Exemple #1
0
        public object Deserialize(Stream inStream)
        {
            VehicleCmdMessage msg = (VehicleCmdMessage)_serialize.Deserialize(inStream);
            var rc = VehicleCmdMessageConverter.FromProtoBuf(msg);

            msg.ReleaseReference();
            return(rc);
        }
Exemple #2
0
        public static void ToProtoBuf(VehicleCmdMessage msg, ReusableList <IVehicleCmd> list)
        {
            foreach (var cmd in list.Value)
            {
                var item = VehicleCmdItem.Allocate();

                item.Seq            = cmd.Seq;
                item.PlayerId       = cmd.PlayerId;
                item.VehicleId      = cmd.VehicleId;
                item.MoveHorizontal = cmd.MoveHorizontal;
                item.MoveVertical   = cmd.MoveVertical;
                item.IsSpeedup      = cmd.IsSpeedup;
                item.IsHandbrake    = cmd.IsHandbrake;
                item.ExecuteTime    = cmd.ExecuteTime;
                item.CmdSeq         = cmd.CmdSeq;
                item.IsHornOn       = cmd.IsHornOn;
                item.IsStunt        = cmd.IsStunt;
                item.IsLeftShift    = cmd.IsLeftShift;
                item.IsRightShift   = cmd.IsRightShift;

                var vehicleCmd = (VehicleCmd)cmd;
                item.Body                 = VehicleBodyItem.Allocate();
                item.Body.Position        = Vector3Converter.UnityToProtobufVector3(vehicleCmd.Body.Position.WorldVector3());
                item.Body.Rotation        = Vector3Converter.UnityToProtobufQuaternion(vehicleCmd.Body.Rotation);
                item.Body.LinearVelocity  = Vector3Converter.UnityToProtobufVector3(vehicleCmd.Body.LinearVelocity);
                item.Body.AngularVelocity = Vector3Converter.UnityToProtobufVector3(vehicleCmd.Body.AngularVelocity);
                item.Body.Crashed         = vehicleCmd.Body.Crashed;
                item.Body.IsSleeping      = vehicleCmd.Body.IsSleeping;

                if (vehicleCmd.VehicleType == (int)EVehicleType.Car)
                {
                    for (int i = 0; i < vehicleCmd.SteerableCount; ++i)
                    {
                        var steerableItem = CarSteerableItem.Allocate();
                        var steerable     = vehicleCmd.Steerables[i].Car;
                        steerableItem.Position = Vector3Converter.UnityToProtobufVector3(steerable.Position);
                        steerableItem.Rotation = Vector3Converter.UnityToProtobufQuaternion(steerable.Rotation);
                        steerableItem.Angle    = steerable.Angle;
                        item.CarSteerables.Add(steerableItem);
                    }
                }
                else
                {
                    for (int i = 0; i < vehicleCmd.SteerableCount; ++i)
                    {
                        var steerableItem = ShipSteerableItem.Allocate();
                        var steerable     = vehicleCmd.Steerables[i].Ship;

                        steerableItem.Angle = steerable.Angle;
                        item.ShipSteerables.Add(steerableItem);
                    }
                }



                msg.VehicleCmdList.Add(item);
            }
        }
Exemple #3
0
        public void Serialize(Stream outStream, object message)
        {
            ReusableList <IVehicleCmd> list = (ReusableList <IVehicleCmd>)message;
            VehicleCmdMessage          msg  = VehicleCmdMessage.Allocate();

            VehicleCmdMessageConverter.ToProtoBuf(msg, list);
            _serialize.Serialize(outStream, msg);
            msg.ReleaseReference();
        }
Exemple #4
0
        public static ReusableList <IVehicleCmd> FromProtoBuf(VehicleCmdMessage message)
        {
            ReusableList <IVehicleCmd> list = ReusableList <IVehicleCmd> .Allocate();

            var count = message.VehicleCmdList.Count;

            for (int i = 0; i < count; ++i)
            {
                var item = message.VehicleCmdList[i];

                var cmd = VehicleCmd.Allocate();
                {
                    cmd.Seq            = item.Seq;
                    cmd.PlayerId       = item.PlayerId;
                    cmd.VehicleId      = item.VehicleId;
                    cmd.MoveHorizontal = item.MoveHorizontal;
                    cmd.MoveVertical   = item.MoveVertical;
                    cmd.IsSpeedup      = item.IsSpeedup;
                    cmd.IsHandbrake    = item.IsHandbrake;
                    cmd.IsHornOn       = item.IsHornOn;
                    cmd.IsStunt        = item.IsStunt;
                    cmd.IsLeftShift    = item.IsLeftShift;
                    cmd.IsRightShift   = item.IsRightShift;

                    cmd.ExecuteTime = item.ExecuteTime;

                    cmd.CmdSeq = item.CmdSeq;

