Exemple #1
0
        public void Transform()
        {
            UnityEventListenerMock transformedListenerMock = new UnityEventListenerMock();

            subject.Transformed.AddListener(transformedListenerMock.Listen);
            Vector3ObservableList collection = containingObject.AddComponent <Vector3ObservableList>();

            subject.Collection = collection;
            subject.Collection.Add(Vector3.zero);
            subject.Collection.Add(Vector3.zero);

            subject.Collection.SetAt(new Vector3(3f, 4f, 5f), 0);
            subject.Collection.CurrentIndex = 1;

            Assert.AreEqual(Vector3.zero, subject.Result);
            Assert.IsFalse(transformedListenerMock.Received);

            Vector3 input          = new Vector3(2f, 3f, 4f);
            Vector3 result         = subject.Transform(input);
            Vector3 expectedResult = new Vector3(6f, 12f, 20f);

            Assert.AreEqual(expectedResult, result);
            Assert.AreEqual(expectedResult, subject.Result);
            Assert.IsTrue(transformedListenerMock.Received);
        }
Exemple #2
0
        public void Transform()
        {
            UnityEventListenerMock transformedListenerMock = new UnityEventListenerMock();

            subject.Transformed.AddListener(transformedListenerMock.Listen);
            subject.collection = new List <Vector3>(new Vector3[2]);
            subject.SetElement(0, new Vector3(3f, 4f, 5f));
            subject.CurrentIndex = 1;
            Assert.AreEqual(Vector3.zero, subject.Result);
            Assert.IsFalse(transformedListenerMock.Received);

            Vector3 input          = new Vector3(2f, 3f, 4f);
            Vector3 result         = subject.Transform(input);
            Vector3 expectedResult = new Vector3(6f, 12f, 20f);

            Assert.AreEqual(expectedResult, result);
            Assert.AreEqual(expectedResult, subject.Result);
            Assert.IsTrue(transformedListenerMock.Received);
        }
Exemple #3
0
        public void Transform()
        {
            UnityEventListenerMock transformedListenerMock = new UnityEventListenerMock();

            subject.Transformed.AddListener(transformedListenerMock.Listen);
            subject.SetXMultiplier(3f);
            subject.SetYMultiplier(4f);
            subject.SetZMultiplier(5f);

            Assert.AreEqual(Vector3.zero, subject.Result);
            Assert.IsFalse(transformedListenerMock.Received);

            Vector3 input          = new Vector3(2f, 3f, 4f);
            Vector3 result         = subject.Transform(input);
            Vector3 expectedResult = new Vector3(6f, 12f, 20f);

            Assert.AreEqual(expectedResult, result);
            Assert.AreEqual(expectedResult, subject.Result);
            Assert.IsTrue(transformedListenerMock.Received);
        }
Exemple #4
0
        /// <summary>
        /// Emits the Converted event for the last calculated <see cref="Vector3"/>.
        /// </summary>
        public virtual void Process()
        {
            if (!isActiveAndEnabled)
            {
                return;
            }

            Vector3 axisDirection = facade.sourceOfForwardDirection != null?ApplyForwardSourceToAxis(currentAxisData) : currentAxisData;

            CurrentMovement = inputMask.Transform(axisDirection) * (Time.inFixedTimeStep ? Time.fixedDeltaTime : Time.deltaTime);
            facade.Processed?.Invoke(CurrentMovement);
        }
        /// <summary>
        /// Emits the Converted event for the last calculated <see cref="Vector3"/>.
        /// </summary>
        public virtual void Process()
        {
            if (!isActiveAndEnabled)
            {
                return;
            }

            Vector3 axisDirection = facade.sourceOfForwardDirection != null?ApplyForwardSourceToAxis(currentAxisData) : currentAxisData;

            float multiplier = (facade.AxisUsageType == AxesToVector3Facade.AxisUsage.Incremental ? (Time.inFixedTimeStep ? Time.fixedDeltaTime : Time.deltaTime) : 1f);

            CurrentMovement = inputMask.Transform(axisDirection) * multiplier;
            facade.Processed?.Invoke(CurrentMovement);
        }