Exemple #1
0
    private IEnumerator DoMoveCamera(Vector3 from, Vector3 to)
    {
        //IL_0007: Unknown result type (might be due to invalid IL or missing references)
        //IL_0008: Unknown result type (might be due to invalid IL or missing references)
        //IL_000e: Unknown result type (might be due to invalid IL or missing references)
        //IL_000f: Unknown result type (might be due to invalid IL or missing references)
        //IL_0015: Unknown result type (might be due to invalid IL or missing references)
        //IL_0016: Unknown result type (might be due to invalid IL or missing references)
        //IL_001c: Unknown result type (might be due to invalid IL or missing references)
        //IL_001d: Unknown result type (might be due to invalid IL or missing references)
        Vector3Interpolator ip = new Vector3Interpolator();

        yield return((object)new WaitForSeconds(0.5f));

        Vector3 scaleBegin = playerMarker.get_localScale();
        Vector3 scaleEnd   = new Vector3(0f, 0f, 0f);

        ip.Set(0.5f, scaleBegin, scaleEnd, null, default(Vector3), null);
        ip.Play();
        while (ip.IsPlaying())
        {
            ip.Update();
            playerMarker.set_localScale(ip.Get());
            yield return((object)null);
        }
        yield return((object)new WaitForSeconds(0f));

        ip.Set(0.7f, from, to, null, default(Vector3), null);
        ip.Play();
        while (ip.IsPlaying())
        {
            ip.Update();
            worldMapCamera.targetPos = ip.Get();
            yield return((object)null);
        }
        RegionTable.Data targetData = openedRegionInfo[toRegionID].data;
        if (targetData != null)
        {
            playerMarker.set_localPosition(targetData.markerPos);
        }
        yield return((object)new WaitForSeconds(0.1f));

        ip.Set(0.5f, scaleEnd, scaleBegin, null, default(Vector3), null);
        ip.Play();
        while (ip.IsPlaying())
        {
            ip.Update();
            playerMarker.set_localScale(ip.Get());
            yield return((object)null);
        }
        yield return((object)new WaitForSeconds(0.4f));

        OnQuery_EXIT();
    }
 public TransformInterpolator Rotate(float _time, Vector3 target, AnimationCurve ease_curve = null, Vector3 add_value = default(Vector3), AnimationCurve add_curve = null, bool lerp_angle = true)
 {
     //IL_005a: Unknown result type (might be due to invalid IL or missing references)
     //IL_005f: Unknown result type (might be due to invalid IL or missing references)
     //IL_0061: Unknown result type (might be due to invalid IL or missing references)
     //IL_0087: Unknown result type (might be due to invalid IL or missing references)
     if (_time > 0f)
     {
         if (rotate == null || rotateAngleMode != lerp_angle)
         {
             rotateAngleMode = lerp_angle;
             if (lerp_angle)
             {
                 rotate = new AngleVector3Interpolator();
             }
             else
             {
                 rotate = new Vector3Interpolator();
             }
         }
         rotate.Set(_time, _transform.get_localEulerAngles(), target, ease_curve, add_value, add_curve);
         rotate.Play();
     }
     else
     {
         rotate = null;
         _transform.set_localEulerAngles(target);
     }
     return(this);
 }
Exemple #3
0
    public void FadeIn()
    {
        //IL_0042: Unknown result type (might be due to invalid IL or missing references)
        //IL_0047: Unknown result type (might be due to invalid IL or missing references)
        //IL_0048: Unknown result type (might be due to invalid IL or missing references)
        //IL_0049: Unknown result type (might be due to invalid IL or missing references)
        //IL_0074: Unknown result type (might be due to invalid IL or missing references)
        //IL_0079: Unknown result type (might be due to invalid IL or missing references)
        //IL_0089: Unknown result type (might be due to invalid IL or missing references)
        //IL_008a: Unknown result type (might be due to invalid IL or missing references)
        //IL_00a9: Unknown result type (might be due to invalid IL or missing references)
        //IL_00ae: Unknown result type (might be due to invalid IL or missing references)
        //IL_00bb: Unknown result type (might be due to invalid IL or missing references)
        //IL_00bc: Unknown result type (might be due to invalid IL or missing references)
        //IL_00c4: Unknown result type (might be due to invalid IL or missing references)
        //IL_00c5: Unknown result type (might be due to invalid IL or missing references)
        //IL_00c9: Unknown result type (might be due to invalid IL or missing references)
        //IL_00cf: Unknown result type (might be due to invalid IL or missing references)
        float charaFadeTime = MonoBehaviourSingleton <OutGameSettingsManager> .I.storyScene.charaFadeTime;

