Exemple #1
0
 public Npc(Variant config)
 {
     ID = config.GetStringOrDefault("_id");
     NpcType = config.GetStringOrDefault("SubType");
     Name = config.GetStringOrDefault("Name");
     m_value = config.GetVariantOrDefault("Value");
     if (m_value != null)
     {
         m_task = m_value.GetVariantOrDefault("Task");
         SceneID = m_value.GetStringOrDefault("SceneID");
         X = m_value.GetIntOrDefault("X");
         Y = m_value.GetIntOrDefault("Y");
         object lev;
         if (m_value.TryGetValueT("MustKill", out lev))
         {
             if (lev is bool)
             {
                 if ((bool)lev)
                 {
                     m_killLev = 1;
                 }
             }
             else if (lev != null)
             {
                 int.TryParse(lev.ToString(), out m_killLev);
             }
         }
     }
 }
Exemple #2
0
 public ArenaSkill(GameConfig gc)
 {
     m_v = gc.Value;
     m_injurytype = m_v.GetIntOrDefault("InjuryType");
     m_rolelimit = m_v.GetIntOrDefault("RoleLimit");
     m_range = m_v.GetIntOrDefault("Range");
     m_coolingtime = m_v.GetIntOrDefault("CoolingTime");
 }
Exemple #3
0
 /// <summary>
 /// 使用者等级限制
 /// </summary>
 /// <param name="note"></param>
 /// <param name="limit"></param>
 /// <returns></returns>
 private static bool CheckLevel(UserNote note, Variant limit)
 {
     int needLev = limit.GetIntOrDefault("LevelRequire");
     if (needLev > note.Player.Level)
     {
         note.Call(ArenaCommand.ArenaGoodsR, false, TipManager.GetMessage(GoodsReturn.NoLevel));
         return false;
     }
     return true;
 }