//List of things that can be spawned : https://subnauticacommands.com/items public void Spawn(GameObject gameObject) { TechType techType = CraftData.GetTechType(gameObject); try { if (VehicleHelper.IsVehicle(techType)) { SpawnVehicle(gameObject); } else { SpawnItem(gameObject); //TODO: Add support for no AI creature that need to be spawned as well } } catch (Exception ex) { Log.Error(ex, $"Error while trying to spawn {techType} from devconsole"); } }
//We need to get TechType from parameters because CraftData can't resolve TechType.Cyclops by himself public VehicleModel BuildVehicleModelFrom(GameObject gameObject, TechType techType) { if (VehicleHelper.IsVehicle(techType)) { List <InteractiveChildObjectIdentifier> childIdentifiers = VehicleChildObjectIdentifierHelper.ExtractInteractiveChildren(gameObject); Optional <Vehicle> opvehicle = Optional.OfNullable(gameObject.GetComponent <Vehicle>()); NitroxId constructedObjectId = NitroxEntity.GetId(gameObject); NitroxVector3[] hsb = VehicleHelper.GetPrimalDefaultColours(); string name = string.Empty; float health = 200f; if (opvehicle.HasValue) { //Seamoth & Exosuit Optional <LiveMixin> livemixin = Optional.OfNullable(opvehicle.Value.GetComponent <LiveMixin>()); if (livemixin.HasValue) { health = livemixin.Value.health; } name = opvehicle.Value.GetName(); if (techType == TechType.Exosuit) { //For odd reasons the default colors aren't set yet for exosuit so we force it opvehicle.Value.ReflectionCall("RegenerateRenderInfo", false, false); } hsb = opvehicle.Value.subName.AliveOrNull()?.GetColors().ToDto(); } else { //Cyclops try { GameObject target = NitroxEntity.RequireObjectFrom(constructedObjectId); SubNameInput subNameInput = target.RequireComponentInChildren <SubNameInput>(); SubName subNameTarget = (SubName)subNameInput.ReflectionGet("target"); name = subNameTarget.GetName(); hsb = subNameTarget.AliveOrNull()?.GetColors().ToDto(); Optional <LiveMixin> livemixin = Optional.OfNullable(target.GetComponent <LiveMixin>()); if (livemixin.HasValue) { health = livemixin.Value.health; } } catch (Exception ex) { Log.Error($"{nameof(Vehicles)}: Error while trying to spawn a cyclops ({constructedObjectId})", ex); } } return(VehicleModelFactory.BuildFrom( techType.ToDto(), constructedObjectId, gameObject.transform.position.ToDto(), gameObject.transform.rotation.ToDto(), childIdentifiers, Optional.Empty, name, hsb ?? VehicleHelper.GetDefaultColours(techType), //Shouldn't be null now, but just in case health )); } else { Log.Error($"{nameof(Vehicles)}: Impossible to build from a non-vehicle GameObject (Received {techType})"); } return(null); }