        renderTex.Enable(charaFadeTime);
        float   charaFadeMoveX = MonoBehaviourSingleton <OutGameSettingsManager> .I.storyScene.charaFadeMoveX;
        Vector3 leftStandPos;
        Vector3 begin_value;

        if (dir == StoryDirector.POS.LEFT)
        {
            leftStandPos   = MonoBehaviourSingleton <OutGameSettingsManager> .I.storyScene.leftStandPos;
            begin_value    = leftStandPos;
            begin_value.x -= charaFadeMoveX;
        }
        else if (dir == StoryDirector.POS.RIGHT)
        {
            leftStandPos   = MonoBehaviourSingleton <OutGameSettingsManager> .I.storyScene.leftStandPos;
            leftStandPos.x = 0f - leftStandPos.x;
            begin_value    = leftStandPos;
            begin_value.x += charaFadeMoveX;
        }
        else
        {
            leftStandPos   = MonoBehaviourSingleton <OutGameSettingsManager> .I.storyScene.leftStandPos;
            leftStandPos.x = 0f;
            begin_value    = leftStandPos;
        }
        animPos.Set(charaFadeTime, begin_value, leftStandPos, null, default(Vector3), null);
        animPos.Play();
    }
Exemple #4
0
 public void MovePos(bool stop, Vector3 pos, float time)
 {
     //IL_000d: Unknown result type (might be due to invalid IL or missing references)
     //IL_0012: Unknown result type (might be due to invalid IL or missing references)
     //IL_0016: Unknown result type (might be due to invalid IL or missing references)
     //IL_001c: Unknown result type (might be due to invalid IL or missing references)
     anim.Set(time, _transform.get_localPosition(), pos, null, default(Vector3), null);
     anim.Play();
     isStop = stop;
 }
 public TransformInterpolator Translate(float _time, Vector3 target, AnimationCurve ease_curve = null, Vector3 add_value = default(Vector3), AnimationCurve add_curve = null)
 {
     //IL_002e: Unknown result type (might be due to invalid IL or missing references)
     //IL_0033: Unknown result type (might be due to invalid IL or missing references)
     //IL_0035: Unknown result type (might be due to invalid IL or missing references)
     //IL_005b: Unknown result type (might be due to invalid IL or missing references)
     if (_time > 0f)
     {
         if (translate == null)
         {
             translate = new Vector3Interpolator();
         }
         translate.Set(_time, _transform.get_localPosition(), target, ease_curve, add_value, add_curve);
         translate.Play();
     }
     else
     {
         translate = null;
         _transform.set_localPosition(target);
     }
     return(this);
 }
    private IEnumerator RunScript()
    {
        Transform camera_t = MonoBehaviourSingleton <AppMain> .I.mainCameraTransform;

        for (int cmd_row = 0; cmd_row < scriptCommands.Count; cmd_row++)
        {
            string cmd = scriptCommands[cmd_row].cmd;
            string p0  = scriptCommands[cmd_row].p0;
            string p   = scriptCommands[cmd_row].p1;
            string p2  = scriptCommands[cmd_row].p2;
            string p3  = scriptCommands[cmd_row].p3;
            string msg = scriptCommands[cmd_row].msg;
            switch (cmd)
            {
            case "WAIT":
            {
                float time = (!string.IsNullOrEmpty(p0)) ? float.Parse(p0) : 0f;
                while (true)
                {
                    yield return((object)null);

                    if (time > 0f)
                    {
                        time -= Time.get_deltaTime();
                    }
                    else if (!MonoBehaviourSingleton <ResourceManager> .I.isLoading && !InstantiateManager.isBusy && !MonoBehaviourSingleton <TransitionManager> .I.isTransing && !(charas.Find((StoryCharacter o) => o.isMoving) != null) && !cameraPosAnim.IsPlaying())
                    {
                        break;
                    }
                }
                break;
            }

            case "FADE_IN":
                eventReceiver.FadeIn();
                break;

