private void DrawPostProcessInspector()
        {
#if UNITY_POST_PROCESSING_STACK_V2
            GUILayout.BeginVertical("box");
            EditorGUILayout.LabelField("Add profiles", LabelStyle);

            EditorGUI.BeginChangeCheck();
            PostProcessProfile newPostProcessProfile = (PostProcessProfile)EditorGUILayout.ObjectField("", null, typeof(PostProcessProfile), false);

            if (EditorGUI.EndChangeCheck())
            {
                _vegetationStudioManager.AddPostProcessProfile(newPostProcessProfile);
                SetSceneDirty();
            }
            EditorGUILayout.HelpBox("Add post processing profiles here to set up PostProcessVolumes for the biomes", MessageType.Info);
            GUILayout.EndVertical();

            GUILayout.BeginVertical("box");

            EditorGUI.BeginChangeCheck();
            _vegetationStudioManager.PostProcessingLayer = EditorGUILayout.LayerField("Post process layer", _vegetationStudioManager.PostProcessingLayer);
            if (EditorGUI.EndChangeCheck())
            {
                _vegetationStudioManager.RefreshPostProcessVolumes();
                SetSceneDirty();
                GUILayout.EndVertical();
                return;
            }

            GUILayout.EndVertical();

            for (int i = 0; i <= _vegetationStudioManager.PostProcessProfileInfoList.Count - 1; i++)
            {
                GUILayout.BeginVertical("box");

                if (GUILayout.Button("Remove profile", GUILayout.Width(120)))
                {
                    _vegetationStudioManager.RemovePostProcessProfile(i);
                    SetSceneDirty();
                    GUILayout.EndVertical();
                    return;
                }

                EditorGUI.BeginChangeCheck();

                PostProcessProfileInfo postProcessProfileInfo = _vegetationStudioManager.PostProcessProfileInfoList[i];
                postProcessProfileInfo.Enabled   = EditorGUILayout.Toggle("Enabled", postProcessProfileInfo.Enabled);
                postProcessProfileInfo.BiomeType =
                    (BiomeType)EditorGUILayout.EnumPopup("Biome Type", postProcessProfileInfo.BiomeType);
                postProcessProfileInfo.VolumeHeight =
                    EditorGUILayout.FloatField("Volume height", postProcessProfileInfo.VolumeHeight);
                postProcessProfileInfo.Priority =
                    EditorGUILayout.FloatField("Priority", postProcessProfileInfo.Priority);
                postProcessProfileInfo.BlendDistance =
                    EditorGUILayout.Slider("Blend distance", postProcessProfileInfo.BlendDistance, -0.1f, 4f);
                postProcessProfileInfo.Weight =
                    EditorGUILayout.Slider("Weight", postProcessProfileInfo.Weight, 0f, 1f);
                postProcessProfileInfo.PostProcessProfile = (PostProcessProfile)EditorGUILayout.ObjectField("Profile", postProcessProfileInfo.PostProcessProfile, typeof(PostProcessProfile), false);

                if (EditorGUI.EndChangeCheck())
                {
                    _vegetationStudioManager.RefreshPostProcessVolumes();
                    SetSceneDirty();
                    GUILayout.EndVertical();
                    return;
                }
                GUILayout.EndVertical();
            }
#else
            EditorGUILayout.HelpBox("Install the Unity Post processing stack to enable.", MessageType.Info);
#endif
        }