void CheckForCollisions() { _nbrWheelsOffRoad = VehicleFenceCollision.GetWheelsOutsideRoadVerge(this); if (Speed > 3 && _nbrWheelsOffRoad > 0) { _audioProvider.PlayOffRoad(true); Wheels[2].IsSkidding = Wheels[3].IsSkidding = true; } else { _audioProvider.PlayOffRoad(false); } VehicleFenceCollision.Handle(this); }