void CheckForCollisions()
        {
            _nbrWheelsOffRoad = VehicleFenceCollision.GetWheelsOutsideRoadVerge(this);

            if (Speed > 3 && _nbrWheelsOffRoad > 0)
            {
                _audioProvider.PlayOffRoad(true);
                Wheels[2].IsSkidding = Wheels[3].IsSkidding = true;
            }
            else
            {
                _audioProvider.PlayOffRoad(false);
            }
            VehicleFenceCollision.Handle(this);
        }