Exemple #1
0
    private void HandleSelectionToggleRequested(VectorWidget widget)
    {
        if (SelectedA == null && SelectedB == null)
        {
            widget.SetSelected(VectorWidget.SelectionState.A);
            SelectedA = widget;
            return;
        }

        if (SelectedA != null && SelectedB == null)
        {
            if (widget == SelectedA)
            {
                widget.SetSelected(VectorWidget.SelectionState.None);
                SelectedA = null;
                return;
            }

            widget.SetSelected(VectorWidget.SelectionState.B);
            SelectedB = widget;
            return;
        }

        if (SelectedA != null && SelectedB != null)
        {
            if (widget == SelectedA)
            {
                widget.SetSelected(VectorWidget.SelectionState.B);
                SelectedB.SetSelected(VectorWidget.SelectionState.A);
                SelectedA = SelectedB;
                SelectedB = widget;
                return;
            }

            if (widget == SelectedB)
            {
                widget.SetSelected(VectorWidget.SelectionState.None);
                SelectedB = null;
                return;
            }

            SelectedB.SetSelected(VectorWidget.SelectionState.None);
            SelectedB = widget;
            widget.SetSelected(VectorWidget.SelectionState.B);
        }
    }
Exemple #2
0
    public void TryRemoveSelected()
    {
        if (SelectedA != null)
        {
            SelectedA.SetSelected(VectorWidget.SelectionState.None);
            _inventory.Remove(SelectedA);
            UnityEngine.Object.Destroy(SelectedA.VectorWrapper.gameObject);
            UnityEngine.Object.Destroy(SelectedA.gameObject);
            SelectedA = null;
        }

        if (SelectedB != null)
        {
            SelectedB.SetSelected(VectorWidget.SelectionState.None);
            _inventory.Remove(SelectedB);
            UnityEngine.Object.Destroy(SelectedB.VectorWrapper.gameObject);
            UnityEngine.Object.Destroy(SelectedB.gameObject);
            SelectedB = null;
        }
    }