public override string ToString()
        {
            VectorHand    vectorHand = new VectorHand();
            List <byte[]> byteSet    = new List <byte[]>();

            byte[] bytes;
            int    offset = 0;

            foreach (var hand in frame.Hands)
            {
                bytes = new byte[vectorHand.numBytesRequired];
                vectorHand.FillBytes(bytes, ref offset, hand);

                offset = 0;
                byteSet.Add(bytes);
            }
            //long id, long timestamp, float fps & hands
            string str = string.Format("{0},{1},{2}", frame.Id, frame.Timestamp, frame.CurrentFramesPerSecond);

            foreach (var byt in byteSet)
            {
                str += "," + Encoding.UTF8.GetString(byt);
            }
            return(str);
        }
Exemple #2
0
        public void EncodeDecodeTest()
        {
            const float TOLERANCE = 0.01f; //1 cm for all positions

            Frame frame = TestHandFactory.MakeTestFrame(0, includeLeftHand: true, includeRightHand: true, unitType: TestHandFactory.UnitType.UnityUnits);

            foreach (var hand in frame.Hands)
            {
                byte[] bytes;
                {
                    VectorHand vHand = new VectorHand();
                    bytes = new byte[vHand.numBytesRequired];

                    //Encode the hand into the vHand representation
                    vHand.Encode(hand);

                    //Then convert the vHand into a binary representation
                    vHand.FillBytes(bytes);
                }

                Hand result;
                {
                    VectorHand vHand = new VectorHand();

                    //Convert the binary representation back into a vHand
                    int offset = 0;
                    vHand.ReadBytes(bytes, ref offset);

                    //Decode the vHand back into a normal Leap Hand
                    result = new Hand();
                    vHand.Decode(result);
                }

                Assert.That(result.IsLeft, Is.EqualTo(hand.IsLeft));
                Assert.That((result.PalmPosition - hand.PalmPosition).Magnitude, Is.LessThan(TOLERANCE));

                foreach (var resultFinger in result.Fingers)
                {
                    var finger = hand.Fingers.Single(f => f.Type == resultFinger.Type);

                    for (int i = 0; i < 4; i++)
                    {
                        Bone resultBone = resultFinger.bones[i];
                        Bone bone       = finger.bones[i];

                        Assert.That((resultBone.NextJoint - bone.NextJoint).Magnitude, Is.LessThan(TOLERANCE));
                        Assert.That((resultBone.PrevJoint - bone.PrevJoint).Magnitude, Is.LessThan(TOLERANCE));
                        Assert.That((resultBone.Center - bone.Center).Magnitude, Is.LessThan(TOLERANCE));
                    }
                }
            }
        }