public static float GetRadius(VegetationMaskArea mask)
        {
            Vector3        maskCenter     = GetMaskCenter(mask);
            List <Vector3> worldPositions = mask.GetWorldSpaceNodePositions();

            // calculate the radius by using the average distance from the mask center
            float magnitudeSum = 0f;

            foreach (Vector3 worldPosition in worldPositions)
            {
                magnitudeSum += (worldPosition - maskCenter).magnitude;
            }

            float radius = magnitudeSum / mask.Nodes.Count;

            return(radius);
        }
        /// <summary>
        /// Get the center of the mask polygon
        /// </summary>
        /// <param name="mask"></param>
        /// <returns></returns>
        public static Vector3 GetMaskCenter(VegetationMaskArea mask)
        {
            List <Vector3> worldPositions = mask.GetWorldSpaceNodePositions();

            return(PolygonUtils.GetMeanVector(worldPositions.ToArray()));
        }