Exemple #1
0
        public void MultiplyOperator()
        {
            Pose p1 = new Pose(new Vector3(1, 2, 3), Quaternion.CreateRotationY(0.3f));
            Pose p2 = new Pose(new Vector3(-4, 5, -6), Quaternion.CreateRotationZ(-0.1f));

            Assert.IsTrue(Vector4.AreNumericallyEqual(
                              p1.ToMatrix() * p2.ToMatrix() * new Vector4(1, 2, 3, 1),
                              p1 * p2 * new Vector4(1, 2, 3, 1)));
        }
        public void InterpolationTest()
        {
            var traits = Vector4Traits.Instance;
            var value0 = new Vector4(1, 2, 3, 1);
            var value1 = new Vector4(-4, 5, -6, 5);

            Assert.IsTrue(Vector4.AreNumericallyEqual((Vector4)value0, (Vector4)traits.Interpolate(value0, value1, 0.0f)));
            Assert.IsTrue(Vector4.AreNumericallyEqual((Vector4)value1, (Vector4)traits.Interpolate(value0, value1, 1.0f)));
            Assert.IsTrue(Vector4.AreNumericallyEqual((Vector4)(0.25f * value0 + 0.75f * value1), (Vector4)traits.Interpolate(value0, value1, 0.75f)));
        }
        public void TestIsZero()
        {
            Vector4 nonZero = new Vector4(0.001f, 0.001f, 0.0f, 0.001f);

            Assert.IsFalse(Vector4.AreNumericallyEqual(nonZero, Vector4.Zero));

            Vector4 zero = new Vector4(0.0000001f, 0.0000001f, 0.0f, 0.0000001f);

            Assert.IsTrue(Vector4.AreNumericallyEqual(zero, Vector4.Zero));
        }
        public void AreEqualWithEpsilon()
        {
            float   epsilon = 0.001f;
            Vector4 u       = new Vector4(1.0f, 2.0f, 3.0f, 4.0f);
            Vector4 v       = new Vector4(1.002f, 2.002f, 3.002f, 4.002f);
            Vector4 w       = new Vector4(1.0001f, 2.0001f, 3.0001f, 4.0001f);

            Assert.IsTrue(Vector4.AreNumericallyEqual(u, u, epsilon));
            Assert.IsFalse(Vector4.AreNumericallyEqual(u, v, epsilon));
            Assert.IsTrue(Vector4.AreNumericallyEqual(u, w, epsilon));
        }
        public void MultiplyTest()
        {
            var traits = Vector4Traits.Instance;
            var value  = new Vector4(-1, -2, 3, 1);

            Assert.IsTrue(Vector4.AreNumericallyEqual((Vector4)Vector4.Zero, (Vector4)traits.Multiply(value, 0)));
            Assert.IsTrue(Vector4.AreNumericallyEqual((Vector4)value, (Vector4)traits.Multiply(value, 1)));
            Assert.IsTrue(Vector4.AreNumericallyEqual((Vector4)(value + value), (Vector4)traits.Multiply(value, 2)));
            Assert.IsTrue(Vector4.AreNumericallyEqual((Vector4)(value + value + value), (Vector4)traits.Multiply(value, 3)));
            Assert.IsTrue(Vector4.AreNumericallyEqual((Vector4)(-value), (Vector4)traits.Multiply(value, -1)));
            Assert.IsTrue(Vector4.AreNumericallyEqual((Vector4)(-value - value), (Vector4)traits.Multiply(value, -2)));
            Assert.IsTrue(Vector4.AreNumericallyEqual((Vector4)(-value - value - value), (Vector4)traits.Multiply(value, -3)));
        }
        public void MultiplyVector4()
        {
            var a = new SrtTransform(new Vector3(1, 2, 7), new Quaternion(1, 2, 3, 4).Normalized, new Vector3(4, -5, 6));
            var v = new Vector4(7, 9, -12, -2);

            var result1 = a * v;
            var result2 = a.ToMatrix() * v;