            case "FADE_OUT":
            {
                Color c = Color.get_black();
                switch (p0)
                {
                case "BLUE":
                    c = Color.get_blue();
                    break;

                case "WHITE":
                    c = Color.get_white();
                    break;

                case "RED":
                    c = Color.get_red();
                    break;

                case "YELLOW":
                    c = Color.get_yellow();
                    break;
                }
                eventReceiver.FadeOut(c);
                break;
            }

            case "CHR_EASE":
            {
                StoryCharacter.EaseDir type = (!(p == "L")) ? StoryCharacter.EaseDir.RIGHT : StoryCharacter.EaseDir.LEFT;
                bool           forward      = (!(p2 == "IN")) ? true : false;
                StoryCharacter chara        = FindChara(p0);
                if (chara != null)
                {
                    while (chara.isLoading)
                    {
                        yield return((object)null);
                    }
                    chara.PlayTween(type, forward, null);
                }
                break;
            }

            case "EFF_SHOW":
            {
                LoadObject load_obj = effectPrefabs.Get(p0);
                if (load_obj != null)
                {
                    while (load_obj.isLoading)
                    {
                        yield return((object)null);
                    }
                    Transform      effect = ResourceUtility.Realizes(load_obj.loadedObject, effectRenderTex.modelTransform, 1);
                    Vector3        pos    = Vector3.get_zero();
                    StoryCharacter chara2 = FindChara(p);
                    if (chara2 != null)
                    {
                        pos = chara2.model.get_position();
                    }
                    Vector3 position = camera_t.get_position();
                    pos.y = position.y;
                    effect.set_position(pos);
                    if (float.TryParse(p2, out float scale))
                    {
                        effect.set_localScale(new Vector3(scale, scale, scale));
                    }
                }
                break;
            }

            case "SE_PLAY":
            {
                int se_id = int.Parse(p0);
                SoundManager.PlayOneShotUISE(se_id);
                break;
            }

            case "BGM_CHANGE":
            {
                int bgm_id = int.Parse(p0);
                MonoBehaviourSingleton <SoundManager> .I.requestBGMID = bgm_id;
                break;
            }

            case "CHR_SHOW":
            {
                StoryCharacter chara5 = FindChara(p0);
                if (chara5 != null)
                {
                    while (chara5.isLoading)
                    {
                        yield return((object)null);
                    }
                    FadeCharacter(true, chara5);
                    yield return((object)new WaitForSeconds(MonoBehaviourSingleton <OutGameSettingsManager> .I.storyScene.charaFadeTime));
                }
                break;
            }

            case "CHR_HIDE":
            {
                StoryCharacter chara7 = FindChara(p0);
                if (chara7 != null)
                {
                    while (chara7.isLoading)
                    {
                        yield return((object)null);
                    }
                    FadeCharacter(false, chara7);
                    yield return((object)new WaitForSeconds(MonoBehaviourSingleton <OutGameSettingsManager> .I.storyScene.charaFadeTime));
                }
                break;
            }

            case "CHR_ROT":
            {
                StoryCharacter chara8 = FindChara(p0);
                if (chara8 != null)
                {
                    float angle;
                    if (string.IsNullOrEmpty(p))
                    {
                        chara8.RotateDefault();
                    }
                    else if (p == "F")
                    {
                        chara8.RotateFront();
                    }
                    else if (float.TryParse(p, out angle))
                    {
                        chara8.RotateAngle(angle);
                    }
                }
                break;
            }

            case "CHR_POSE":
            {
                StoryCharacter chara9 = FindChara(p0);
                if (chara9 != null)
                {
                    chara9.RequestPose(p);
                }
                break;
            }

            case "CHR_STAND":
            {
                StoryCharacter chara10 = FindChara(p0);
                if (chara10 != null)
                {
                    chara10.SetStandPosition(p, true);
                }
                break;
            }

            case "CHR_SCALE":
            {
                StoryCharacter chara11 = FindChara(p0);
                if (chara11 != null)
                {
                    Vector3 scale2 = new Vector3
                    {
                        x = float.Parse(p),
                        y = float.Parse(p),
                        z = float.Parse(p)
                    };
                    chara11.SetModelScale(scale2);
                }
                break;
            }

            case "CHR_FACE":
            {
                StoryCharacter chara12 = FindChara(p0);
                if (chara12 != null)
                {
                    chara12.RequestFace(p, p2);
                }
                break;
            }

