Exemple #1
0
        static MatrixD CreateGlobalMatrix()
        {
            var     verticesWorldSpace = new Vector3D[8];
            MatrixD invView            = MyEnvironment.InvViewProjection;

            Vector3D.Transform(m_cornersCS, ref invView, verticesWorldSpace);

            var centroid = verticesWorldSpace.Aggregate((x, y) => x + y) / 8f;
            var view     = MatrixD.CreateLookAt(centroid, centroid - MyEnvironment.DirectionalLightDir, Vector3D.UnitY);
            var proj     = MatrixD.CreateOrthographic(1, 1, 0, 1);

            return(view * proj * MyMatrixHelpers.ClipspaceToTexture);
        }