            Assert.IsTrue(Vector4.AreNumericallyEqual(result1, result2));

            result1 = SrtTransform.Multiply(a, v);
            result2 = a.ToMatrix() * v;
            Assert.IsTrue(Vector4.AreNumericallyEqual(result1, result2));
        }
Exemple #7
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        public void AnimateFromBy()
        {
            var animation = new Vector4FromToByAnimation();

            animation.From = new Vector4(0.2f, 2.0f, 20.0f, 200.0f);
            animation.To   = null;
            animation.By   = new Vector4(1.0f, 10.0f, 100.0f, 1000.0f);
            Assert.AreEqual(new Vector4(0.2f, 2.0f, 20.0f, 200.0f), animation.GetValue(TimeSpan.FromSeconds(0.0), new Vector4(0.0f, 0.0f, 0.0f, 0.0f), new Vector4(1.0f, 10.0f, 100.0f, 1000.0f)));
            Assert.IsTrue(Vector4.AreNumericallyEqual(new Vector4(0.7f, 7.0f, 70.0f, 700.0f), animation.GetValue(TimeSpan.FromSeconds(0.5), new Vector4(0.0f, 0.0f, 0.0f, 0.0f), new Vector4(1.0f, 10.0f, 100.0f, 1000.0f))));
            Assert.AreEqual(new Vector4(1.2f, 12.0f, 120.0f, 1200.0f), animation.GetValue(TimeSpan.FromSeconds(1.0), new Vector4(0.0f, 0.0f, 0.0f, 0.0f), new Vector4(1.0f, 10.0f, 100.0f, 1000.0f)));

            animation.By = new Vector4(-0.1f, -1.0f, -10.0f, -100.0f);
            Assert.AreEqual(new Vector4(0.2f, 2.0f, 20.0f, 200.0f), animation.GetValue(TimeSpan.FromSeconds(0.0), new Vector4(0.0f, 0.0f, 0.0f, 0.0f), new Vector4(1.0f, 10.0f, 100.0f, 1000.0f)));
            Assert.AreEqual(new Vector4(0.15f, 1.5f, 15.0f, 150.0f), animation.GetValue(TimeSpan.FromSeconds(0.5), new Vector4(0.0f, 0.0f, 0.0f, 0.0f), new Vector4(1.0f, 10.0f, 100.0f, 1000.0f)));
            Assert.AreEqual(new Vector4(0.1f, 1.0f, 10.0f, 100.0f), animation.GetValue(TimeSpan.FromSeconds(1.0), new Vector4(0.0f, 0.0f, 0.0f, 0.0f), new Vector4(1.0f, 10.0f, 100.0f, 1000.0f)));
        }
        public void FromByTest()
        {
            // IAnimationValueTraits<T> is used in a from-by animation to a add a relative offset to
            // the start value.

            var traits = Vector4Traits.Instance;
            var from   = new Vector4(-1, -2, 3, 1);
            var by     = new Vector4(4, -5, 6, 1);

            var to = traits.Add(from, by);

            Assert.IsTrue(Vector4.AreNumericallyEqual((Vector4)(by + from), (Vector4)to));

            Assert.IsTrue(Vector4.AreNumericallyEqual((Vector4)from, (Vector4)traits.Add(to, traits.Inverse(by))));
            Assert.IsTrue(Vector4.AreNumericallyEqual((Vector4)by, (Vector4)traits.Add(traits.Inverse(from), to)));
        }
        public void AreEqual()
        {
            float originalEpsilon = Numeric.EpsilonF;

            Numeric.EpsilonF = 1e-8f;

            Vector4 u = new Vector4(1.0f, 2.0f, 3.0f, 4.0f);
            Vector4 v = new Vector4(1.000001f, 2.000001f, 3.000001f, 4.000001f);
            Vector4 w = new Vector4(1.00000001f, 2.00000001f, 3.00000001f, 4.00000001f);