            case "CAM_SET":
            {
                int camIndex2 = int.Parse(p0);
                if (0 <= camIndex2 && cameraPositions.Length > camIndex2)
                {
                    float x = float.Parse(p);
                    float y = float.Parse(p2);
                    float z = float.Parse(p3);
                    cameraPositions[camIndex2] = new Vector3(x, y, z);
                }
                break;
            }

            case "CAM_MOV":
            {
                int camIndex = int.Parse(p0);
                if (0 <= camIndex && cameraPositions.Length > camIndex)
                {
                    ((InterpolatorBase <Vector3>)cameraPosAnim).Set(0.3f, cameraPositions[camIndex], null, default(Vector3), null);
                    cameraPosAnim.Play();
                }
                break;
            }

            case "CAM_PAN":
            {
                StoryCharacter chara6 = FindChara(p0);
                if (chara6 != null)
                {
                    int charaShowCount = GetCharaShowCount();
                    switch (charaShowCount)
                    {
                    case 1:
                    {
                        Vector3 position2 = chara6.model.get_position();
                        Vector3 pos3;
                        pos3.x = position2.x;
                        Transform chara_neck = (!(p == "F")) ? Utility.Find(chara6.model, "Neck") : Utility.Find(chara6.model, "Spine01");
                        if (chara_neck != null)
                        {
                            Vector3 position3 = chara_neck.get_position();
                            pos3.y = position3.y;
                        }
                        else
                        {
                            pos3.y = initCameraPos.y;
                        }
                        if (p == "N")
                        {
                            pos3.z = MonoBehaviourSingleton <OutGameSettingsManager> .I.storyScene.cameraPanNearZ;
                        }
                        else if (p == "F")
                        {
                            pos3.z = MonoBehaviourSingleton <OutGameSettingsManager> .I.storyScene.cameraPanFarZ;
                        }
                        else
                        {
                            pos3.z = MonoBehaviourSingleton <OutGameSettingsManager> .I.storyScene.cameraPanNormalZ;
                        }
                        ((InterpolatorBase <Vector3>)cameraPosAnim).Set(0.3f, pos3, null, default(Vector3), null);
                        cameraPosAnim.Play();
                        break;
                    }

                    case 2:
                        ((InterpolatorBase <Vector3>)cameraPosAnim).Set(0.3f, MonoBehaviourSingleton <OutGameSettingsManager> .I.storyScene.duoCameraPos, null, default(Vector3), null);
                        cameraPosAnim.Play();
                        break;

                    default:
                        if (3 <= charaShowCount)
                        {
                            ((InterpolatorBase <Vector3>)cameraPosAnim).Set(0.3f, MonoBehaviourSingleton <OutGameSettingsManager> .I.storyScene.trioCameraPos, null, default(Vector3), null);
                            cameraPosAnim.Play();
                        }
                        break;
                    }
                }
                else
                {
                    Vector3 pos2;
                    pos2.x = 0f;
                    pos2.y = initCameraPos.y;
                    pos2.z = 0f;
                    ((InterpolatorBase <Vector3>)cameraPosAnim).Set(0.3f, pos2, null, default(Vector3), null);
                    cameraPosAnim.Play();
                }
                break;
            }

            case "CHR_ALIAS":
            {
                StoryCharacter chara4 = FindChara(p0);
                if (chara4 != null)
                {
                    chara4.SetAliasName(p);
                }
                break;
            }

            case "MSG":
            {
                MSG_TYPE msg_type = MSG_TYPE.NORMAL;
                if (p == "M" || p == "MONOLOGUE")
                {
                    msg_type = MSG_TYPE.MONOLOGUE;
                }
                waitMessage = true;
                StoryCharacter chara3 = FindChara(p0);
                msg = GetReplacedText(msg);
                eventReceiver.AddMessage((!(chara3 != null)) ? p0 : chara3.displayName, msg, (chara3 != null) ? chara3.dir : POS.NONE, msg_type);
                if (!string.IsNullOrEmpty(p2))
                {
                    int voice_id = int.Parse(p2);
                    SoundManager.PlayVoice(voice_id, 1f, 0u, null, null);
                }
                break;
            }

