/// <summary> /// Возвращает свободное место на парковке /// </summary> private Tuple <Vector3, Vector3> GetFreePlace() { var occupiedPlaces = VehicleManager.GetAllVehicles() .Where(e => e.hasData(ParkingFine.ON_PARKING_FINE)) .Select(e => e.position).ToList(); return(WreckerPositionsGetter.SpawnPlaces.FirstOrDefault(e => Parking.PlaceFree(occupiedPlaces, e.Item1))); }
/// <summary> /// Возвращает свободное место на парковке /// </summary> private Tuple <Vector3, Vector3> GetFreePlace() { var occupiedPlaces = VehicleManager.GetAllVehicles() .Where(e => e.hasData(ON_PARKING)) .Select(e => e.position).ToList(); return(_parkingPositions.FirstOrDefault(e => PlaceFree(occupiedPlaces, e.Item1))); }
/// <summary> /// Возвращает позицию угона /// </summary> internal static Tuple <Vector3, Vector3> GetHijackedPosition() { Tuple <Vector3, Vector3> result; var allVehicles = VehicleManager.GetAllVehicles(VehicleTheft.THIEFT_VEHICLE); var tries = 0; do { result = tries < _hijackedVehiclesPositions.Count ? _hijackedVehiclesPositions[ActionHelper.Random.Next(_hijackedVehiclesPositions.Count)] : _hijackedVehiclesPositions.First(); tries++; } while (allVehicles.Any(e => Vector3.Distance(e.position, result.Item1) < 2f)); return(result); }
public IActionResult GetAllVehicles() { var allVehicles = manager.GetAllVehicles(); return(Ok(Extended(allVehicles))); }