public override void PostDraw() { base.PostDraw(); Vector3 drawPos = parent.DrawPos; var drawSize = new Vector2(fireOverlay.Props.flameSize, fireOverlay.Props.flameSize); drawPos += fireOverlay.Props.offset; if (ShouldBeFireNow) { FireGraphic4 = GraphicDatabase.Get <Graphic_Flicker>("Things/Special/Candle", ShaderDatabase.TransparentPostLight, drawSize, Color.white); FireGraphic4.Draw(Vector3Utility.RotatedBy(drawPos, parent.Rotation.AsAngle), Rot4.North, parent); } }
// Token: 0x06000010 RID: 16 RVA: 0x00002420 File Offset: 0x00000620 private void AbsorbedDamage(DamageInfo dinfo) { SoundDefOf.EnergyShield_AbsorbDamage.PlayOneShot(new TargetInfo(base.Wearer.Position, base.Wearer.Map, false)); this.impactAngleVect = Vector3Utility.HorizontalVectorFromAngle(dinfo.Angle); Vector3 vector = base.Wearer.TrueCenter() + Vector3Utility.RotatedBy(this.impactAngleVect, 180f) * 0.5f; float num = Mathf.Min(10f, 2f + (float)dinfo.Amount / 10f); MoteMaker.MakeStaticMote(vector, base.Wearer.Map, ThingDefOf.Mote_ExplosionFlash, num); int num2 = (int)num; for (int i = 0; i < num2; i++) { MoteMaker.ThrowDustPuff(vector, base.Wearer.Map, Rand.Range(0.8f, 1.2f)); } this.lastAbsorbDamageTick = Find.TickManager.TicksGame; this.KeepDisplaying(); }
// Token: 0x060000F6 RID: 246 RVA: 0x00009180 File Offset: 0x00007380 private void AddLaserGraphicUsing(Projectile_LaserConfig setting) { Vector3 a = (this.Destination - this.origin).normalized * 0.9f; Vector3 s = new Vector3(1f, 1f, (this.Destination - this.origin).magnitude - a.magnitude); Vector3 vector = this.OriginIV3.ToVector3() + a / 2f + (this.destinationInt - this.OriginIV3.ToVector3()) / 2f + Vector3.up * this.def.Altitude; float num = 0f; bool flag = GenGeo.MagnitudeHorizontalSquared(this.destinationInt - this.OriginIV3.ToVector3()) > 0.001f; if (flag) { num = Vector3Utility.AngleFlat(this.Destination - this.origin); } vector += Vector3Utility.RotatedBy(setting.offset, num); Matrix4x4 item = default(Matrix4x4); item.SetTRS(vector, this.ExactRotation, s); this.drawingMatrix.Add(item); }