            case "BG":
            {
                bool         isFirstLoad = false;
                LoadingQueue load_queue  = new LoadingQueue(this);
                if (locationRednerTex != null)
                {
                    locationRednerTex.Release();
                }
                else
                {
                    isFirstLoad = true;
                }
                int loc_image_id = int.Parse(p0);
                int loc_sky_id   = int.Parse(p);
                ResourceManager.enableCache = false;
                LoadObject lo_loc_image = (loc_image_id <= 0) ? null : load_queue.Load(RESOURCE_CATEGORY.STORY_LOCATION_IMAGE, ResourceName.GetStoryLocationImage(loc_image_id), false);
                LoadObject lo_loc_sky   = (loc_sky_id <= 0) ? null : load_queue.Load(RESOURCE_CATEGORY.STORY_LOCATION_SKY, ResourceName.GetStoryLocationSky(loc_sky_id), false);
                yield return((object)load_queue.Wait());

                ResourceManager.enableCache = true;
                locationRednerTex           = UIRenderTexture.Get(locationTex, -1f, false, 0);
                locationRednerTex.Disable();
                locationRednerTex.orthographicSize = (float)locationTex.height * 0.5f * 0.01f;
                locationRednerTex.modelTransform.set_position(new Vector3(0f, 0f, 10f));
                locationRoot = Utility.CreateGameObject("LocationRoot", locationRednerTex.modelTransform, locationRednerTex.renderLayer);
                locationRoot.set_localPosition(new Vector3(0f, 0f, 3f));
                locationRoot.set_localScale(new Vector3(0.01f, 0.01f, 1f));
                if (lo_loc_image != null)
                {
                    locationImageRoot = Utility.CreateGameObject("LocationImageRoot", locationRoot, locationRednerTex.renderLayer);
                    locationImage     = ResourceUtility.Realizes(lo_loc_image.loadedObject, locationImageRoot, locationRednerTex.renderLayer);
                }
                if (lo_loc_sky != null)
                {
                    locationSky = ResourceUtility.Realizes(lo_loc_sky.loadedObject, locationRoot, locationRednerTex.renderLayer);
                    locationSky.set_localPosition(new Vector3(0f, 0f, 1f));
                }
                locationRednerTex.Enable(0.25f);
                if (isFirstLoad)
                {
                    eventReceiver.EndLoadFirstBG();
                }
                break;
            }
            }
            while (waitMessage)
            {
                yield return((object)null);
            }
        }
        isRunning = false;
        FocusChara(null);
        eventReceiver.EndStory();
    }
Exemple #7
0
    private void MoveCamera(VIEW_TYPE type_from, VIEW_TYPE type_to, VIEW_MODE mode_from, VIEW_MODE mode_to)
    {
        //IL_0015: Unknown result type (might be due to invalid IL or missing references)
        //IL_001a: Unknown result type (might be due to invalid IL or missing references)
        //IL_0028: Unknown result type (might be due to invalid IL or missing references)
        //IL_002d: Unknown result type (might be due to invalid IL or missing references)
        //IL_004c: Unknown result type (might be due to invalid IL or missing references)
        //IL_0051: Unknown result type (might be due to invalid IL or missing references)
        //IL_00e3: Unknown result type (might be due to invalid IL or missing references)
        //IL_00e8: Unknown result type (might be due to invalid IL or missing references)
        //IL_00fe: Unknown result type (might be due to invalid IL or missing references)
        //IL_00ff: Unknown result type (might be due to invalid IL or missing references)
        //IL_0101: Unknown result type (might be due to invalid IL or missing references)
        //IL_0106: Unknown result type (might be due to invalid IL or missing references)
        //IL_0108: Unknown result type (might be due to invalid IL or missing references)
        //IL_010d: Unknown result type (might be due to invalid IL or missing references)
        //IL_0117: Unknown result type (might be due to invalid IL or missing references)
        //IL_011c: Unknown result type (might be due to invalid IL or missing references)
        //IL_0129: Unknown result type (might be due to invalid IL or missing references)
        //IL_012e: Unknown result type (might be due to invalid IL or missing references)
        //IL_0133: Unknown result type (might be due to invalid IL or missing references)
        //IL_0138: Unknown result type (might be due to invalid IL or missing references)
        //IL_013d: Unknown result type (might be due to invalid IL or missing references)
