAddWeapon"), LanguageManager.Instance.GetString("MessageTitle_CannotAddWeapon"), MessageBoxButtons.OK, MessageBoxIcon.Information);
                    return;
                }
            }
            catch
            {
                MessageBox.Show(LanguageManager.Instance.GetString("Message_CannotAddWeapon"), LanguageManager.Instance.GetString("MessageTitle_CannotAddWeapon"), MessageBoxButtons.OK, MessageBoxIcon.Information);
                return;
            }

            frmSelectWeapon frmPickWeapon = new frmSelectWeapon(_objCharacter);
            frmPickWeapon.ShowDialog();

            if (frmPickWeapon.DialogResult == DialogResult.Cancel)
                return;

            // Open the Weapons XML file and locate the selected piece.
            XmlDocument objXmlDocument = XmlManager.Instance.Load("weapons.xml");

            XmlNode objXmlWeapon = objXmlDocument.SelectSingleNode("/chummer/weapons/weapon[name = \"" + frmPickWeapon.SelectedWeapon + "\"]");

            TreeNode objNode = new TreeNode();
            Weapon objWeapon = new Weapon(_objCharacter);
            objWeapon.Create(objXmlWeapon, _objCharacter, objNode, cmsVehicleWeapon, cmsVehicleWeaponAccessory, cmsVehicleWeaponMod);
            objWeapon.VehicleMounted = true;

            objMod.Weapons.Add(objWeapon);

            objNode.ContextMenuStrip = cmsVehicleWeapon;
            treVehicles.SelectedNode.Nodes.Add(objNode);
            treVehicles.SelectedNode.Expand();

            if (frmPickWeapon.AddAgain)
                tsVehicleAddWeaponWeapon_Click(sender, e);

            UpdateCharacterInfo();
        }
Exemple #27
0
        public void CreateAllVehicleModsTest()
        {
            // Create a new Human character.
            Character objCharacter = new Character();
            objCharacter.LoadMetatype(Guid.Parse("e28e7075-f635-4c02-937c-e4fc61c51602"));

            TreeNode objNode = new TreeNode();

            XmlDocument objXmlDocument = XmlManager.Instance.Load("vehicles.xml");
            foreach (XmlNode objXmlNode in objXmlDocument.SelectNodes("/chummer/mods/mod"))
            {
                VehicleMod objMod = new VehicleMod(objCharacter);
                objMod.Create(objXmlNode, objNode, 1);
            }
        }