public VectorLF2(VectorLF2 vec) { this.x = vec.x; this.y = vec.y; }
public double Distance(VectorLF2 vec) => Math.Sqrt((vec.x - this.x) * (vec.x - this.x) + (vec.y - this.y) * (vec.y - this.y));
public VectorLF2(VectorLF2 vec) { this.x = vec.x; this.y = vec.y; }
public double Distance(VectorLF2 vec) => Math.Sqrt((vec.x - this.x) * (vec.x - this.x) + (vec.y - this.y) * (vec.y - this.y));