Exemple #1
0
    void Update()
    {
        if (Input.GetKeyDown(KeyCode.Q))
        {
            if (vehicleController.Armed)
            {
                vehicleController.Disarm();
            }
            else
            {
                vehicleController.Arm();
            }
        }
        if (Input.GetKeyDown(KeyCode.O))
        {
            vehicleController.EnableOffboard();
        }

        if (Input.GetKey(KeyCode.D) || Input.GetKey(KeyCode.RightArrow))         // moves right
        {
            position.x += 0.3f;
        }

        if (Input.GetKey(KeyCode.A) || Input.GetKey(KeyCode.LeftArrow))         // left
        {
            position.x -= 0.3f;
        }

        if (Input.GetKey(KeyCode.W) || Input.GetKey(KeyCode.UpArrow))         // forwards
        {
            position.z += 0.3f;
        }

        if (Input.GetKey(KeyCode.S) || Input.GetKey(KeyCode.DownArrow))         // backwards
        {
            position.z -= 0.3f;
        }


        if (Input.GetKey(KeyCode.Space))
        {
            position.y += 0.2f;
        }
        else
        {
            if (position.y - 0.1f > 0)
            {
                position.y -= 0.1f;
            }
        }

        vehicleController.PoseDesired.Position = position;
        vehicleController.Update();
    }
Exemple #2
0
    void Update()
    {
        if (Input.GetKeyDown(KeyCode.Q))
        {
            if (vehicle.Armed)
            {
                vehicle.Disarm();
            }
            else
            {
                vehicle.Arm();
            }
        }
        if (Input.GetKeyDown(KeyCode.O))
        {
            vehicle.EnableOffboard();
        }

        if (Input.GetKey(KeyCode.LeftArrow) || Input.GetKey(KeyCode.A))
        {
            pos.x -= 0.5f;
        }
        if (Input.GetKey(KeyCode.RightArrow) || Input.GetKey(KeyCode.D))
        {
            pos.x += 0.5f;
        }
        if (Input.GetKey(KeyCode.UpArrow) || Input.GetKey(KeyCode.W))
        {
            pos.z += 0.5f;
        }
        if (Input.GetKey(KeyCode.DownArrow) || Input.GetKey(KeyCode.S))
        {
            pos.z -= 0.5f;
        }
        if (Input.GetKey(KeyCode.Space))
        {
            pos.y += 0.5f;
        }
        else if (pos.y > 0)
        {
            pos.y -= 0.25f;
        }

        vehicle.PoseDesired.Position = pos;
        //vehicle.PoseDesired.Rotation = vehicle.PoseActual.Rotation;
        vehicle.Update();



        drone.transform.position = vehicle.PoseActual.Position;
        //drone.transform.rotation = vehicle.PoseActual.Rotation;
    }