public override void Assemble(ObjectModel model, BoxCollider2D target, AssemblyContext context) { Vector2Assembler assembler = new Vector2Assembler(); target.offset = assembler.AssembleValue(model.GetObject("Offset"), context); target.size = assembler.AssembleValue(model.GetObject("Size"), context); }
public override void Assemble(ObjectModel model, CircleCollider2D target, AssemblyContext context) { Vector2Assembler vs = new Vector2Assembler(); target.radius = model.GetValue <float>("Radius"); target.offset = vs.AssembleValue(model.GetObject("Offset"), context); target.isTrigger = model.GetValue <bool>("IsTrigger"); target.usedByEffector = model.GetValue <bool>("UsedByEffector"); }
public override ObjectModel Disassemble(BoxCollider2D source, DisassemblyContext context) { Vector2Assembler assembler = new Vector2Assembler(); return(new ObjectModel( new ObjectField("Offset", assembler.DisassembleValue(source.offset, context)), new ObjectField("Size", assembler.DisassembleValue(source.size, context)) )); }
public override ObjectModel Disassemble(CircleCollider2D source, DisassemblyContext context) { Vector2Assembler vs = new Vector2Assembler(); return(new ObjectModel( new ObjectField("Radius", new PrimitiveModel(source.radius)), new ObjectField("Offset", vs.DisassembleValue(source.offset, context)), new ObjectField("IsTrigger", new PrimitiveModel(source.isTrigger)), new ObjectField("UsedByEffector", new PrimitiveModel(source.usedByEffector)))); }