        //IL_0142: Unknown result type (might be due to invalid IL or missing references)
        //IL_0143: Unknown result type (might be due to invalid IL or missing references)
        //IL_0144: Unknown result type (might be due to invalid IL or missing references)
        //IL_0145: Unknown result type (might be due to invalid IL or missing references)
        //IL_014a: Unknown result type (might be due to invalid IL or missing references)
        //IL_014b: Unknown result type (might be due to invalid IL or missing references)
        //IL_014d: Unknown result type (might be due to invalid IL or missing references)
        //IL_0155: Unknown result type (might be due to invalid IL or missing references)
        //IL_015a: Unknown result type (might be due to invalid IL or missing references)
        //IL_015f: Unknown result type (might be due to invalid IL or missing references)
        //IL_0165: Unknown result type (might be due to invalid IL or missing references)
        //IL_0166: Unknown result type (might be due to invalid IL or missing references)
        //IL_016b: Unknown result type (might be due to invalid IL or missing references)
        //IL_0170: Unknown result type (might be due to invalid IL or missing references)
        //IL_0172: Unknown result type (might be due to invalid IL or missing references)
        //IL_0174: Unknown result type (might be due to invalid IL or missing references)
        //IL_0181: Unknown result type (might be due to invalid IL or missing references)
        //IL_0186: Unknown result type (might be due to invalid IL or missing references)
        //IL_01a0: Unknown result type (might be due to invalid IL or missing references)
        //IL_01a5: Unknown result type (might be due to invalid IL or missing references)
        //IL_01aa: Unknown result type (might be due to invalid IL or missing references)
        //IL_01ab: Unknown result type (might be due to invalid IL or missing references)
        //IL_01c2: Unknown result type (might be due to invalid IL or missing references)
        //IL_01c7: Unknown result type (might be due to invalid IL or missing references)
        //IL_01cc: Unknown result type (might be due to invalid IL or missing references)
        //IL_01ce: Unknown result type (might be due to invalid IL or missing references)
        //IL_01d0: Unknown result type (might be due to invalid IL or missing references)
        //IL_01d1: Unknown result type (might be due to invalid IL or missing references)
        //IL_01d6: Unknown result type (might be due to invalid IL or missing references)
        //IL_01db: Unknown result type (might be due to invalid IL or missing references)
        //IL_01fb: Unknown result type (might be due to invalid IL or missing references)
        //IL_0200: Unknown result type (might be due to invalid IL or missing references)
        //IL_0203: Unknown result type (might be due to invalid IL or missing references)
        //IL_0208: Unknown result type (might be due to invalid IL or missing references)
        //IL_020d: Unknown result type (might be due to invalid IL or missing references)
        //IL_022b: Unknown result type (might be due to invalid IL or missing references)
        //IL_0230: Unknown result type (might be due to invalid IL or missing references)
        //IL_029c: Unknown result type (might be due to invalid IL or missing references)
        //IL_02a1: Unknown result type (might be due to invalid IL or missing references)
        //IL_02a5: Unknown result type (might be due to invalid IL or missing references)
        //IL_02ab: Unknown result type (might be due to invalid IL or missing references)
        //IL_02cc: Unknown result type (might be due to invalid IL or missing references)
        //IL_02d1: Unknown result type (might be due to invalid IL or missing references)
        //IL_02d5: Unknown result type (might be due to invalid IL or missing references)
        //IL_02db: Unknown result type (might be due to invalid IL or missing references)
        //IL_034e: Unknown result type (might be due to invalid IL or missing references)
        //IL_0353: Unknown result type (might be due to invalid IL or missing references)
        //IL_0358: Unknown result type (might be due to invalid IL or missing references)
        //IL_035c: Unknown result type (might be due to invalid IL or missing references)
        //IL_0362: Unknown result type (might be due to invalid IL or missing references)
        Quaternion val = Quaternion.Euler(0f, parameter.playerRot, 0f);
        Vector3    val2;
        Quaternion end_value;
        float      end_value2;

