public override IEnumerator Execute(GameObject target, IAction[] actions, int index) { animElement = canvasElement.GetComponent <RectTransform>(); VariablesManager.SetLocal(canvasElement, "originalPosition", animElement.localPosition, true); AnimOutPositionTop = new Vector3(animElement.localPosition.x, Screen.height, animElement.localPosition.z); AnimOutPositionBottom = new Vector3(animElement.localPosition.x, -Screen.height, animElement.localPosition.z); AnimOutPositionLeft = new Vector3(-Screen.width, animElement.localPosition.y, animElement.localPosition.z); AnimOutPositionRight = new Vector3(Screen.width, animElement.localPosition.y, animElement.localPosition.z); { switch (this.alignment) { case ALIGN.Top: animElement.localPosition = AnimOutPositionTop; break; case ALIGN.Bottom: animElement.localPosition = AnimOutPositionBottom; break; case ALIGN.Left: animElement.localPosition = AnimOutPositionLeft; break; case ALIGN.Right: animElement.localPosition = AnimOutPositionRight; break; } } yield return(0); }
// Find actual waypoint and store it. private bool FindNextWp() { //select random number and select a waypoint from array with this number. _index = Random.Range(0, SharedWPs.Length); _testTarget = SharedWPs[_index]; // check if WP is in range of maxRange from npc if ((gameObject.transform.position - SharedWPs[_index].transform.position).magnitude < NxtTargetMaxRange) { // it is in range, now store it in GC next target variable. if (myDebug) { Debug.Log("Range to target: " + (gameObject.transform.position - SharedWPs[_index].transform.position).magnitude); } VariablesManager.SetLocal(this.NextTarget.local.targetObject, this.NextTarget.local.ToString(), SharedWPs[_index]); return(true); } return(false); }
private bool SelectWaypoint() { // find waypoint indexSelection = Random.Range(0, AllWaypoints.Length); NextTargetSelected = AllWaypoints[indexSelection]; // check if in range if ((gameObject.transform.position - AllWaypoints[indexSelection].transform.position).magnitude < SelectionRadius) { // VariablesManager.SetLocal(NextTarget, NextTarget, AllWaypoints[indexSelection].gameObject); if (useDebug) { Debug.Log((gameObject.transform.position - AllWaypoints[indexSelection].transform.position).magnitude); } if (useDebug) { Debug.Log("Storing wp in LocalVar"); } VariablesManager.SetLocal(this.NextTarget.local.targetObject, this.NextTarget.local.ToString(), AllWaypoints[indexSelection]); return(true); } return(false); }