            Assert.IsTrue(Vector4.AreNumericallyEqual(u, u));
            Assert.IsFalse(Vector4.AreNumericallyEqual(u, v));
            Assert.IsTrue(Vector4.AreNumericallyEqual(u, w));

            Numeric.EpsilonF = originalEpsilon;
        }
Exemple #10
0
        public void Test1()
        {
            Pose p = Pose.Identity;

            Assert.AreEqual(Matrix.Identity, p.ToMatrix());
            Assert.AreEqual(Matrix.Identity, p.Orientation);
            Assert.AreEqual(Vector3.Zero, p.Position);

            p.Position = new Vector3(1, 2, 3);

            p.Orientation = Matrix.CreateRotation(new Vector3(3, -4, 9), 0.49f);
            Assert.IsTrue(Vector4.AreNumericallyEqual(new Vector4(p.ToWorldDirection(Vector3.UnitX), 0), p * new Vector4(1, 0, 0, 0)));
            Assert.IsTrue(Vector4.AreNumericallyEqual(new Vector4(p.ToWorldDirection(Vector3.UnitY), 0), p * new Vector4(0, 1, 0, 0)));
            Assert.IsTrue(Vector4.AreNumericallyEqual(new Vector4(p.ToWorldDirection(Vector3.UnitZ), 0), p * new Vector4(0, 0, 1, 0)));
            Assert.IsTrue(Vector4.AreNumericallyEqual(new Vector4(p.ToWorldPosition(Vector3.UnitX), 1), p * new Vector4(1, 0, 0, 1)));
            Assert.IsTrue(Vector4.AreNumericallyEqual(new Vector4(p.ToWorldPosition(Vector3.UnitY), 1), p * new Vector4(0, 1, 0, 1)));
            Assert.IsTrue(Vector4.AreNumericallyEqual(new Vector4(p.ToWorldPosition(Vector3.UnitZ), 1), p * new Vector4(0, 0, 1, 1)));
            Assert.IsTrue(Vector4.AreNumericallyEqual(new Vector4(p.ToLocalDirection(Vector3.UnitX), 0), p.Inverse * new Vector4(1, 0, 0, 0)));
            Assert.IsTrue(Vector4.AreNumericallyEqual(new Vector4(p.ToLocalDirection(Vector3.UnitY), 0), p.Inverse * new Vector4(0, 1, 0, 0)));
            Assert.IsTrue(Vector4.AreNumericallyEqual(new Vector4(p.ToLocalDirection(Vector3.UnitZ), 0), p.Inverse * new Vector4(0, 0, 1, 0)));
            Assert.IsTrue(Vector4.AreNumericallyEqual(new Vector4(p.ToLocalPosition(Vector3.UnitX), 1), p.Inverse * new Vector4(1, 0, 0, 1)));
            Assert.IsTrue(Vector4.AreNumericallyEqual(new Vector4(p.ToLocalPosition(Vector3.UnitY), 1), p.Inverse * new Vector4(0, 1, 0, 1)));
            Assert.IsTrue(Vector4.AreNumericallyEqual(new Vector4(p.ToLocalPosition(Vector3.UnitZ), 1), p.Inverse * new Vector4(0, 0, 1, 1)));

            Pose p2 = Pose.FromMatrix(new Matrix(p.Orientation, Vector3.Zero));

            Assert.IsTrue(Matrix.AreNumericallyEqual(p.Orientation, p2.Orientation));
            Assert.IsTrue(Vector3.AreNumericallyEqual(p2.Position, Vector3.Zero));

            Matrix m = p2;

            m.SetColumn(3, new Vector4(p.Position, 1));
            p2 = Pose.FromMatrix(m);
            Assert.IsTrue(Matrix.AreNumericallyEqual(p.Orientation, p2.Orientation));
            Assert.AreEqual(p.Position, p2.Position);
            //Assert.IsTrue(Vector3.AreNumericallyEqual(p.Position, p2.Position));

