private void OnReentryComplete() { Stop(); _reentryTimer = 0; if (Main.PlayerVehicle == Vehicle) { TimeCircuits.GetHandler <SparksHandler>().StartTimeTravelCooldown(); } if (TimeCircuits.WasOnTracks) { TimeCircuits.GetHandler <RailroadHandler>().StartDriving(true); } else { Vehicle.Velocity = TimeCircuits.Delorean.LastVelocity; if (MPHSpeed == 0) { MPHSpeed = 88; } } if (!is99) { IsFueled = false; } if (!IsOnTracks && Vehicle.Driver == null) { Vehicle.SteeringAngle = Utils.Random.NextDouble() >= 0.5f ? 35 : -35; Vehicle.IsHandbrakeForcedOn = true; Vehicle.Speed = Vehicle.Speed / 2; VehicleControl.SetBrake(Vehicle, 1f); } TimeCircuits.Delorean.IsInTime = false; TimeCircuits.GetHandler <FreezeHandler>().StartFreezeHandling(!is99); //Function.Call(Hash.SPECIAL_ABILITY_UNLOCK, Main.PlayerPed.Model); Function.Call(Hash.ENABLE_SPECIAL_ABILITY, Game.Player, true); }