Exemple #1
0
        /// <summary>
        /// builds the Polygon edge normals. These are lazily created and updated only by the edgeNormals getter
        /// </summary>
        void BuildEdgeNormals()
        {
            // for boxes we only require 2 edges since the other 2 are parallel
            var totalEdges = isBox ? 2 : Points.Length;

            if (_edgeNormals == null || _edgeNormals.Length != totalEdges)
            {
                _edgeNormals = new Vector2[totalEdges];
            }

            Vector2 p2;

            for (var i = 0; i < totalEdges; i++)
            {
                var p1 = Points[i];
                if (i + 1 >= Points.Length)
                {
                    p2 = Points[0];
                }
                else
                {
                    p2 = Points[i + 1];
                }

                var perp = Vector2Ext.Perpendicular(ref p1, ref p2);
                Vector2Ext.Normalize(ref perp);
                _edgeNormals[i] = perp;
            }

            return;
        }