private void ShootRay()
        {
            var instance = Instantiate(ShootingAbility.bullet, transform.position, Quaternion.Inverse(transform.rotation));
            var rb       = instance.GetComponent <Rigidbody2D>();

            rb.velocity              = Vector2Utils.Rotate(Vector2.up, rb.rotation) * ShootingAbility.speed;
            instance.damage          = damage;
            instance.shooterCollider = shooterCollider;
            instance.shooterTag      = shooterTag;
        }