            // Test other constructors.
            Assert.AreEqual(Vector3.Zero, new Pose(Quaternion.CreateRotationX(0.3f)).Position);
            Assert.AreEqual(Matrix.CreateRotationX(0.3f), new Pose(Matrix.CreateRotationX(0.3f)).Orientation);
            Assert.AreEqual(new Vector3(1, 2, 3), new Pose(new Vector3(1, 2, 3)).Position);
            Assert.AreEqual(Matrix.Identity, new Pose(new Vector3(1, 2, 3)).Orientation);
        }
Exemple #11
0
        public void ViewTest()
        {
            CameraInstance cameraInstance = new CameraInstance(new Camera(new PerspectiveProjection()));

            Assert.AreEqual(Matrix.Identity, cameraInstance.View);
            Assert.AreEqual(Matrix.Identity, cameraInstance.ViewInverse);

            Vector3 position = new Vector3(1, 2, 3);
            Vector3 target   = new Vector3(2, 5, 4);
            Vector3 upVector = new Vector3(1, 1, 1);
            Matrix  view     = Matrix.CreateLookAt(position, target, upVector);

            cameraInstance.View = view;

            Assert.AreEqual(view, cameraInstance.View);
            Assert.AreEqual(view.Inverse, cameraInstance.ViewInverse);

            Vector3 originOfCamera = cameraInstance.PoseWorld.Position;

            originOfCamera = cameraInstance.View.TransformPosition(originOfCamera);
            Assert.IsTrue(Vector3.AreNumericallyEqual(Vector3.Zero, originOfCamera));

            Vector4 positionView = new Vector4(0, 0, -1, 1);
            Vector4 positionView2;

            // Transform a point from view space to world space.
            Vector4 positionWorld  = cameraInstance.PoseWorld * positionView;
            Vector4 positionWorld2 = cameraInstance.ViewInverse * positionView;

            Assert.IsTrue(Vector4.AreNumericallyEqual(positionWorld, positionWorld2));

            // Transform a point from world space to view space.
            positionView  = cameraInstance.PoseWorld.Inverse * positionWorld;
            positionView2 = cameraInstance.View * positionWorld;
            Assert.IsTrue(Vector4.AreNumericallyEqual(positionView, positionView2));

            cameraInstance.View = Matrix.Identity;
            Assert.AreEqual(Vector3.Zero, cameraInstance.PoseWorld.Position);
            Assert.AreEqual(Matrix.Identity, cameraInstance.PoseWorld.Orientation);
        }
        public void CycleOffsetTest()
        {
            // IAnimationValueTraits<T> is used in a cyclic animation to a add the cycle offset in
            // each iteration.

            var traits      = Vector4Traits.Instance;
            var first       = new Vector4(1, 2, 3, 1);   // Animation value of first key frame.
            var last        = new Vector4(-4, 5, -6, 5); // Animation value of last key frame.
            var cycleOffset = traits.Add(traits.Inverse(first), last);

            // Cycle offset should be the difference between last and first key frame.
            Assert.IsTrue(Vector4.AreNumericallyEqual((Vector4)last, (Vector4)traits.Add(first, cycleOffset)));
            Assert.IsTrue(Vector4.AreNumericallyEqual((Vector4)last, (Vector4)(cycleOffset + first)));

            // Check multiple cycles (post-loop).
            Assert.IsTrue(Vector4.AreNumericallyEqual((Vector4)last, (Vector4)traits.Add(first, traits.Multiply(cycleOffset, 1))));
            Assert.IsTrue(Vector4.AreNumericallyEqual((Vector4)(cycleOffset + cycleOffset + last), (Vector4)traits.Add(first, traits.Multiply(cycleOffset, 3))));

            // Check multiple cycles (pre-loop).
            Assert.IsTrue(Vector4.AreNumericallyEqual((Vector4)first, (Vector4)traits.Add(last, traits.Multiply(cycleOffset, -1))));
            Assert.IsTrue(Vector4.AreNumericallyEqual((Vector4)(first - cycleOffset - cycleOffset), (Vector4)traits.Add(last, traits.Multiply(cycleOffset, -3))));
        }