        if (type_to == VIEW_TYPE.STATUS)
        {
            Vector3 playerPos = parameter.playerPos;
            if (mode_to == VIEW_MODE.AVATAR)
            {
                val = Quaternion.Euler(0f, parameter.avatarPlayerRot, 0f);
            }
            if (equipSetData != null)
            {
                OutGameSettingsManager.StatusScene.EquipViewInfo equipViewInfo = null;
                if (equipInfo != null)
                {
                    equipViewInfo = parameter.GetEquipViewInfo(equipInfo.tableData.type.ToString());
                }
                if (equipViewInfo == null)
                {
                    equipViewInfo = parameter.GetEquipViewInfo(EQUIP_SLOT.ToType((viewMode != VIEW_MODE.AVATAR) ? equipSetData.index : EQUIP_SLOT.AvatatToEquip(equipSetData.index)).ToString());
                }
                Vector3 cameraTargetPos = equipViewInfo.cameraTargetPos;
                if (mode_to == VIEW_MODE.AVATAR)
                {
                    cameraTargetPos.x = 0f;
                }
                playerPos = val * cameraTargetPos + playerPos;
                val2      = Quaternion.AngleAxis(0f - equipViewInfo.cameraXAngle, Vector3.get_right()) * Quaternion.AngleAxis(0f - equipViewInfo.cameraYAngle, Vector3.get_up()) * Vector3.get_forward();
                val2      = val * val2;
                val2      = playerPos + val2 * equipViewInfo.cameraDistance;
            }
            else
            {
                Vector3 val3 = val * Vector3.get_forward();
                val2       = playerPos + val3 * parameter.cameraTargetDistance + new Vector3(0f, parameter.cameraHeight, 0f);
                playerPos += new Vector3(0f, parameter.cameraTargetHeight, 0f);
            }
            end_value  = Quaternion.LookRotation(playerPos - val2);
            end_value2 = parameter.cameraFieldOfView;
        }
        else
        {
            OutGameSettingsManager.SmithScene smithScene = MonoBehaviourSingleton <OutGameSettingsManager> .I.smithScene;
            val2       = smithScene.createCameraPos;
            end_value  = Quaternion.Euler(smithScene.createCameraRot);
            end_value2 = smithScene.createCameraFieldOfView;
            val        = Quaternion.Euler(0f, parameter.playerRot, 0f);
        }
        float num = parameter.cameraMoveTime;

        if (MonoBehaviourSingleton <TransitionManager> .I.isTransing && !MonoBehaviourSingleton <TransitionManager> .I.isChanging)
        {
            num = 0f;
        }
        cameraTurningMode = (num > 0f && type_from == type_to && type_from == VIEW_TYPE.STATUS && mode_from != mode_to);
        cameraPosAnim.Set(num, targetCameraTransform.get_position(), val2, null, default(Vector3), null);
        cameraPosAnim.Play();
        cameraRotAnim.Set(num, targetCameraTransform.get_rotation(), end_value, null, default(Quaternion), null);
        cameraRotAnim.Play();
        cameraFovAnim.Set(num, targetCamera.get_fieldOfView(), end_value2, null, 0f, null);
        cameraFovAnim.Play();
        if (playerLoader != null && !playerLoader.isLoading)
        {
            playerRotAnim.Set(num * 1.25f, playerLoader.get_transform().get_rotation(), val, null, default(Quaternion), null);
            playerRotAnim.Play();
        }
    }
Exemple #8
0
    private IEnumerator DoGlowRegion(Vector3 from, Vector3 to)
    {
        //IL_0007: Unknown result type (might be due to invalid IL or missing references)
        //IL_0008: Unknown result type (might be due to invalid IL or missing references)
        //IL_000e: Unknown result type (might be due to invalid IL or missing references)
        //IL_000f: Unknown result type (might be due to invalid IL or missing references)
        //IL_0015: Unknown result type (might be due to invalid IL or missing references)
        //IL_0016: Unknown result type (might be due to invalid IL or missing references)
        //IL_001c: Unknown result type (might be due to invalid IL or missing references)
        //IL_001d: Unknown result type (might be due to invalid IL or missing references)
        yield return((object)new WaitForSeconds(0.5f));