                    cmd.Body.Position = Vector3Converter.ProtobufToUnityVector3(item.Body.Position).ShiftedToFixedVector3();
                    cmd.Body.Rotation = Vector3Converter.ProtobufToUnityQuaternion(item.Body.Rotation);
//                    cmd.Body.Body2WorldPosition = Vector3Converter.ProtobufToUnityVector3(item.Body.Body2WorldPosition);
//                    cmd.Body.Body2WorldRotation = Vector3Converter.ProtobufToUnityQuaternion(item.Body.Body2WorldRotation);
                    cmd.Body.LinearVelocity  = Vector3Converter.ProtobufToUnityVector3(item.Body.LinearVelocity);
                    cmd.Body.AngularVelocity = Vector3Converter.ProtobufToUnityVector3(item.Body.AngularVelocity);
                    //                   cmd.Body.ContactCount = item.Body.ContactCount;
                    cmd.Body.Crashed    = item.Body.Crashed;
                    cmd.Body.IsSleeping = item.Body.IsSleeping;

                    var carSteerableCount = item.CarSteerables.Count;
                    for (int j = 0; j < carSteerableCount; ++j)
                    {
                        var steerable     = cmd.Steerables[j].Car;
                        var steerableItem = item.CarSteerables[j];
                        steerable.Position = Vector3Converter.ProtobufToUnityVector3(steerableItem.Position);
                        steerable.Rotation = Vector3Converter.ProtobufToUnityQuaternion(steerableItem.Rotation);
                        steerable.Angle    = steerableItem.Angle;
//                        steerable.Grounded = steerableItem.Grounded;
//                        steerable.GroundedOnTerrain = steerableItem.GroundedOnTerrain;

//                        steerable.ColliderSteerAngle = steerableItem.ColliderSteerAngle;
//                        steerable.SteerAngle = steerableItem.SteerAngle;
//                        steerable.MotorTorque = steerableItem.MotorTorque;
//
//                        steerable.SuspensionDistance = steerableItem.SuspensionDistance;
//                        steerable.SuspensionSpring = steerableItem.SuspensionSpring;
//                        steerable.SuspensionTargetPosition = steerableItem.SuspensionTargetPosition;
//
//                        steerable.SprungMass = steerableItem.SprungMass;
//                        steerable.ForceDistance = steerableItem.ForceDistance;
//
//                        steerable.AngularVelocity = steerableItem.AngularVelocity;
//                        steerable.AngularPosition = steerableItem.AngularPosition;
//                        steerable.RotationAngle = steerableItem.RotationAngle;
//
//                        steerable.RotationSpeed = steerableItem.RotationSpeed;
//                        steerable.CorrectedRotationSpeed = steerableItem.CorrectedRotationSpeed;
//                        steerable.Jounce = steerableItem.Jounce;
//
//                        steerable.TireLowSideSpeedTimers = steerableItem.TireLowSideSpeedTimers;
//                        steerable.TireLowforwardSpeedTimers = steerableItem.TireLowforwardSpeedTimers;
//
//                        steerable.Grounded = steerableItem.Grounded;
//                        steerable.Point = Vector3Converter.ProtobufToUnityVector3(steerableItem.Point);
//                        steerable.Normal = Vector3Converter.ProtobufToUnityVector3(steerableItem.Normal);
//                        steerable.ForwardDir = Vector3Converter.ProtobufToUnityVector3(steerableItem.ForwardDir);
//                        steerable.SidewaysDir = Vector3Converter.ProtobufToUnityVector3(steerableItem.SidewaysDir);
//                        steerable.Force = steerableItem.Force;
//
//                        steerable.ForwardSlip = steerableItem.ForwardSlip;
//                        steerable.SidewaysSlip = steerableItem.SidewaysSlip;

                        cmd.Steerables[j].Car = steerable;
                    }

                    var shipSteerableCount = item.ShipSteerables.Count;
                    for (int j = 0; j < shipSteerableCount; ++j)
                    {
                        var steerable     = cmd.Steerables[j].Ship;
                        var steerableItem = item.ShipSteerables[j];

                        steerable.Angle = steerableItem.Angle;
//                        steerableItem.Rpm = steerableItem.Rpm;
//                        steerableItem.SpinVelocity = steerableItem.SpinVelocity;
//                        steerableItem.Submerged = steerableItem.Submerged;

                        cmd.Steerables[j].Ship = steerable;
                    }

                    if (carSteerableCount > shipSteerableCount)
                    {
                        cmd.VehicleType    = (int)EVehicleType.Car;
                        cmd.SteerableCount = carSteerableCount;
                    }
                    else
                    {
                        cmd.VehicleType    = (int)EVehicleType.Ship;
                        cmd.SteerableCount = shipSteerableCount;
                    }
                };

                list.Value.Add(cmd);
            }


            return(list);
        }