private void HighlightObjectOnUnUse(object sender, ObjectInteraction.InteractableObjectEventArgs e)
        {
            if (_gameObject == null)
            {
                return;
            }

            VarwinHighlightEffect highlighter = _highlightOverriderGameObject
                ? _highlightOverriderGameObject.GetComponent <VarwinHighlightEffect>()
                : _gameObject.GetComponent <VarwinHighlightEffect>();

            if (highlighter == null)
            {
                return;
            }

            if (highlighter.IsHighlightEnabled)
            {
                _lastHighlightedInputController?.UnHighlightObject(this, e);
                highlighter.SetHighlightEnabled(true);
            }

            highlighter.SetConfiguration(DefaultHighlightConfig);
            _lastHighlightedInputController = this;
        }
        /// <summary>
        /// Подсвечиваем и убираем коллайдеры
        /// </summary>
        private void Block()
        {
            if (_isBlocked)
            {
                return;
            }

            TurnCollidersOn(false);

            if (_highlight != null)
            {
                _highlight.SetHighlightEnabled(true);
                _highlight.SetConfiguration(_collisionControllerHighlightConfig);
            }

            if (_inputController != null &&
                ProjectData.GameMode == GameMode.Edit &&
                !_isBlocked)
            {
                _inputController.ControllerEvents.GripPressed += OnGripPressed;
            }

            _isBlocked = true;
        }
        private void UnHighlightObject(object sender, ObjectInteraction.InteractableObjectEventArgs e)
        {
            if (_gameObject == null)
            {
                return;
            }

            VarwinHighlightEffect highlighter = _highlightOverriderGameObject
                ? _highlightOverriderGameObject.GetComponent <VarwinHighlightEffect>()
                : _gameObject.GetComponent <VarwinHighlightEffect>();

            if (highlighter == null)
            {
                return;
            }

            highlighter.SetHighlightEnabled(false);

            if (_lastHighlightedInputController == this)
            {
                _lastHighlightedInputController = null;
            }
            else
            {
                _nextToHighlightInputController = this;
            }

            if (_nextToHighlightInputController != null)
            {
                if (_nextToHighlightInputController != this)
                {
                    _nextToHighlightInputController.HighlightObject(this, e);
                }

                _nextToHighlightInputController = null;
            }

            if (sender == null)
            {
                return;
            }

            if (sender.GetType() == typeof(InputController))
            {
                _nextToHighlightInputController = this;
            }
        }