Exemple #1
0
    public NavCubeChunk LoadOrCreateChunk(Vector3Int currentChunkPos)
    {
        NavCubeChunk ncc = GetChunk(currentChunkPos);

        if (ncc != null)
        {
            ncc.world = this;
            return(ncc);
        }
        ncc          = new NavCubeChunk(this);
        ncc.position = currentChunkPos.Copy();
        chunks.Add(ncc);
        return(ncc);
    }
Exemple #2
0
    public List <Vector3Int> GetPath(Vector3Int start, Vector3Int end, NavCubeType type = NavCubeType.Walking, int maxResolveTry = 4096, NavCubeAgent agent = null)
    {
        closedList = new List <NavCubeNode>();
        openList   = new List <NavCubeNode>();

        List <Vector3Int> path = null;

        if (agent != null)
        {
            for (int i = 0; i < agent.height; i++)
            {
                int ii = i - agent.offset;
                if (GetData(start + Vector3Int.up * ii).type == NavCubeType.Blocked || GetData(end + Vector3Int.up * ii).type == NavCubeType.Blocked)
                {
                    return(null);
                }
            }
        }
        else
        {
            if (GetData(start).type == NavCubeType.Blocked || GetData(end).type == NavCubeType.Blocked)
            {
                return(null);
            }
        }
        openList.Add(new NavCubeNode(start.Copy(), 0.0f, 0.0f));
        NavCubeNode current = null;

        while (openList.Count > 0)
        {
            current = openList[0];
            openList.RemoveAt(0);
            if (current.Equals(end))
            {
                break;
            }

            if (agent == null || (agent.movedir & 1) == 1)
            {
                AddNeighbour(current, end, new Vector3Int(1, 0, 0), NavCubeNode.Cost100, type, agent);
                AddNeighbour(current, end, new Vector3Int(-1, 0, 0), NavCubeNode.Cost100, type, agent);
                AddNeighbour(current, end, new Vector3Int(0, 1, 0), NavCubeNode.Cost100, type, agent);
                AddNeighbour(current, end, new Vector3Int(0, -1, 0), NavCubeNode.Cost100, type, agent);
                AddNeighbour(current, end, new Vector3Int(0, 0, 1), NavCubeNode.Cost100, type, agent);
                AddNeighbour(current, end, new Vector3Int(0, 0, -1), NavCubeNode.Cost100, type, agent);
            }

            if (agent == null || (agent.movedir & 2) == 2)
            {
                AddNeighbour(current, end, new Vector3Int(1, -1, 0), NavCubeNode.Cost101, type, agent);
                AddNeighbour(current, end, new Vector3Int(-1, -1, 0), NavCubeNode.Cost101, type, agent);
                AddNeighbour(current, end, new Vector3Int(0, -1, 1), NavCubeNode.Cost101, type, agent);
                AddNeighbour(current, end, new Vector3Int(0, -1, -1), NavCubeNode.Cost101, type, agent);
                AddNeighbour(current, end, new Vector3Int(-1, 0, -1), NavCubeNode.Cost101, type, agent);
                AddNeighbour(current, end, new Vector3Int(1, 0, -1), NavCubeNode.Cost101, type, agent);
                AddNeighbour(current, end, new Vector3Int(1, 0, 1), NavCubeNode.Cost101, type, agent);
                AddNeighbour(current, end, new Vector3Int(-1, 0, 1), NavCubeNode.Cost101, type, agent);
                AddNeighbour(current, end, new Vector3Int(1, 1, 0), NavCubeNode.Cost101, type, agent);
                AddNeighbour(current, end, new Vector3Int(-1, 1, 0), NavCubeNode.Cost101, type, agent);
                AddNeighbour(current, end, new Vector3Int(0, 1, 1), NavCubeNode.Cost101, type, agent);
                AddNeighbour(current, end, new Vector3Int(0, 1, -1), NavCubeNode.Cost101, type, agent);
            }

            if (agent == null || (agent.movedir & 4) == 4)
            {
                AddNeighbour(current, end, new Vector3Int(-1, -1, -1), NavCubeNode.Cost111, type, agent);
                AddNeighbour(current, end, new Vector3Int(1, -1, -1), NavCubeNode.Cost111, type, agent);
                AddNeighbour(current, end, new Vector3Int(1, -1, 1), NavCubeNode.Cost111, type, agent);
                AddNeighbour(current, end, new Vector3Int(-1, -1, 1), NavCubeNode.Cost111, type, agent);
                AddNeighbour(current, end, new Vector3Int(-1, 1, -1), NavCubeNode.Cost111, type, agent);
                AddNeighbour(current, end, new Vector3Int(1, 1, -1), NavCubeNode.Cost111, type, agent);
                AddNeighbour(current, end, new Vector3Int(1, 1, 1), NavCubeNode.Cost111, type, agent);
                AddNeighbour(current, end, new Vector3Int(-1, 1, 1), NavCubeNode.Cost111, type, agent);
            }

            AddPathLink(current, end, type, agent);


            openList = openList.OrderBy(x => x.total).ToList <NavCubeNode>();
            closedList.Add(current);

            if (closedList.Count >= maxResolveTry)
            {
                break;
            }
        }

        if (current != null && current.Equals(end))
        {
            Debug.Log($"Path found ! (Search Stack: {closedList.Count})");
            path = new List <Vector3Int>();
            NavCubeNode node = current;
            while (node != null)
            {
                path.Insert(0, node.position);
                node = node.parent;
            }
        }
        else
        {
            Debug.Log("Path not found !");
        }

        closedList.Clear();
        openList.Clear();
        return(path);
    }