        Vector3Interpolator ip         = new Vector3Interpolator();
        Vector3             zoomDownTo = to + new Vector3(0f, 0f, -3f);

        ip.Set(1f, from, zoomDownTo, null, default(Vector3), null);
        ip.Play();
        while (ip.IsPlaying())
        {
            ip.Update();
            worldMapCamera.targetPos = ip.Get();
            yield return((object)null);
        }
        Transform toRegion = regionAreas[toRegionID];

        toRegion.get_gameObject().SetActive(true);
        Renderer toRegionRenderer = toRegion.GetComponent <Renderer>();

        toRegionRenderer.get_material().SetFloat("_Alpha", 0f);
        Renderer topRenderer = glowRegionTop.GetComponent <Renderer>();

        topRenderer.get_material().SetFloat("_Alpha", 0f);
        topRenderer.get_material().SetFloat("_AddColor", 1f);
        topRenderer.get_material().SetFloat("_BlendRate", 1f);
        topRenderer.set_sortingOrder(2);
        glowRegionTop.get_gameObject().SetActive(true);
        DelayExecute(1f, delegate
        {
            //IL_000b: Unknown result type (might be due to invalid IL or missing references)
            ((_003CDoGlowRegion_003Ec__Iterator16E) /*Error near IL_0211: stateMachine*/)._003C_003Ef__this.mapGlowEffectA.get_gameObject().SetActive(true);
            Renderer component = ((_003CDoGlowRegion_003Ec__Iterator16E) /*Error near IL_0211: stateMachine*/)._003C_003Ef__this.mapGlowEffectA.GetComponent <Renderer>();
            component.set_sortingOrder(1);
        });
        yield return((object)new WaitForSeconds(1f));

        ip.Set(1f, zoomDownTo, to, null, default(Vector3), null);
        ip.Play();
        while (ip.IsPlaying())
        {
            ip.Update();
            worldMapCamera.targetPos = ip.Get();
            yield return((object)null);
        }
        FloatInterpolator fip = new FloatInterpolator();

        fip.Set(2f, 0f, 1.5f, null, 0f, null);
        fip.Play();
        SoundManager.PlayOneShotUISE(SE_ID_SMOKE);
        while (fip.IsPlaying())
        {
            fip.Update();
            topRenderer.get_material().SetFloat("_Alpha", fip.Get());
            yield return((object)null);
        }
        toRegionRenderer.get_material().SetFloat("_Alpha", 1f);
        mapGlowEffectParticleA.Stop();
        mapGlowEffectB.get_gameObject().SetActive(true);
        yield return((object)new WaitForSeconds(0f));

        fip.Set(0.2f, 1f, 0f, null, 0f, null);
        fip.Play();
        while (fip.IsPlaying())
        {
            fip.Update();
            topRenderer.get_material().SetFloat("_Alpha", fip.Get());
            yield return((object)null);
        }
        yield return((object)new WaitForSeconds(0f));

        targetRegionIcon.get_gameObject().SetActive(true);
        TweenScale tweenScale = targetRegionIcon.GetComponent <TweenScale>();

        tweenScale.PlayForward();
        yield return((object)new WaitForSeconds(1f));

        mapGlowEffectParticleB.Stop();
        bool        isTweenEnd = false;
        UITweenCtrl tweenCtrl  = telop.GetComponent <UITweenCtrl>();

        tweenCtrl.Reset();
        tweenCtrl.Play(true, delegate
        {
            ((_003CDoGlowRegion_003Ec__Iterator16E) /*Error near IL_04df: stateMachine*/)._003CisTweenEnd_003E__7 = true;
        });
        SoundManager.PlayOneShotUISE(SE_ID_LOGO);
        while (!isTweenEnd)
        {
            yield return((object)null);
        }
        yield return((object)new WaitForSeconds(0f));

        Vector3 scaleBegin = playerMarker.get_localScale();
        Vector3 scaleEnd   = new Vector3(0f, 0f, 0f);

        ip.Set(0.5f, scaleBegin, scaleEnd, null, default(Vector3), null);
        ip.Play();
        while (ip.IsPlaying())
        {
            ip.Update();
            playerMarker.set_localScale(ip.Get());
            yield return((object)null);
        }
        RegionTable.Data targetData = openedRegionInfo[toRegionID].data;
        if (targetData != null)
        {
            playerMarker.set_localPosition(targetData.markerPos);
        }
        yield return((object)new WaitForSeconds(0.1f));

        ip.Set(0.5f, scaleEnd, scaleBegin, null, default(Vector3), null);
        ip.Play();
        while (ip.IsPlaying())
        {
            ip.Update();
            playerMarker.set_localScale(ip.Get());
            yield return((object)null);
        }
        yield return((object)new WaitForSeconds(0.4f));

        OnQuery_EXIT();
    }